# RimWorld Update 1.5.4104 released - Product: RimWorld (https://whatsnew.fyi/product/rimworld) - Vendor: Ludeon Studios - Date: 2024-05-24 - Original notes: https://store.steampowered.com/news/app/294100/view/4183359634554411987 - Permalink: https://whatsnew.fyi/product/rimworld/releases/2024-05-24-update-1.5.4104-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Adjusted render node worker to support multiple graphics per node without dirtying/reaching the render tree - **changed** — Thoughts for each genetic chemical dependency are tracked independently instead of lumped together into a single confusing thought - **removed** — Remove deathless regeneration coma on resurrection - **changed** — Tweak some Anomaly incident occurrence rates so that they're less prevalent in ambient mode - **changed** — Clarify the label for anomaly disabled mode - **added** — Added labelNoParenthesis rule symbol to pawns and things - **changed** — Updated Spanish LanguageWorker - **changed** — Ghouls can now be ordered to rest in medical beds - **changed** — Pawns will now satisfy genetic chemical dependencies when in caravans if their drug policy allows it - **changed** — Harbinger trees now consume corpses part by part even if they have no nutrition - **changed** — Adjusted distance ranges on some sounds - **changed** — Replaced gender-specific words with symbols in schematic texts - **changed** — Don't store virtual relationship records which can never imply another relationship - **changed** — Changed fade shadows to not multiply together - **removed** — Remove healer mech serums from animal operation options - **fixed** — Fixed minor grammar irregularity with addiction counsel - **fixed** — Fixed MechbandDish description typo - **fixed** — Fixed StaggerDurationFactor stat does not work without Biotech - **fixed** — Fixed arresting beggars auto-fails Hey everyone! We're back with a small update containing some changes, improvements and fixes for RimWorld and its expansions. This update should be compatible with all savegames and mods. We do these updates with the help of players from the RimWorld community! If you're interested in helping us test, or you have a bug to report, please join us on the [official RimWorld development Discord](https://discord.gg/MC6eYAHuPu). Bye for now! - Tia ##### Changelog - Adjusted render node worker to support multiple graphics per node without dirtying/reaching the render tree. - Thoughts for each genetic chemical dependency are tracked independently instead of lumped together into a single confusing thought. - Remove deathless regeneration coma on resurrection. - Tweak some Anomaly incident occurrence rates so that they're less prevalent in ambient mode. - Clarify the label for "anomaly disabled" mode. - Added labelNoParenthesis rule symbol to pawns and things. - Updated Spanish LanguageWorker. - Ghouls can now be ordered to rest in medical beds. - Pawns will now satisfy genetic chemical dependencies when in caravans if their drug policy allows it. - Harbinger trees now consume corpses part by part even if they have no nutrition. - Adjusted distance ranges on some sounds. - Replaced gender-specific words with symbols in schematic texts. - Don't store virtual relationship records which can never imply another relationship. - Changed fade shadows to not multiply together. - Remove healer mech serums from animal operation options. ##### Fixes - Fix: Minor grammar irregularity with addiction counsel. - Fix: MechbandDish description typo. - Fix: StaggerDurationFactor stat does not work without Biotech. - Fix: Arresting beggars auto-fails. - Fix: Genetic chemical dependency thought not properly nullified by mind numb serum. - Fix: Remote repairer hediff can be duplicated. - Fix: Autobongs making non-organic entities high. - Fix: Creepjoiners have entity faction when enslaved - Fix: Increased carried thing layer to resolve some apparel issues. - Fix: Beam verbs and incinerator hitting cells without line of sight. - Fix: Headgear not always rendering correctly when crawling. - Fix: Preferred xenotypes not working correctly between prisoners and slaves. - Fix: Incorrect label argument used in activity suppression tooltip. - Fix: Various specific save/load errors with awoken corpses and hypnotized pawns. - Fix: No “missing bed” feedback for “take to bed” warden order. - Fix: Mech booster is rotatable. - Fix: Apparel without CompColorable causes errors in styling station. - Fix: High Mechtech can be selected in research without building a multi-analyzer. - Fix: Message spam when capturing an enemy during a psychic ritual siege. - Fix: Left behind pawns dying counts towards "colonists killed" stat if they die. - Fix: Becoming a shambler incorrectly taints utility items. - Fix: Feedback for sky-lantern participants who can't reach any wood, added better ritual feedback functions. - Fix: Unnecessary loading warning appearing for transport pods without colonists. - Fix: Creepjoiner letters not using gendered kind labels. - Fix: Suspending lovin' causing errors. - Fix: Ritual dialog tooltip slightly cutoff. - Fix: Refugees can send leaving messages multiple times. - Fix: Misleading extra warnings if complexes were previously activated before entering - Fix: Some circumstances where temp factions wouldn't be properly hostile to anomaly entities or insects. - Fix: Unable to place non downed pawns in a cryptosleep pod. - Fix: Error when entity dies during bioferrite extraction. - Fix: Error on inspect pane for ghouls without hunger needs. - Fix: Herd animals trained to attack won't target shamblers. - Fix: Psychic ritual failing when invoker gets psychic shock. - Fix: Farskip not working on colony ghouls. - Fix: Several scenarios where collapsed roofs ca _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/294100/view/4183359634554411987]_