# Rising Storm 2: Vietnam Rising Storm 2 Update 1.3 Is Now Live - Product: Rising Storm 2: Vietnam (https://whatsnew.fyi/product/rising-storm-2-vietnam) - Vendor: Antimatter Games - Date: 2019-05-08 - Original notes: https://store.steampowered.com/news/app/418460/view/1617266961416446293 - Permalink: https://whatsnew.fyi/product/rising-storm-2-vietnam/releases/2019-05-08-rising-storm-2-update-1.3-is-now-live What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — MAS-49 rifle with rifle grenades and APX Scope as a NLF weapon - **added** — Molotov Cocktail incendiary grenade - **added** — RP-46 Light Machine Gun for PAVN Machine gunners - **added** — Apache Snow map for PAVN vs ARVN battle - **added** — Demilitarized Zone map as a reimagining of RO2's Mamayev - **added** — Community map Saigon to official rotation - **changed** — Increased reinforcements by 80 for both teams on Hue City and lowered hospital objective point value from three to two - **changed** — Changed Objective D and E on Long Tan to make it easier for defenders to hold - **changed** — Changed Objective A on Quangtri to make it easier for attackers by pushing spawn points forward and increasing hard cover - **changed** — Changed attacker spawn points on first two objectives of Anlao - **changed** — Changed Objectives A and B on Asau so they lock when captured - **changed** — Made aiming helicopter weapons significantly easier by decoupling movement from helicopters with toggleable option - **changed** — Changed ammunition amounts for M1D, M1 and M2 carbines with increases to M1 and M2 magazine counts and decrease to M1D - **added** — Radiomen can now spawn on their Commander in addition to their Squad Leader - **added** — Added ability for players to ironsight whilst falling - **added** — Added option for M1 Carbine loadout with 30 round magazine but overall less ammunition - **added** — Added option to use Mosin PU scope centered to 100m in Weapon gameplay settings - **changed** — Renamed IZH-58 to SxS Hunting Shotgun and refined textures and reload animations - **changed** — Increased M79 Buckshot pellet count, maximum ammunition from six to twelve shells, and suppression power - **changed** — Increased detonation range and blast length of M18 Claymore https://www.tripwireinteractive.com/#/community/rising-storm-2-update-13-is-now-live ##### New Additions **Weapons** **MAS-49** The MAS-49 becomes the first rifle to feature rifle grenades in RS2 Vietnam. This French weapon saw significant service during the First Indochina War replacing older, bolt action rifles._ _ With a ten round box magazine, the MAS-49 had the built in capability of firing rifle grenades and comes equipped with an APX Scope for early-war NLF marksmen. The MAS-49 and variants will be a NLF weapon. **Molotov Cocktail ** Known as the poor-man’s grenade, the Molotov Cocktail is an improvised incendiary device made from a bottle containing petrol or alcohol. **RP46** Available to the PAVN Machine machine gunners, this newly-added Light Machine Gun (7.62mmx54mm), the Russian RP-46 Degtyaryov Machine Gun is the final evolution of the series that began life as the DP-26. This version was adopted in 1946 and is essentially a WW2 era DP-28 with the addition of a belt feed and a heavier barrel for longer sustained firing time. ##### Maps **Apache Snow** Players of RO2 may recognise Apache Snow as a remix of the classic map Winterwald. We return to the Asau region for a PAVN vs ARVN battle over this strategic valley. **Demilitarized Zone ** VNTE-DemilitarizedZone is a reimagining of RO2 map Mamayev. Expect intense action on this artillery-blasted landscape on the boundary between North and South Vietnam. **Saigon ** Community Map VNTE-Saigon joins the official rotation for the first time. Set during the Fall of Saigon, players can expect intense street combat and instantly recognisable objectives, such as the US Embassy, Cathedral and the Presidential Palace. **Balance Pass** We have performed a balance pass on a number of our maps to even the odds in certain situations. - On VNSU-HueCity we have increased the number of reinforcements by 80 for both teams. We have also lowered the point value that the hospital objective grants from three to two. - On VNTE-LongTan we have changed Objective D and Objective E to make it easier for defenders to hold. - On VNTE-Quangtri we have changed Objective A to make it easier for attackers to take by pushing attackers’ spawn points forward and increasing the amount of hard cover on the approach to the objective - On VNTE-Anlao we have changed the spawn points for the attackers on the first two objectives - On VNTE-Asau we have changed Objectives A and B so that they lock when captured **Gameplay** **Role Changes and Balance Tweaks** In response to analytics and new content coming online, we have made a number of tweaks to the roles available to players on both teams! In regular, non-campaign play, the roles are now as follows (items added are in **bold**, items removed are in strikethrough): **EARLY WAR** **MID WAR** **LATE WAR** - Aiming helicopter weapons is now significantly easier as we have decoupled their movement from helicopters - this can be toggled through a checkbox in the Aircraft/ Vehicle subsection of the Gameplay menu - We have changed the ammunition amounts for the M1D, M1 and M2 carbines. The M1 and M2 carbine both see increases in their magazine count whilst the M1D sees a decrease - Radiomen will now have the option to spawn on their Commander in addition to their Squad Leader - Added the ability for players to ironsight whilst falling - Added an option for players that loadout with the M1 Carbine to have a 30 round magazine but with overall less ammunition - Added the option for players to use the Mosin PU scope centered to 100m. This option can be found in the Gameplay settings menu, under Weapon - We have made a variety of refinements to the IZH-58 including renaming it to “SxS Hunting Shotgun”, darkening the texture and changing the reload animations because there is no ejector - We have made a variety of refinements to the M79 Buckshot including increasing the number of buckshot pellets, increasing the maximum ammuniti _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/418460/view/1617266961416446293]_