# RISK: Global Domination changelog > Take over the world in RISK: Global Domination, the iconic strategy board game with 100+ original and classic maps and millions… - Vendor: SMG Studio - Category: Games - Official site: http://smgstudio.com/ - Tracked by: What's New (https://whatsnew.fyi/product/risk-global-domination) - Harvested from: Steam (app 1128810) - Entries below: 10 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### RISK UPDATE v3.23 RELEASE NOTES - Date: 2026-04-22 - Original notes: https://store.steampowered.com/news/app/1128810/view/551269413407424527 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-551269413407424527 - **added** — Pirate Map Pack 2 has been added to the game, including Cursed Hand Caves, Port Royal, Tortuga, and Stinkpot Cove - **fixed** — Sea lanes now render correctly on the Return of the King and Overworld maps - **fixed** — Fixed a number of tooltips in the Modes & Modifiers, Settings and in-game Pause menu - **fixed** — Z-fighting addressed in Africa and other maps - **fixed** — Corrected missing textures in 28 Turns Left - **fixed** — Sign In With Apple should work on hasbrorisk.com again - **changed** — Implemented additional automatic bug and crash reporting - **changed** — Updated SDK dependencies to reduce crashes, especially on iOS - **added** — Added support for 16 KB memory page sizes on Android ##### New Content - **Pirate Map Pack 2** has been added to the game. Shore up the mainsails and get ready to sample some of our saltiest maps to date: - Cursed Hand Caves - Port Royal - Tortuga - Stinkpot Cove Maps will be available from 1am UTC tomorrow. ##### Bugfixes - Sea lanes render correctly on the maps **Return of the King** and **Overworld**. - Fixed a number of **tooltips **in the Modes & Modifiers, Settings and in-game Pause menu. - Z-fighting addressed in **Africa **and **\** maps. - Corrected missing textures in **28 Turns Left**. - **Sign In With Apple** should work on [hasbrorisk.com](https://hasbrorisk.com) again. ##### General Improvements - Implemented additional automatic bug & crash reporting. - Updated SDK dependencies which should reduce crashes generally, especially on iOS. - Added support for 16 KB memory page sizes on Android. ### NEW LEADERBOARDS COMING SOON! - Date: 2026-03-23 - Original notes: https://store.steampowered.com/news/app/1128810/view/523119283235980155 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-523119283235980155 As part of the 4.0 release coming this year, **in-game leaderboards** are getting a complete overhaul. A full set of seasonal leaderboards will be available across all modes, with separate rankings for FFA and 1v1, as well as for games played with and without Battle Cards (more on those soon). You’ll also be able to switch between Global standings and **just your RISK friends**—perfect for a bit of friendly rivalry. And based on community feedback, we’ve added dedicated leaderboards for all games played on Classic and EU Advanced. Got a suggestion for leaderboards? Then reach out to us via (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fsmgstudio.freshdesk.com%2Fsupport%2Ftickets%2Fnew) or submit an idea through [discord.gg/risk](https://discord.gg/risk) ## **1V1** - All Modes - Map: Classic - Map: Europe Advanced - World Domination - Secret Missions - Secret Assassin - Zombie Apocalypse - Capitals ##### **FFA** - All Modes - Map: Classic - Map: Europe Advanced - World Domination - Secret Missions - Secret Assassin - Zombie Apocalypse - Capitals SMG Studio: Team Risk. ### RISK UPDATE v3.22.3 - Date: 2026-03-18 - Original notes: https://store.steampowered.com/news/app/1128810/view/520863682520941310 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-520863682520941310 Read below for updates & bug fixes in 3.22.3. ##### Improvements and fixes for game position & game rewards **Three behavioural changes and a server-side position fix:** - **The post-game screen now shows BP earned**, regardless of when you left. - **Botting out now counts as surrendering**: bots can't earn you better rewards or a higher position. - **The last human standing in a multiplayer game always counts as coming first**, regardless of remaining bots. - Player position logic has been cleaned up and moving forward should always be correct on exit or game end. _(This change will roll out gradually over the next few days due to server-side changes.)_ These changes are significant, so here is a summary on how position and rewards now work: - **Game position: **based on how many players and bots were eliminated before you won or were defeated. _(Example: in a 6-player game, surrendering after eliminating one bot and one player puts you in 4th.)