# Rising Storm 2: Vietnam Green Army Men Update 1.02 - Product: Rising Storm 2: Vietnam (https://whatsnew.fyi/product/rising-storm-2-vietnam) - Vendor: Antimatter Games - Date: 2019-07-30 - Original notes: https://store.steampowered.com/news/app/418460/view/3267843285203347337 - Permalink: https://whatsnew.fyi/product/rising-storm-2-vietnam/releases/2019-07-30-green-army-men-update-1.02 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Greatly increased weapon damage across the board - **changed** — Adjusted helicopter crew damage scaling - **changed** — Slightly increased bullet velocity on helicopter mounted weapons - **changed** — Minor adjustments to the handling of all weapons - **changed** — Increased damage and effective radius of explosives - **changed** — Rebalanced carried ammo amounts for Flamethrower and M79 - **changed** — Head and neck shots are now instant kills - **changed** — Low caliber weapons such as pistols and SMGs cannot instant kill at extreme ranges - **changed** — Increased damage cap for limbs - **changed** — Assault rifle single fire no longer possesses unique damage model - **changed** — Assault rifle single fire interval slightly decreased - **changed** — Assault rifle ADS speed slightly decreased - **changed** — Machine gun ADS speed slightly decreased - **changed** — Machine gun screen shake multiplier slightly decreased - **changed** — Machine gun time to holster increased - **changed** — Helicopter machine guns now uses unique damage drop curve and suppression power increased - **changed** — Pistol moved model further away from player's view - **changed** — Pistol ADS Field of View adjusted - **changed** — Pistol fire rate slightly increased - **changed** — Revolver reduced camera shake and double action delay slightly increased This patch focuses on TTK changes and weapon balancing, implementing feedback from the recent gunplay survey. **General changes :** - Greatly increased weapon damage across the board - Adjusted helicopter crew damage scaling - Slightly increased bullet velocity on helicopter mounted weapons - Minor adjustments to the handling of all weapons - Increased damage and effective radius of explosives - Rebalanced carried ammo amounts for Flamethrower and M79 **Detailed weapon changes :** - Major changes to weapon damage and handling : - Greatly Increased overall weapon damage. - Minor adjustments to weapon handling. - Head and neck shots are now instant kills. - Low caliber weapons such as pistols and SMGs cannot instant kill at extreme ranges. - Increased damage cap for limbs - ASSAULT RIFLE - Base damage Increased - Single fire no longer possesses unique damage model - Slightly increased vertical recoil - Single fire interval slightly decreased - ADS speed slightly decreased - MACHINE GUN - Base damage increased - ADS speed slightly decreased - Screen shake multiplier slightly decreased - Time to holster increased - HELICOPTER MACHINE GUNS - Base damage increased - Now uses unique damage drop curve - Bullet velocity slightly increased - Suppression power increased - PISTOL - Base damage increased - Moved model further away from player’s view - ADS Field of View adjusted - Fire rate slightly increased - REVOLVER - Base damage increased - Reduced camera shake - Double action delay slightly increased - Fire rate slightly increased - SCHMEISSER - Base damage increased - Slightly increased vertical recoil & recoil recovery rate - ADS speed slightly decreased - Spread slightly decreased - Hipfire spread multiplier decreased - SHOTGUNS - #00 Buckshot base damage increased - No4 Buckshot base damage increased - Trench, Duckbill ADS speed slightly decreased - ADS Field of View adjusted - Stakeout ADS FoV adjusted - Reduced pellet spread on Stakeout and Trench shotguns - Restored offset sights on Stakeout shotgun - Fixed massively increased base damage on Stakeout shotgun, now consistent with others - SMG - Base damage increased - Increased vertical recoil & recoil recovery, fixed recoil duration - Hipfire spread multiplier slightly decreased - Time to equip slightly decreased - Time to holster slightly decreased - Spread slightly increased - SNIPER RIFLE - Base damage increased - Slightly increased vertical recoil - ADS speed slightly decreased - TYPEWRITER - Base damage increased - Slightly increased vertical recoil & recoil recovery rate - ADS speed slightly decreased - Spread slightly decreased - Hipfire spread multiplier decreased - FLAMETHROWER - Base damage increased - Tweaked recoil to make hose movement feel much smoother - Fuel units decreased - Maximum range decreased - GRENADE LAUNCHER - Direct hit damage increased - ADS speed slightly decreased - Reduced ammo capacity for Buckshot variant: - Reduced HE grenades by 2 - Reduced Buckshot grenades by 4 - Buckshot 40mm spread decreased - Buckshot hip fire spread multiplier decreased - EXPLOSIVES: - C4 CHARGE - Base damage increased - 25% damage bonus against vehicles - Explosive radius increased - FRAG GRENADE - Base damage increased - Explosive radius increased - WHITE PHOSPHORUS - Base Damage increased - Fumes DoT increased - 40mm HE GRENADE - Base damage increased - Explosive radius increased Thank you for your continued feedback and support. Regards, The Green Army Men Team.