What’s New

RimWorld — Update 1.6.4630 released

Update 1.6.4630 released

BOO! Happy Halloween! 🎃💀

On this spooky day, we’ve got a small RimWorld update loaded with fixes. They’re listed below in the changelog.

This update should be compatible with all savegames and mods.

Have a bug to report? You can share it with us on the official RimWorld development Discord.

OoOoOoo, Tia 👻 (https://ludeon.com/blog/) | (https://x.com/LudeonStudios) | (https://bsky.app/profile/ludeonstudios.bsky.social) | (https://www.reddit.com/r/RimWorld/) | (https://www.facebook.com/LudeonStudios/)

Fixes
  • Fix: Optimisation to JobGiver_BoardOrLeaveGravship.

  • Fix: Animals can't fish on ocean water in some circumstances.

  • Fix: Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead.

  • Fix: Grav engine floating orb graphic cut off at the top.

  • Fix: Void structures could end up with negative progress.

  • Fix: Shuttle leaving if all pawns on map enter a pocket map.

  • Fix: Pawns sometimes wandering to (0, 0), especially with fleshmass hearts.

  • Fix: Void provocation fails silently on maps which can't support harbinger trees.

  • Fix: Void provocation wasn't bypassing earliest day requirements for incidents.

  • Fix: Incorrect label on ghoul/shambler discovery.

  • Fix: Error in GameComponent_PawnDuplicator when running without Anomaly.

  • Fix: LanguageWorker_Italian missing a null check in WithIndefiniteArticle method.

  • Fix: Techprints in loot (e.g. ancient danger) don't respect techprint commonality.

  • Fix: Possible error if a ritual spot is deleted while a ritual is in progress.

  • Fix: Gravship launch ritual not added retroactively to saves.

  • Fix: Ghouls couldn't right-click-use serums, and mechs could erroneously use them via the gizmo.

  • Fix: Metalhorror fifth timer not respecting VTR, causing gray flesh to take much longer to spawn.

  • Fix: Error attempting to generate creepjoiner relations.

  • Fix: Z-Clipping with some world object textures.

  • Fix: Raided thought not getting applied in some quests.

  • Fix: Gravcore quest sites were not settleable (not retroactive).

  • Fix: Maps weren't considered a player home if a gravship landed on it after it had already generated.

  • Fix: Several issues with transporting fleshmass hearts on gravships.

  • Fix: Infant illness doesn't change phases due to an oversight.

  • Fix: Labyrinth teleporting targets to non-origin maps if origin Obelisk was destroyed.

  • Fix: Pawns getting stuck when running while on fire if blocked by an enemy.

  • Fix: Seeds not always being deterministic.

  • Fix: Pawn apparel using map biome vacuum flag rather than planet layer flag.

  • Fix: Removing world layers not removing connections or destroying world objects.

  • Fix: Shuttles sometimes landing out of bounds.

  • Fix: Wasp stuns no longer affect mechs or turrets.

  • Fix: Pawns could plant special seeds outside their allowed area.

  • Fix: Faction goodwill was not affected by killing pawn via psychic slaughter.

  • Fix: Performance issue when selecting a lot of beds on a late game map.

  • Fix: Prisoner and non prisoner beds can get mixed up when loading save if rooms are separated by paste dispensers.

  • Fix: Errored ship jobs now clean themselves up properly.

  • Fix: Turret top offset is (erroneously) rotated by turret angle.

  • Fix: Bills on launch map get set to drop on floor when gravship leaves.

  • Fix: Some explosive buildings explode twice when the wick ends.

  • Fix: Shuttles could disappear when landing if their contents were bugged.

  • Fix: Missing null check in DirectXmlCrossRefLoader.

  • Updated player creative content.

View original