# RISK: Global Domination RISK UPDATE v3.22.3 - Product: RISK: Global Domination (https://whatsnew.fyi/product/risk-global-domination) - Vendor: SMG Studio - Date: 2026-03-18 - Original notes: https://store.steampowered.com/news/app/1128810/view/520863682520941310 - Permalink: https://whatsnew.fyi/product/risk-global-domination/releases/2026-03-18-risk-update-v3.22.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Post-game screen now shows BP earned regardless of when you left - **changed** — Botting out now counts as surrendering and bots can't earn better rewards or higher position - **changed** — Last human standing in multiplayer game always counts as coming first regardless of remaining bots - **fixed** — Player position logic cleaned up and should always be correct on exit or game end - **fixed** — Players that bot out during ready correctly convert to bots and skip their turns promptly - **fixed** — Automated bots can no longer become Neutral bots mid-game - **fixed** — Steam validation for Sandbox works again with a single click - **fixed** — Restored missing tooltip for Enable Puck Shapes in game settings - **fixed** — Statistic tracking has been improved and all stats should be tracked correctly - **fixed** — Surrendering players are flagged on surrender, not on exit from results screen - **fixed** — PC players who skip tutorials can complete them in any order and receive correct completion messages - **fixed** — Cosmetic thumbnails for creator codes now render at full resolution - **fixed** — Secret Missions players can no longer draw a mission that is already complete - **fixed** — Players can no longer be kicked from the game after ready up - **fixed** — Avatars will not disappear when a player ends their turn with tooltips open - **fixed** — Removing a renewal date on subscription will not cause it to end early - **fixed** — Ibailand territory cards now show the correct territories in their art - **added** — Ibailand is now available in Sandbox - **fixed** — Muting a player will not cause the alliance buttons to disappear - **fixed** — Missing attack phase announcements in Zombie mode have been restored Read below for updates & bug fixes in 3.22.3. ##### Improvements and fixes for game position & game rewards **Three behavioural changes and a server-side position fix:** - **The post-game screen now shows BP earned**, regardless of when you left. - **Botting out now counts as surrendering**: bots can't earn you better rewards or a higher position. - **The last human standing in a multiplayer game always counts as coming first**, regardless of remaining bots. - Player position logic has been cleaned up and moving forward should always be correct on exit or game end. _(This change will roll out gradually over the next few days due to server-side changes.)_ These changes are significant, so here is a summary on how position and rewards now work: - **Game position: **based on how many players and bots were eliminated before you won or were defeated. _(Example: in a 6-player game, surrendering after eliminating one bot and one player puts you in 4th.)_ - **Battle Points** are based on game position, with one exception: the last human player always scores as 1st place, regardless of remaining bots. Full calculation factors in game length, player count, daily limits, and whether the game finished. - **Rank Points **ignore bots entirely. Only your position relative to other humans counts. Players who bot out are treated as immediately eliminated for RP purposes. ##### Bugfixes **Major: ** - Players that bot out during ready correctly convert to bots and skip their turns promptly. - Automated bots can no longer become Neutral bots mid-game. - Steam validation for Sandbox works again with a single click, no workarounds needed. **Minor:** - Restored missing tooltip for Enable Puck Shapes in game settings. - Statistic tracking has been improved, all stats should be tracked correctly. - Surrendering players are flagged on surrender, not on an exit from the results screen. - PC players who skip tutorials can complete them in any order and receive correct completion messages. - Cosmetic thumbnails for creator codes now render at full resolution. - Secret Missions players can no longer draw a mission that is already complete. - Players can no longer be kicked from the game after ready up. - Avatars will not disappear when a player ends their turn with tooltips open. - Removing a renewal date on your subscription will not cause it to end early. - Ibailand territory cards now show the correct territories in their art. - Ibailand is now available in Sandbox. - Muting a player will not cause the alliance buttons to disappear. - Missing attack phase announcements in Zombie mode have been restored. - Viking conquest maps now show correct visual feedback on territory hover. - Fixed z-fighting errors when move and attack arrows render over each other. - _Crush Rome_ scenario has been restored. - Scenarios can no longer appear in the map select screen for multiplayer games. - Adjusted a number of maps to make territory adjacency clearer. - Completing a forced trade now always grants additional time. - Surrendering in Secret Missions will not show a ‘Victory!’ message.