RISK UPDATE v3.21 RELEASE NOTES
Major Improvements
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Sandbox Mode is here: A new set of tools gives players the ability to modify, playtest, publish and share their own spin on existing maps.
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MAPS+ Subscription: MAPS+ Subscription: Unlock 110+ RISK maps for a monthly subscription and play existing and upcoming maps as soon as they become available*. (* Mobile only, excludes a small number of restricted or IP-partnered maps. Full list available in-app.)
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Alliance Improvements: Alliance requests can now time out and be cancelled.
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**Bot Out Improvements & Fixes: **Bot out work should be complete now. See the list of fixes below.
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Creator Codes: A brand new system for SMG to regularly provide RISK content creators with weekly/monthly unique codes. Players can redeem codes via the RISK site to unlock maps, frames, dice and more.
General Improvements
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Players who bot out are now treated as surrendering:~~ for the purposes of BP & RP generation. Players should no longer need to deal with bots before exiting the game to maximise rewards.~~ Note: this has been disabled temporarily and will be re-enabled in the incoming hotfix. -
From December 14: BP rewards will taper gradually after reaching your daily cap: Instead of earning 0 BP after reaching your daily limit, rewards will be softened until your cap resets as follows:
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50% BP for your first game
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25% BP for your second game
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10% BP for all future games
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**SFX & haptic feedback in the lobby: **cues added when players join or leave lobbies and when lobbies are full.
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**SFX & haptic feedback on turn start: cues added to the start of your turn and on inactivity warning. **
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Shop thumbnails: dice and troops should now show up consistently to make it easier to compare different cosmetics.
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**Poor ping warning: **should now only show up when your ping is impacting your play experience.
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**Separate slider for emote SFX: **added to settings.
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Troops rotate in troop tray in-game: just like dice do.
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Players can no longer report themselves: Players won’t end up on their own block lists.
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**Cleaned up anti-stalling messaging: **to make it clearer when players can quit a game without being penalised.
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**New Territory Card modifiers: **have been added to match Sandbox setup options.
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**Improved 3D asset compression: **app size slightly reduced.
Bot Out Improvements & Fixes
Bot out should now work correctly as designed. Bot now follows the flow described in our previous (https://store.steampowered.com/news/app/1128810/view/521975626158048968) on the subject.
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Players replaced by neutral AI will now stop drafting after their 2nd full turn.
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Bot out icons should show to all players, not just the host.
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Bot out timers should not start before the first player’s turn.
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Players who go MIA during semi-auto & manual placement will have their icon updated to MIA.
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Battle log will no longer continue to update for botted out players.
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Players that are botted out by failing to ready up will have their icon updated.
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Bots should no longer fortify for 0 just after a bot out.
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Fixed a bug where UI could fall out of sync with player turns.
Other Bugfixes
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**Balanced blitz: **estimation should work better around the 20k mark. Our first bug hunted and found on the Risk Beta Group, thank you TheStaticMage, TheStaticBrock for the find!
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Reward ads on Android: should show more reliably now.
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**UI overlap issues: **fixed on the leaderboard.
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Manual placement in scenarios: Restarting a scenario no longer enables manual placement when it shouldn’t.
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**Achievemegeddon on leaderboard: **visiting the leaderboard should no longer trigger a cascade of unearned achievements on some devices.
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Fixed a flickering vignette: that appeared at turn end.
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Select Map screen: filters from the All Maps tab no longer carry over to Map Packs.
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**Selecting a territory before being prompted in Basic Training: **could cause a soft lock with the right timing, this has been fixed.
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**Missing attack arrows after Basic Training: **should always show up correctly on your next game.
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**Host surrendering in zombie games: **no longer ends the match prematurely
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**Localisation fixes for German: **Some strings should fit better in the shop.
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Map fixes:
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**Zombie Map Pack 2: **Increased maximum zoom level on all maps.
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**Ground Zero: **Improved continent colors.
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Greenland Saga: improved hitboxes on viking ships.
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**Ratatoskr & Friends: **Fixed spelling on Whiskers.
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**Trigon’s Labyrinth: **Fixed spelling on Moonstone (RIP 🐮stone).
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**End of the King: **Cleaned up sealane connections.
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**Japan: **Cleaned up frame edging & camera bounds.
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City of the Dead: Fixed connection Hilltop → Chatham Station.
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**Overworld: **Adjusted pucks to be more centralized.
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**Greenland Saga: **Added missing connection between Thorfinn & Redwood Refuge.
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Sietch Tabr: Removed crossroad connection.
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Way to Valhalla: Removed crossroad connection.
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Yggdrasil, The world Tree: Removed crossroad connection.
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The Pirate’s Bay: Removed crossroad connection.
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Türkiye: Removed Crossroad Connection.
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Modern Boston: Fixed sea lane visuals.
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Las Vegas, Nevada: Fixed sea lane visuals .
New Content
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New Strategic Emotes
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Isabel Sorry!
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Isabel Not Sorry!
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Napoleon Facepalm
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Mika Yes!
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Mika No Way!
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Mika Hold Up!
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Ceasefire?
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General Please
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General Back Off
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General Hurry Up
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Stop Turtling
Known Issues
- Crush Rome! Scenario has been disabled in 3.21. It will return soon in a future release.
Thank you to our beta testers for their bug hunting effort.