# Rising Storm 2: Vietnam Rising Storm 2: Vietnam Update 1.4 - Product: Rising Storm 2: Vietnam (https://whatsnew.fyi/product/rising-storm-2-vietnam) - Vendor: Antimatter Games - Date: 2019-06-17 - Original notes: https://store.steampowered.com/news/app/418460/view/1604885233175875574 - Permalink: https://whatsnew.fyi/product/rising-storm-2-vietnam/releases/2019-06-17-rising-storm-2-vietnam-update-1.4 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added Da Nang map as a territories mode with defending Marine team against attacking NLF force - **added** — Added Khe Sanh map as a territories mode with defending Marine team against attacking PAVN force - **added** — Added K50M submachine gun available to PAVN Sappers loadouts - **added** — Added Sgt. Joe's Support Bundle character customization DLC - **added** — Added Specialist Pack character customization DLC - **changed** — Rebalanced VNTE-Demilitarized Zone and VNTE-Apace Snow by increasing tickets for both attackers and defenders - **changed** — Modified spawn protection on VNTE-Saigon so defenders cannot move too far up the objective - **changed** — Reverted AK1G Turret ammunition on Cobra gunship to original 50 grenades - **changed** — Reduced the distance at which an enemy is automatically spotted from the Cobra - **changed** — Decreased Molotov Cocktail flame duration on ground by 20 seconds for main fire pool and 10 seconds for additional fire spots - **fixed** — Fixed issue where players were dying immediately after exiting a helicopter - **fixed** — Fixed issue where Molotovs could be thrown into spawn points and kill players during spawn - **fixed** — Fixed issue with ammo resupply force cooldown occurring before all ammo was restocked - **fixed** — Fixed spectating issue where scrolling mouse wheel locked camera movement whilst online - **fixed** — Fixed issue where players were unable to vote kick spectators - **fixed** — Fixed issue where hitting air vehicles with RPG could do non-lethal damage - **fixed** — Fixed inconsistent scroll wheel behavior when using hand guns in iron sights - **fixed** — Fixed team select menu flickering when Anti Aliasing was turned off across all maps - **fixed** — Fixed variety of issues on VNTE-Khe Sanh and VNTE-DaNang from community test branch playtest **Maps** - **Da Nang** The Da Nang Air Base (Also known by its French name of “Tourane”), was a major staging point for the American air power to quickly respond to threats coming from North of the DMZ with flights from both the US Air Force and Marine Corps. The base suffered many attacks from both the NLF and PAVN forces over the years As a territories map, Da Nang will feature a defending Marine team attempting to hold off an NLF force as it works its way into the perimeter, aiming to capture the center of the base. - **Khe Sanh** Khe Sanh takes us along the DMZ to the border of Laos and the US Marine garrison stationed there. The battle for this base lasted over a month and drew in much of the South’s resources to help defend it at all costs, believing it was the prize the North sought to achieve before returning to the negotiation tables. Many now believe it was a diversion to take away attention and manpower from NLF build up further south in what would then become the Tet offensive. With the Marines once again on the defense, the attackers of this territories map will be the PAVN. - We have rebalanced VNTE-Demilitarized Zone and VNTE-Apace Snow, increasing the tickets across the board for attackers and defenders on both maps. **Weapons** - **K50M** The K50M submachine gun was a product of taking a Chinese Type 50 (based on the PPSH-41), rechambering it for 7.62 and shortening the barrel length along with improving the sights. It could be produced in large numbers in simple workshops set up as needed to support equipping both the NLF and PAVN forces. PAVN Sappers will find this under their loadouts with Update 1.4. **Character Customization DLC ** With the release of 1.4 comes two new DLCs. - Sgt. Joe’s Support Bundle - Specialist Pack **Gameplay** - On VNTE-Saigon we have modified the spawn protection so that defenders cannot move too far up the objective - Reacting to community feedback we have readjusted the amount of ammunition available to the Cobra gunner, reverting the AK1G Turret to the original 50 grenades. We have also reduced the distance at which an enemy is automatically spotted from the Cobra - We have decreased the time that the Molotov Cocktail flame is on the ground. The main pool of fire has been reduced by 20 seconds and the additional fire spots have been reduced by ten seconds **Bug List** **Gameplay** - Fixed an issue where players were dying immediately after exiting a helicopter - Fixed an issue where Molotovs were able to be thrown into spawn points and subsequently kill players during spawn - Fixed an issue with the ammo resupply force cooldown taking place before all ammo was restocked - Fixed an issue with spectating where scrolling the mouse wheel locked camera movement whilst online - Fixed an issue where players were unable to vote kick spectators - Fixed an issue where it was possible for players to hit an air vehicle with an RPG and do non lethal damage - Fixed an issue where the scroll wheel action whilst using all of the hand guns in iron sights performed inconsistent actions **Maps** **General** - Fixed a variety of issues on VNTE-Khe Sanh and VNTE- DaNang from our community test branch playtest. As always, thank you to everybody who attended and provided feedback! - Fixed an issue across all of our maps where the team select menu would flicker when Anti Aliasing was turned off **AnLao Valley** - Fixed an issue on VNTE-AnLao Valley where a section of wooden wall was floating on Objective A - Fixed an issue on VNTE-AnLao Valley where players far behind enemy lines were still able to shoot after Objective D or Objective E was captured **Asau** - Fixed an issue on VNTE-Asau where a step was floating on Objective B - Fixed an issue on VNTE-Asau where there was a hole in the terrain underneath the bunker near Objective E **Borderwatch** - Fixed an issue on VNTE-Borderwatch where there was a seam in the rice paddy terrain to the south of Objective B _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/418460/view/1604885233175875574]_