# RimWorld Update 1.6.4535 released - Product: RimWorld (https://whatsnew.fyi/product/rimworld) - Vendor: Ludeon Studios - Date: 2025-07-29 - Original notes: https://store.steampowered.com/news/app/294100/view/498327923676161143 - Permalink: https://whatsnew.fyi/product/rimworld/releases/2025-07-29-update-1.6.4535-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Corner punching turrets, buildings through corners affecting room roles, beds becoming prisoner beds through corners, and enemies setting fire to buildings through corners - **fixed** — Flickables are reset to be powered on when gravship launches - **fixed** — Power connections are scrambled on gravship launch - **fixed** — Diagonal walls could incorrectly leak room vacuum - **fixed** — Issues with shuttle crash quest after moving maps - **fixed** — Player shuttles could be lost in water when landing - **fixed** — Issues with nomadic precept not saving/loading properly - **fixed** — Mechanoid signal quest sometimes didn't drop the grav engine - **fixed** — Areas previously occupied by gravship weren't being updated by the pathfinder, so pawns would appear to walk over empty space - **fixed** — Cannot fill in Odyssey craters without Anomaly enabled - **fixed** — Could place the gravship hull off of substructure - **fixed** — Roof overlay not updated after gravship leaves grav anchored map - **fixed** — Roof zones are left on map after gravships leave - **fixed** — Lava emergence causing freezes in very specific circumstances - **fixed** — Reduced the possibility of getting a double grav engine - **fixed** — Gravship overlapping prison cell for prisoner willing to join quest - **fixed** — Pawns standing on the same cell as another building can take friendly fire when within safe range - **fixed** — Issues with age reversal demand time not being set correctly from chronophagy, and reset on save/load - **fixed** — Wolverine wasn't configured to be a predator despite having prey size - **changed** — Reduced the chance of the gravship landing spot being over deep water Hello, we’re back with another update for RimWorld! If you need to report a bug, or you’re having a problem while playing, please join us on the **[official RimWorld development Discord](https://discord.gg/MC6eYAHuPu)**. Today’s update fixes several issues people were experiencing with Odyssey. This includes multiple corner problems where buildings through corners affected room roles, beds could become prisoner beds through corners, and enemies could set fire to your stuff through corners. It also fixes diagonal walls leaking room vacuum under certain circumstances, issues with player shuttles being lost to water, as well as gravship launches causing your electrical connections to scramble. We’re also aware of a bug where quest shuttles incorrectly try to land on water, potentially causing them to warp into your buildings. We’re working on a solution - a fix for it is currently available on the Steam unstable beta branch! This update should be compatible with all savegames and mods. And if you’re enjoying Odyssey, consider leaving a review on Steam! Expansions don’t get a ton of reviews, and every one helps us out a lot. https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Have a great week, - Tia (https://ludeon.com/blog/) | (https://x.com/LudeonStudios) | (https://bsky.app/profile/ludeonstudios.bsky.social) | (https://www.reddit.com/r/RimWorld/) | (https://www.facebook.com/LudeonStudios/) ##### Changelog - Made crater descriptions more generic. - Clarified the orbital scanner description. - Clarified the gravcore description. - Made ritual text more generic to fit more situations. - Added flooring to subroom prefabs on orbital platforms. - Reduced the chance of the gravship landing spot being over deep water. - Gravcores are no longer asked for in trade request quests. - Reduced psilocap catatonic breakdown chance from 4% to 1% and psilocap creative inspiration chance from 6% to 2%. - Made the breathless gene suppress the normal vacuum resistant gene, removing its metabolic impact. - Prevented hospitality quests from being acceptable in space due to it causing various bugs. - Removed unnecessary PawnRenderNode_Apparel cast in Apparel dynamic setup for modders - Prevented traps spawning next to exterior doors. - Prevented outfit stands from being uninstalled because they destroy their inventory if deconstructed while minified. - Updated some player names per request. ##### Fixes - Fix: Corner punching turrets, buildings through corners affecting room roles, beds becoming prisoner beds through corners, and enemies setting fire to buildings through corners. - Fix: Flickables are reset to be powered on when gravship launches. - Fix: Power connections are scrambled on gravship launch. - Fix: Diagonal walls could incorrectly leak room vacuum. - Fix: Issues with shuttle crash quest after moving maps. - Fix: Player shuttles could be lost in water when landing. - Fix: Issues with nomadic precept not saving/loading properly (resetting to poor mood on load). - Fix: Mechanoid signal quest sometimes didn’t drop the grav engine. - Fix: Areas previously occupied by gravship weren’t being updated by the pathfinder, so pawns would appear to walk over empty space. - Fix: Cannot fill in Odyssey craters without Anomaly enabled. - Fix: Could place the gravship hull off of substructure. - Fix: Roof overlay not updated after gravship leaves grav anchored map. - Fix: Roof zones are left on map after gravships leave. - Fix: Lava emergence causing freezes in very specific circumstances. - Fix: Reduced the possibility of getting a double grav engine. - Fix: Draw styles were using area instead of selected cell number. - Fix: VTR issues with frenzy field and sleep suppression. - Fix: Gravship overlapping prison cell for "prisoner willing to join" quest. - Fix: Pawns standing on the same cell as another building (most commonly doors) can take friendly fire when within safe _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/294100/view/498327923676161143]_