_ - **Battle Points** are based on game position, with one exception: the last human player always scores as 1st place, regardless of remaining bots. Full calculation factors in game length, player count, daily limits, and whether the game finished. - **Rank Points **ignore bots entirely. Only your position relative to other humans counts. Players who bot out are treated as immediately eliminated for RP purposes. ##### Bugfixes **Major: ** - Players that bot out during ready correctly convert to bots and skip their turns promptly. - Automated bots can no longer become Neutral bots mid-game. - Steam validation for Sandbox works again with a single click, no workarounds needed. **Minor:** - Restored missing tooltip for Enable Puck Shapes in game settings. - Statistic tracking has been improved, all stats should be tracked correctly. - Surrendering players are flagged on surrender, not on an exit from the results screen. - PC players who skip tutorials can complete them in any order and receive correct completion messages. - Cosmetic thumbnails for creator codes now render at full resolution. - Secret Missions players can no longer draw a mission that is already complete. - Players can no longer be kicked from the game after ready up. - Avatars will not disappear when a player ends their turn with tooltips open. - Removing a renewal date on your subscription will not cause it to end early. - Ibailand territory cards now show the correct territories in their art. - Ibailand is now available in Sandbox. - Muting a player will not cause the alliance buttons to disappear. - Missing attack phase announcements in Zombie mode have been restored. - Viking conquest maps now show correct visual feedback on territory hover. - Fixed z-fighting errors when move and attack arrows render over each other. - _Crush Rome_ scenario has been restored. - Scenarios can no longer appear in the map select screen for multiplayer games. - Adjusted a number of maps to make territory adjacency clearer. - Completing a forced trade now always grants additional time. - Surrendering in Secret Missions will not show a ‘Victory!’ message. ### RISK HOTFIX v3.22.2 RELEASE NOTES - Date: 2025-12-22 - Original notes: https://store.steampowered.com/news/app/1128810/view/537747742027417067 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-537747742027417067 ##### Bugfixes - Fixed one more instance where players and bots could spawn multiple caps. - Fixed a bug that could make player emotes, friends and other account-specific config disappear game to game. - Multiple players and bots sharing the colour red should no longer be possible. - Minimising the app should cause less interference with other player's turn timers on mobile. - Bots in manual placement should no longer wait out their entire turn timers. ##### Known Issues - We are aware of a bug that will cause player's published Sandbox maps to disappear if they log out of their accounts. We are working on a server-side fix we will be deploying in the coming days. **_(edit: this fix has now been deployed. Published maps will not disappear on a log out. Please note that drafts will continue to disappear, so make sure you publish your maps before logout if you want to keep them.)_** Thanks, and have a great holiday! SMG: Team RISK ### RISK UPDATE v3.22.1 RELEASE NOTES - Date: 2025-12-19 - Original notes: https://store.steampowered.com/news/app/1128810/view/537747742027416548 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-537747742027416548 This is our last update for 2025 so hopefully everyone can enjoy Sandbox and the new content over the break. A big thank you again to everyone who helped us identify issues in 3.21 - especially members of our Risk Beta Discord. While we’ve fixed most of the pressing issues with 3.21’s release, we’re aware there are a few outstanding - these are listed at the bottom. We will be pushing one more update ASAP next year when the studio returns from break. Thanks and have a happy holiday season! ##### Bugfixes ##### Rejoin/Reconnection issues: - A player rejoining should no longer cause other player turn timers to reset or change. - Rejoining a game can no longer cause other players’ turns to skip or be reverted. - Rejoining a game at the end of a turn will no longer cause a black screen. - Bots & botted out players should take their turns normally after a player rejoins. - Turn timers should not stop after a player rejoins. - Players should not be stuck ‘Waiting for Host’ when a player minimises and rejoins. ##### Other major: - Players should no longer be able to spawn multiple caps in Capitals Conquest. - Players should no longer be able to fortify multiple times in some instances. - Players that eliminate other players and need time for trades will now be granted an extra flat 30 