# RISK: Global Domination RISK UPDATE v3.22.1 RELEASE NOTES - Product: RISK: Global Domination (https://whatsnew.fyi/product/risk-global-domination) - Vendor: SMG Studio - Date: 2025-12-19 - Original notes: https://store.steampowered.com/news/app/1128810/view/537747742027416548 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/2025-12-19-risk-update-v3.22.1-release-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — A player rejoining should no longer cause other player turn timers to reset or change - **fixed** — Rejoining a game can no longer cause other players' turns to skip or be reverted - **fixed** — Rejoining a game at the end of a turn will no longer cause a black screen - **fixed** — Bots and botted out players should take their turns normally after a player rejoins - **fixed** — Turn timers should not stop after a player rejoins - **fixed** — Players should not be stuck 'Waiting for Host' when a player minimises and rejoins - **fixed** — Players should no longer be able to spawn multiple caps in Capitals Conquest - **fixed** — Players should no longer be able to fortify multiple times in some instances - **changed** — Players that eliminate other players and need time for trades are now granted an extra flat 30 seconds to their turn - **fixed** — Fixed the calculation delay on blitz rolls - **fixed** — Puck troop count labels should show up with the same size regardless of puck shape - **changed** — Bonus time for card trades is granted on player elimination, not on the card trade itself - **fixed** — Sandbox modified continent bonuses should never carry into other game modes - **changed** — More in-game tooltips account for Sandbox changes to rules - **fixed** — Offers should no longer be able to duplicate themselves in the shop - **fixed** — Fixed a bug where some users couldn't purchase the Starter Pack - **changed** — Improved optimisation for large troop count Sandbox games on low end devices - **fixed** — 'Failure to initialise' errors on some older Samsung devices should no longer occur - **fixed** — Fixed a visual glitch on the Exit Map Editor button in Sandbox - **added** — Feudal Japan Map Pack has been added with four new maps: Himeji Remastered, 47 Ronin, Fort Goryokaku, and Edo City This is our last update for 2025 so hopefully everyone can enjoy Sandbox and the new content over the break. A big thank you again to everyone who helped us identify issues in 3.21 - especially members of our Risk Beta Discord. While we’ve fixed most of the pressing issues with 3.21’s release, we’re aware there are a few outstanding - these are listed at the bottom. We will be pushing one more update ASAP next year when the studio returns from break. Thanks and have a happy holiday season! ##### Bugfixes ##### Rejoin/Reconnection issues: - A player rejoining should no longer cause other player turn timers to reset or change. - Rejoining a game can no longer cause other players’ turns to skip or be reverted. - Rejoining a game at the end of a turn will no longer cause a black screen. - Bots & botted out players should take their turns normally after a player rejoins. - Turn timers should not stop after a player rejoins. - Players should not be stuck ‘Waiting for Host’ when a player minimises and rejoins. ##### Other major: - Players should no longer be able to spawn multiple caps in Capitals Conquest. - Players should no longer be able to fortify multiple times in some instances. - Players that eliminate other players and need time for trades will now be granted an extra flat 30 seconds to their turn - a slight consistency update from the old logic which removed up to 30 seconds of elapsed time. - Fixed the calculation delay on blitz rolls. - Puck troop count labels should show up with the same size regardless of puck shape. - Bonus time for card trades is granted on player elimination, not on the card trade itself. - Sandbox modified continent bonuses should never carry into other game modes. ##### Minor: - More in-game tooltips account for Sandbox changes to rules. - Offers should no longer be able to duplicate themselves in the shop. - Fixed a bug where some users couldn’t purchase the Starter Pack. - Improved optimisation for large troop count Sandbox games on low end devices. - ‘Failure to initialise’ errors on some older Samsung devices should no longer occur. - Fixed a visual glitch on the Exit Map Editor button in Sandbox. - MAPS+ offer should now show correctly in the offers section of the shop. - Closed an exploit where it was possible to create negative-value territory bonuses in Sandbox. - All Maps filters should apply immediately without needing to exit the screen. - Sandbox loading screen should be restored for mobile devices. - Türkiye map should now be searchable with unaccented letters: ‘Turkiye’, ‘Turk’, etc. - Ibailand removed from MAPS+ inclusions description (as it is a free map). - Removed the phantom ‘XXDFG’ game code visual glitch in private lobbies. - Sandbox tab should no longer show up in Ranked. - Sandbox filters should no longer show up in Ranked. - Favourited Sandbox maps will no longer show in the favourites section in Ranked. - Disabled the drumroll occurring on turn start. - Alliance requests should no longer share a single timer. - Cleaned up the crossroad connection in Sietch Tabr. - Territory Card trade-in recommendations will take into account Sandbox adjustments to make optimal trades. - In Pass & Play, rejoining the game will no longer remove the turn timer for other players - A player going MIA will no longer cause the next player to also receive an inactivity warning. ##### Known Issues ##### Major: - Purchasing Sandbox can still sometimes fail on Steam if you don’t have money in your Steam Wallet prior to purchase. We’ve reached out to Steam about this issue and have a workaround (https://store.steampowered.com/news/app/1128810/view/537747742027416353?l=english). ##### Minor: - We are aware of some UI glitches in zombie mode (non-updating pucks, missing & incorrectly timed animations). Investigating for a fix next year. - Ibailand is locked in Sandbox. Will be added in the next patch. - Restarting a mission in Basic Training can cause a so _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1128810/view/537747742027416548]_