# RISK: Global Domination RISK UPDATE v3.21 RELEASE NOTES - Product: RISK: Global Domination (https://whatsnew.fyi/product/risk-global-domination) - Vendor: SMG Studio - Date: 2025-12-08 - Original notes: https://store.steampowered.com/news/app/1128810/view/537746474022207554 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/2025-12-08-risk-update-v3.21-release-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Sandbox Mode allows players to modify, playtest, publish and share their own spin on existing maps - **added** — MAPS+ Subscription unlocks 110+ RISK maps for monthly subscription on mobile - **added** — Creator Codes system provides RISK content creators with weekly and monthly unique codes to share with players - **added** — SFX and haptic feedback cues added when players join or leave lobbies and when lobbies are full - **added** — SFX and haptic feedback cues added to the start of your turn and on inactivity warning - **added** — Separate slider for emote SFX added to settings - **added** — New Territory Card modifiers added to match Sandbox setup options - **added** — New Strategic Emotes added: Isabel Sorry, Isabel Not Sorry, Napoleon Facepalm, Mika Yes, Mika No Way, Mika Hold Up, Ceasefire, General Please, General Back Off, General Hurry Up, Stop Turtling - **changed** — Alliance requests can now time out and be cancelled - **changed** — BP rewards taper gradually after reaching daily cap with 50% BP for first game, 25% for second, and 10% for all future games instead of earning 0 BP - **changed** — Shop thumbnails for dice and troops now show up consistently - **changed** — Poor ping warning now only shows up when ping is impacting play experience - **changed** — Troops rotate in troop tray in-game like dice do - **changed** — Anti-stalling messaging cleaned up to clarify when players can quit without penalty - **changed** — 3D asset compression improved with slightly reduced app size - **fixed** — Players replaced by neutral AI now stop drafting after their 2nd full turn - **fixed** — Bot out icons now show to all players, not just the host - **fixed** — Bot out timers no longer start before the first player's turn - **fixed** — Players who go MIA during semi-auto and manual placement have their icon updated to MIA ##### Major Improvements - **Sandbox Mode is here:** A new set of tools gives players the ability to modify, playtest, publish and share their own spin on existing maps. - **MAPS+ Subscription**: **MAPS+ Subscription**: Unlock 110+ RISK maps for a monthly subscription and play existing and upcoming maps as soon as they become available*. (_* Mobile only, excludes a small number of restricted or IP-partnered maps. Full list available in-app.)_ - **Alliance Improvements**: Alliance requests can now time out and be cancelled. - **Bot Out Improvements & Fixes: **Bot out work should be complete now. See the list of fixes below. - **Creator Codes:** A brand new system for SMG to regularly provide RISK content creators with weekly/monthly unique codes. Players can redeem codes via the RISK site to unlock maps, frames, dice and more. ##### General Improvements - **~~Players who bot out are now treated as surrendering:~~**~~ for the purposes of BP & RP generation. Players should no longer need to deal with bots before exiting the game to maximise rewards.~~ _Note: this has been disabled temporarily and will be re-enabled in the incoming hotfix._ - **From December 14: BP rewards will taper gradually after reaching your daily cap:** Instead of earning 0 BP after reaching your daily limit, rewards will be softened until your cap resets as follows: - 50% BP for your first game - 25% BP for your second game - 10% BP for all future games - **SFX & haptic feedback in the lobby: **cues added when players join or leave lobbies and when lobbies are full. - **SFX & haptic feedback on turn start: **cues added to the start of your turn and on inactivity warning.** ** - **Shop thumbnails:** dice and troops should now show up consistently to make it easier to compare different cosmetics. - **Poor ping warning: **should now only show up when your ping is impacting your play experience. - **Separate slider for emote SFX: **added to settings. - **Troops rotate in troop tray in-game:** just like dice do. - **Players can no longer report themselves**: Players won’t end up on their own block lists. - **Cleaned up anti-stalling messaging: **to make it clearer when players can quit a game without being penalised. - **New Territory Card modifiers: **have been added to match Sandbox setup options. - **Improved 3D asset compression: **app size slightly reduced. ##### Bot Out Improvements & Fixes Bot out should now work correctly as designed. Bot now follows the flow described in our previous (https://store.steampowered.com/news/app/1128810/view/521975626158048968) on the subject. - Players replaced by neutral AI will now stop drafting after their 2nd full turn. - Bot out icons should show to all players, not just the host. - Bot out timers should not start before the first player’s turn. - Players who go MIA during semi-auto & manual placement will have their icon updated to MIA. - Battle log will no longer continue to update for botted out players. - Players that are botted out by failing to ready up will have their icon updated. - Bots should no longer fortify for 0 just after a bot out. - Fixed a bug where UI could fall out of sync with player turns. ##### Other Bugfixes - **Balanced blitz: **estimation should work better around the 20k mark. Our first bug hunted and found on the Risk Beta Group, thank you TheStaticMage, TheStaticBrock for the find! - **Reward ads on Android:** should show more reliably now. - **UI overlap issues: **fixed on the leaderboard. - **Manual placement in scenarios:** Restarting a scenario no longer enables manual placement when it shouldn’t. - **Achievemegeddon on leaderboard: **visiting the leaderboard should no longer trigger a cascade of unearned achievements on some devices. - **Fixed a flickering vignette:** that appeared at turn end. - **Select Map screen:** filters from the All Maps tab no longer carry over to Map Packs. - **Selecting a territory before being prompted in Basic Trainin _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1128810/view/537746474022207554]_