# Rising Storm 2: Vietnam Rising Storm 2: Vietnam - GAM Hotfix - Product: Rising Storm 2: Vietnam (https://whatsnew.fyi/product/rising-storm-2-vietnam) - Vendor: Antimatter Games - Date: 2019-07-18 - Original notes: https://store.steampowered.com/news/app/418460/view/1609391999609086285 - Permalink: https://whatsnew.fyi/product/rising-storm-2-vietnam/releases/2019-07-18-rising-storm-2-vietnam-gam-hotfix What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Increased defenders reinforcement count from 400 to 480 on GMTE-Backyard2019 - **changed** — Modified respawn rates for defenders from 12 to 10 seconds on GMTE-Backyard2019 - **changed** — Extended capture times for objectives D and E on GMTE-Backyard2019 - **changed** — Shortened overall map time by 2 minutes on GMTE-Backyard2019 - **changed** — Increased defenders reinforcement count from 530 to 570 on GMTE-Christmas2018 - **changed** — Modified respawn rates for defenders from 12 to 9 seconds on GMTE-Christmas2018 - **changed** — Extended capture times for objectives D and G on GMTE-Christmas2018 - **changed** — Shortened overall map time by 2 minutes on GMTE-Christmas2018 - **changed** — Increased attackers reinforcement count from 550 to 590 and defenders reinforcement count from 500 to 575 on GMTE-PoolParty2019 - **changed** — Modified respawn rates for defenders from 12 to 9 seconds on GMTE-PoolParty2019 - **changed** — Adjusted capture times for objectives B, E, F, and G on GMTE-PoolParty2019 - **changed** — Adjusted overall map time by 2 minutes on GMTE-PoolParty2019 - **fixed** — Fixed locations in PoolParty and BeachParty where the player would become stuck - **fixed** — Dynamic balloons on PoolParty will be visible for the second round - **fixed** — Fixed issues that were causing log spam for servers - **changed** — Updated server INI files so admins will not need to manually add in information for GAM maps to appear in Web Admin - **fixed** — Fixed situations when bullets would not inflict proper damage values to helicopter crew - **fixed** — Fixed an issue with friend/foe colors Thank you to everyone playing the Green Army Men DLC for _Rising Storm 2: Vietnam_! We’re rolling out a hotfix to address some community feedback and fix some bugs which have come to light since we released. **Balance Changes:** - GMTE-Backyard2019 - Increased defenders reinforcement count from 400 to 480 - Modified respawn rates for defenders from 12 to 10 seconds - Extended capture times for objectives D and E - Shortened overall map time by 2 minutes - GMTE-Christmas2018 - Increased defenders reinforcement count from 530 to 570 - Modified respawn rates for defenders from 12 to 9 seconds - Extended capture times for objectives D and G - Shortened overall map time by 2 minutes - GMTE-PoolParty2019 - Increased defenders attackers reinforcement count from 550 to 590 and defenders reinforcement count from 500 to 575 - Modified respawn rates for defenders from 12 to 9 seconds - Adjusted capture times for objectives B, E, F, and G - Adjusted overall map time by 2 minutes **Bug Fixes:** - Map related bug fixes - Fixed locations in PoolParty and BeachParty where the player would become stuck - Dynamic balloons on PoolParty will be visible for the second round - Server related bug fixes - Fixed issues that were causing log spam for servers - Updated server INI files so admins will not need to manually add in information for GAM maps to appear in Web Admin - Damage related bug fixes - Fixed situations when bullets would not inflict proper damage values to helicopter crew - UI related bug fixes - Fixed an issue with friend/foe colors As always, thanks again for your continued support!