seconds to their turn - a slight consistency update from the old logic which removed up to 30 seconds of elapsed time. - Fixed the calculation delay on blitz rolls. - Puck troop count labels should show up with the same size regardless of puck shape. - Bonus time for card trades is granted on player elimination, not on the card trade itself. - Sandbox modified continent bonuses should never carry into other game modes. ##### Minor: - More in-game tooltips account for Sandbox changes to rules. - Offers should no longer be able to duplicate themselves in the shop. - Fixed a bug where some users couldn’t purchase the Starter Pack. - Improved optimisation for large troop count Sandbox games on low end devices. - ‘Failure to initialise’ errors on some older Samsung devices should no longer occur. - Fixed a visual glitch on the Exit Map Editor button in Sandbox. - MAPS+ offer should now show correctly in the offers section of the shop. - Closed an exploit where it was possible to create negative-value territory bonuses in Sandbox. - All Maps filters should apply immediately without needing to exit the screen. - Sandbox loading screen should be restored for mobile devices. - Türkiye map should now be searchable with unaccented letters: ‘Turkiye’, ‘Turk’, etc. - Ibailand removed from MAPS+ inclusions description (as it is a free map). - Removed the phantom ‘XXDFG’ game code visual glitch in private lobbies. - Sandbox tab should no longer show up in Ranked. - Sandbox filters should no longer show up in Ranked. - Favourited Sandbox maps will no longer show in the favourites section in Ranked. - Disabled the drumroll occurring on turn start. - Alliance requests should no longer share a single timer. - Cleaned up the crossroad connection in Sietch Tabr. - Territory Card trade-in recommendations will take into account Sandbox adjustments to make optimal trades. - In Pass & Play, rejoining the game will no longer remove the turn timer for other players - A player going MIA will no longer cause the next player to also receive an inactivity warning. ##### Known Issues ##### Major: - Purchasing Sandbox can still sometimes fail on Steam if you don’t have money in your Steam Wallet prior to purchase. We’ve reached out to Steam about this issue and have a workaround (https://store.steampowered.com/news/app/1128810/view/537747742027416353?l=english). ##### Minor: - We are aware of some UI glitches in zombie mode (non-updating pucks, missing & incorrectly timed animations). Investigating for a fix next year. - Ibailand is locked in Sandbox. Will be added in the next patch. - Restarting a mission in Basic Training can cause a so _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1128810/view/537747742027416548]_ ### How to Purchase Sandbox - Date: 2025-12-18 - Original notes: https://store.steampowered.com/news/app/1128810/view/537747742027416353 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-537747742027416353 There is still another hotfix incoming for 3.21, but we hope this helps you get online and playing with Sandbox right away! ##### **Step 1.** Ensure Steam funds are added before you click purchase in-app Clicking the 'Get Sandbox' button will open the Steam overlay. If you do not have enough funds in your wallet to purchase, the purchase may fail! ##### **Step 2.** If you need to add funds, do so in the Steam app first Funds can be added from the **your** **username** dropdown menu on the top right of the Steam app > **View my wallet** Once you have added sufficient funds you should be able to purchase. ##### If this doesn't work, a purchase from mobile should A purchase from a linked iOS/android device will also work on Steam. ### HOTFIX 3.21.2 - Date: 2025-12-11 - Original notes: https://store.steampowered.com/news/app/1128810/view/565894691447373841 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-565894691447373841 Sorry to everyone who has been grappling with bugs this release! Fixes: - Fixed a bug where shop could become inaccessible in some countries. - Draft announcements at turn start should show again. - Player eliminations/forced trades should grant additional time again. Known issues: - We're aware some people are spotting disappearing cosmetics and maps from their accounts - this has been fixed but due to caching issues, recovered items may take up to 24 hours to reappear. - Steam subscriptions should be working for most users - if you are still having issues, try adding funds to your Steam wallet before clicking purchase in app. - We're aware there's **still many more bugs to fix** and there will be at least one more hotfix in the coming days with more fixes. Please stand by! ### RISK UPDATE v3.21 RELEASE NOTES - Date: 2025-12-08 - Original notes: https://store.steampowered.com/news/app/1128810/view/537746474022207554 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-537746474022207554 ##### Major Improvements - **Sandbox Mode is here:** A new set of tools gives players the ability to modify, playtest, publish and share their own spin on existing maps. - **MAPS+ Subscription**: **MAPS+ Subscription**: Unlock 110+ RISK maps for a monthly subscription and play existing and upcoming maps as soon as they become available*. (_* Mobile only, excludes a small number of restricted or IP-partnered maps. Full list available in-app.)