# RimWorld Update 1.6.4630 released - Product: RimWorld (https://whatsnew.fyi/product/rimworld) - Vendor: Ludeon Studios - Date: 2025-10-31 - Original notes: https://store.steampowered.com/news/app/294100/view/809085268448510954 - Permalink: https://whatsnew.fyi/product/rimworld/releases/2025-10-31-update-1.6.4630-released What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Optimisation to JobGiver_BoardOrLeaveGravship - **fixed** — Animals can't fish on ocean water in some circumstances - **fixed** — Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead - **fixed** — Grav engine floating orb graphic cut off at the top - **fixed** — Void structures could end up with negative progress - **fixed** — Shuttle leaving if all pawns on map enter a pocket map - **fixed** — Pawns sometimes wandering to (0, 0), especially with fleshmass hearts - **fixed** — Void provocation fails silently on maps which can't support harbinger trees - **fixed** — Void provocation wasn't bypassing earliest day requirements for incidents - **fixed** — Incorrect label on ghoul/shambler discovery - **fixed** — Error in GameComponent_PawnDuplicator when running without Anomaly - **fixed** — LanguageWorker_Italian missing a null check in WithIndefiniteArticle method - **fixed** — Techprints in loot don't respect techprint commonality - **fixed** — Possible error if a ritual spot is deleted while a ritual is in progress - **fixed** — Gravship launch ritual not added retroactively to saves - **fixed** — Ghouls couldn't right-click-use serums, and mechs could erroneously use them via the gizmo - **fixed** — Metalhorror fifth timer not respecting VTR, causing gray flesh to take much longer to spawn - **fixed** — Error attempting to generate creepjoiner relations - **fixed** — Z-Clipping with some world object textures - **fixed** — Raided thought not getting applied in some quests BOO! Happy Halloween! 🎃💀 On this spooky day, we’ve got a small RimWorld update loaded with fixes. They’re listed below in the changelog. This update should be compatible with all savegames and mods. Have a bug to report? You can share it with us on the **[official RimWorld development Discord](https://discord.gg/MC6eYAHuPu)**. OoOoOoo, Tia 👻 (https://ludeon.com/blog/) | (https://x.com/LudeonStudios) | (https://bsky.app/profile/ludeonstudios.bsky.social) | (https://www.reddit.com/r/RimWorld/) | (https://www.facebook.com/LudeonStudios/) ##### Fixes - Fix: Optimisation to JobGiver_BoardOrLeaveGravship. - Fix: Animals can't fish on ocean water in some circumstances. - Fix: Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead. - Fix: Grav engine floating orb graphic cut off at the top. - Fix: Void structures could end up with negative progress. - Fix: Shuttle leaving if all pawns on map enter a pocket map. - Fix: Pawns sometimes wandering to (0, 0), especially with fleshmass hearts. - Fix: Void provocation fails silently on maps which can't support harbinger trees. - Fix: Void provocation wasn't bypassing earliest day requirements for incidents. - Fix: Incorrect label on ghoul/shambler discovery. - Fix: Error in GameComponent_PawnDuplicator when running without Anomaly. - Fix: LanguageWorker_Italian missing a null check in WithIndefiniteArticle method. - Fix: Techprints in loot (e.g. ancient danger) don't respect techprint commonality. - Fix: Possible error if a ritual spot is deleted while a ritual is in progress. - Fix: Gravship launch ritual not added retroactively to saves. - Fix: Ghouls couldn't right-click-use serums, and mechs could erroneously use them via the gizmo. - Fix: Metalhorror fifth timer not respecting VTR, causing gray flesh to take much longer to spawn. - Fix: Error attempting to generate creepjoiner relations. - Fix: Z-Clipping with some world object textures. - Fix: Raided thought not getting applied in some quests. - Fix: Gravcore quest sites were not settleable (not retroactive). - Fix: Maps weren't considered a player home if a gravship landed on it after it had already generated. - Fix: Several issues with transporting fleshmass hearts on gravships. - Fix: Infant illness doesn't change phases due to an oversight. - Fix: Labyrinth teleporting targets to non-origin maps if origin Obelisk was destroyed. - Fix: Pawns getting stuck when running while on fire if blocked by an enemy. - Fix: Seeds not always being deterministic. - Fix: Pawn apparel using map biome vacuum flag rather than planet layer flag. - Fix: Removing world layers not removing connections or destroying world objects. - Fix: Shuttles sometimes landing out of bounds. - Fix: Wasp stuns no longer affect mechs or turrets. - Fix: Pawns could plant special seeds outside their allowed area. - Fix: Faction goodwill was not affected by killing pawn via psychic slaughter. - Fix: Performance issue when selecting a lot of beds on a late game map. - Fix: Prisoner and non prisoner beds can get mixed up when loading save if rooms are separated by paste dispensers. - Fix: Errored ship jobs now clean themselves up properly. - Fix: Turret top offset is (erroneously) rotated by turret angle. - Fix: Bills on launch map get set to drop on floor when gravship leaves. - Fix: Some explosive buildings explode twice when the wick ends. - Fix: Shuttles could disappear when landing if their contents were bugged. - Fix: Missing null check in DirectXmlCrossRefLoader. - Updated player creative content.