# RimWorld New ambient horror setting and tribal Anomaly support - Product: RimWorld (https://whatsnew.fyi/product/rimworld) - Vendor: Ludeon Studios - Date: 2024-05-03 - Original notes: https://store.steampowered.com/news/app/294100/view/4212631128518069325 - Permalink: https://whatsnew.fyi/product/rimworld/releases/2024-05-03-new-ambient-horror-setting-and-tribal-anomaly-sup What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added new Anomaly settings dialog to the storyteller selection page with three integration modes: Standard with monolith, Ambient horror, and Disabled - **added** — Added Ambient horror playstyle mode where Anomaly threats are threaded into the rest of the game without the monolith - **added** — Added Disabled Anomaly playstyle mode where Anomaly threats do not occur and there is no monolith - **added** — Added study efficiency slider to difficulty settings to customize research points gained when studying entities - **added** — Added bioferrite extraction research project allowing doctors to extract bioferrite directly from captured entities without a bioferrite harvester - **added** — Harbinger trees now give bioferrite when harvested as a new low-tech method to obtain bioferrite - **added** — Ceremonial hood, nerve spiker, ritual mask, ghoul plating, and ghoul barbs can now be made at crafting spots - **added** — Added field in race props to generate unnatural corpse defs - **added** — Draw Ineffective label over psychically deaf targets when targeting with disruptor flares - **changed** — Rearranged Anomaly research tree to allow researching more projects without electricity - **changed** — Blood rage at 100% now forces animals to be awake - **changed** — Pit gates, pit burrows, and fleshmass hearts will now destroy and refund adjacent buildings on emergence - **changed** — Reduced the max targetable body size for devourer's leap to prevent them from eating large creatures like centipedes - **changed** — Revenant balancing: slightly reduced health and increased min population requirement as well as min refire days - **changed** — Skipping revenant target away will now interrupt the hypnosis - **changed** — Show the game conditions for death pall, gray pall, and blood rain - **changed** — Allow death pall and gray pall to overlap with blood rain - **changed** — Ancient beds are no longer colored to suit their role - **changed** — Pyromaniacs now consider hellcats to be incendiary - **removed** — Removed entity conditions for horror tension music Hi everyone! We're here today with a new feature update to Anomaly. Today's update adds a new way to play with all Anomaly content threaded into the entire game, instead of being linked strictly to the monolith quest. This resembles more how other expansions all interact together continuously over the course of a long game. No need for Anomaly to take over an entire playthrough! We’ve also added some new economic pathways to make it more feasible to progress through Anomaly content as a low-tech tribal colony. Take a look: ##### Ambient horror mode Now, when you start the game, you can select from three ways to integrate Anomaly into your game: - **Standard with monolith:** The original Anomaly experience. Anomaly threats are linked directly to the monolith. - **Ambient horror:** In this new mode, the monolith does not appear. Instead, Anomaly threats are threaded into the rest of the game. All Anomaly threats can occur, even the most dangerous ones. Anomaly threats are relatively uncommon compared to normal raids by default, but this can be adjusted before and during the game. This is a good mode if you want to enrich your story without Anomaly becoming the focus. (Note that since there is no monolith in this mode, the monolith endgame won’t occur.) - **Disabled:** Anomaly threats do not occur, and there’s no monolith. Anomaly tools like security doors, incinerators, hellcat rifles, turret packs, and serums are still in the game. **Study efficiency setting:** We added a "study efficiency" slider to the difficulty settings. Higher settings give more research points each time you study an entity. By default, study efficiency is better at lower difficulties, so even when there are fewer entities to capture, you can still make steady progress. As always, you can customize study efficiency how you like, including changing it during a run. ##### Better support for tribal playthroughs In previous versions, it was hard to progress through Anomaly content as a tribal. We’ve added new economic pathways to use for players who want to stay low-tech: - **Bioferrite extraction research project.** We've added a new research project that allows doctors to extract bioferrite directly from captured entities without a 'bioferrite harvester'. This is less efficient, but doesn't require electricity. - **Bioferrite can be obtained from harbinger trees.** Chopping down harbinger trees will give twisted flesh and bioferrite, adding a new way to obtain bioferrite without capturing entities. - **Updated research tree to not require electricity.** We've rearranged parts of the Anomaly research tree to allow researching more projects without electricity. - **Some Anomaly items can be made at crafting spots.** The following items can now be made at a crafting spot, as well as the bioferrite shaper: Ceremonial hood, nerve spiker, ritual mask, ghoul plating, ghoul barbs. _Note: For existing saves, you will need to unlock bioferrite extraction, even if you’ve previously researched bioferrite harvesting._ ##### Thanks to all Big thanks to everyone who has given feedback! We're always crawling the subreddit and Discords, so whatever you said, there’s a decent chance one of us was lurking and taking notes. There’s always fun discussion going on on the [RimWorld subreddit](https://www.reddit.com/r/RimWorld/). And if you’d like to help us test new builds and give feedback, join us on the [Official RimWorld Development Discord](https://discord.gg/MKC6QJ4c93). And as always, if you like, please [review Anomaly on Steam](https://store.steampowered.com/app/2380740/RimWorld__Anomaly/)! (Expansions don’t get many reviews since there’s no button prompt in the Steam library.) - Ty ##### Changelog - Added new Anomaly settings dialog to the storyteller selection page. - Added a new "Ambient horror" Anomaly playstyle mode. - Added a new "Disabled" Anomaly playstyle mode. - Added a tribal method for bioferrite extraction. - Harbinger _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/294100/view/4212631128518069325]_