_ - **Alliance Improvements**: Alliance requests can now time out and be cancelled. - **Bot Out Improvements & Fixes: **Bot out work should be complete now. See the list of fixes below. - **Creator Codes:** A brand new system for SMG to regularly provide RISK content creators with weekly/monthly unique codes. Players can redeem codes via the RISK site to unlock maps, frames, dice and more. ##### General Improvements - **~~Players who bot out are now treated as surrendering:~~**~~ for the purposes of BP & RP generation. Players should no longer need to deal with bots before exiting the game to maximise rewards.~~ _Note: this has been disabled temporarily and will be re-enabled in the incoming hotfix._ - **From December 14: BP rewards will taper gradually after reaching your daily cap:** Instead of earning 0 BP after reaching your daily limit, rewards will be softened until your cap resets as follows: - 50% BP for your first game - 25% BP for your second game - 10% BP for all future games - **SFX & haptic feedback in the lobby: **cues added when players join or leave lobbies and when lobbies are full. - **SFX & haptic feedback on turn start: **cues added to the start of your turn and on inactivity warning.** ** - **Shop thumbnails:** dice and troops should now show up consistently to make it easier to compare different cosmetics. - **Poor ping warning: **should now only show up when your ping is impacting your play experience. - **Separate slider for emote SFX: **added to settings. - **Troops rotate in troop tray in-game:** just like dice do. - **Players can no longer report themselves**: Players won’t end up on their own block lists. - **Cleaned up anti-stalling messaging: **to make it clearer when players can quit a game without being penalised. - **New Territory Card modifiers: **have been added to match Sandbox setup options. - **Improved 3D asset compression: **app size slightly reduced. ##### Bot Out Improvements & Fixes Bot out should now work correctly as designed. Bot now follows the flow described in our previous (https://store.steampowered.com/news/app/1128810/view/521975626158048968) on the subject. - Players replaced by neutral AI will now stop drafting after their 2nd full turn. - Bot out icons should show to all players, not just the host. - Bot out timers should not start before the first player’s turn. - Players who go MIA during semi-auto & manual placement will have their icon updated to MIA. - Battle log will no longer continue to update for botted out players. - Players that are botted out by failing to ready up will have their icon updated. - Bots should no longer fortify for 0 just after a bot out. - Fixed a bug where UI could fall out of sync with player turns. ##### Other Bugfixes - **Balanced blitz: **estimation should work better around the 20k mark. Our first bug hunted and found on the Risk Beta Group, thank you TheStaticMage, TheStaticBrock for the find! - **Reward ads on Android:** should show more reliably now. - **UI overlap issues: **fixed on the leaderboard. - **Manual placement in scenarios:** Restarting a scenario no longer enables manual placement when it shouldn’t. - **Achievemegeddon on leaderboard: **visiting the leaderboard should no longer trigger a cascade of unearned achievements on some devices. - **Fixed a flickering vignette:** that appeared at turn end. - **Select Map screen:** filters from the All Maps tab no longer carry over to Map Packs. - **Selecting a territory before being prompted in Basic Trainin _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1128810/view/537746474022207554]_ ### HOTFIX 3.20.1 - Date: 2025-09-17 - Original notes: https://store.steampowered.com/news/app/1128810/view/526480495508193353 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-526480495508193353 **Bug Fixes** - Fixed a bug where eliminated players could be incorrectly flagged as bots. - Fixed a bug where eliminated players were unflagged as eliminated when spectating. - Bot out rules should work correctly now in manual placement setups. **Community Map Pack** - Fixed continent highlighting on Abandoned Crystal Mines, - Fixed incorrect sea lane layering in Drained Great Lakes, - Fixed missing cloud VFX in Crown of the Skies, **Known Issues (these issues will have fixes in our next update)** - Botted out players must be eliminated completely to stop them earning higher placements. - Non-host players will not always see bot icons on surrendered or permanently botted out players. - Botted out players in Neutral inactivity behavior games will still deploy instead of skipping their turns. Thanks again for your feedback on these updates as it helps us get hotfixes in ASAP. Over and out. SMG: Team RISK. ### RISK Update v3.20 Release Notes - Date: 2025-09-09 - Original notes: https://store.steampowered.com/news/app/1128810/view/521975626158049222 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/steam-521975626158049222 Update 3.20 is here and we’ve made changes to our Balanced Blitz Dice in larger battles and released our first ever Community Map Pack. Huge thanks to all our beta testers for your support and feedback on this update, especially around Blitz Dice. Update: We're aware of a visual bug where eliminated players are being shown in the UI as bots. We're currently investigating the issue, watch this space. ##### Major Improvements **Balanced Blitz Dice Changes** Blitz dice logic has been completely overhauled and should be more balanced and more predictable. Read a dev diary on changes [here.](https://store.steampowered.com/news/app/1128810/view/640181878351987970) **Bot Out & Surrender Flow Updates: **We’ve fixed bugs and cleaned up logic pertaining to bot out. - Missing players, surrendered and permanently botted out players should all be flagged correctly in the UI. - Neutral AI should no longer force you to wait for a surrendering player to bot out before skipping their turn. - Botting out rules have been simplified: players will bot out permanently after two full turns of inactivity. - Defeating the final human player will no longer end the game early. Players can still surrender when they are the last human player for full RP gains. Read a Steam article on these changes [here.](https://store.steampowered.com/news/app/1128810/view/521975626158048968) ##### New Content **Community Map Pack** Unleash your strategy on winning maps selected from the RISK community’s first-ever Map Design Competition, brought to life by SMG Studio. Battle through deep caves, futuristic cityscapes, drained lake beds, and alt-history worlds in a diverse map pack built for every kind of commander. **Abandoned Crystal Mines** Abandoned by its former residents, these ancient mines hold secrets and magic for those brave enough to claim them. Dare you venture in? Designed by community member **Afotika.** Continents: 9 Territories: 56 **Crown of the Skies** The crown jewel of the Misty Kingdom, boasting varied districts for artists, traders, and workers alike. Designed by community member **SerakHawk**. Continents: 8 Territories: 54 **Drained Great Lakes** The largest glacial lakes in the world have dried up! Fight for conquest and control from Milwaukee to Toronto. Designed by community member **Jamoz.** Continents: 10 Territories: 53 **Terraformed Venus** Having beaten your foes on Earth, you now battle on Venus. Can you defeat your enemies once more? Designed by community member **Remix GameYT**. Continents: 10 Territories: 79 ##### **General Improvements** - We’ve done a sweep of our camera bounds for all maps. Maps should always let you scroll all the way out, and scroll far enough to easily interact with outer territories. - Users who skip the tutorial should no longer be prompted to do the tutorial again when logging onto a new device (Steam only). ##### **Bugfixes** - Fixed the neutral AI surrender bug (see more above) - Kerning improved with many title fonts throughout the app - Numpad enter key should work for troop movement now, not just attacks - Returning from an ad, or giving tracking consent shouldn’t cause sound to overlap and stutter - Fixed issue where Secret Missions could show oddly phrased objectives on certain maps - Replaying a scenario won’t set up your next game as a solo game - Closed a loophole that allowed kicked players to rejoin lobbies occasionally - Minimising/maximising the app will no longer confirm a troop placement - VIP users who set their badge to private can still see other badges - Fixed UI overlap on the end game screen - AI players should never appear mute in the lobby 🤖💬 - Fixed broken achievements: - Veteran - Making Connections - World Debut - Global Gamer - Planetary Player - International Champion - Solo Effort - Make It On Your Own - Army Of One - Lone Wolf - Fanatic - Unlucky Streak - Slippery Slope - Anti-Victor - 1K Down - The Big 5-0-0-0 - Ta _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1128810/view/521975626158049222]_