What’s New

RISK: Global Domination — RISK UPDATE v3.21 RELEASE NOTES

RISK UPDATE v3.21 RELEASE NOTES

Major Improvements
  • Sandbox Mode is here: A new set of tools gives players the ability to modify, playtest, publish and share their own spin on existing maps.

  • MAPS+ Subscription: MAPS+ Subscription: Unlock 110+ RISK maps for a monthly subscription and play existing and upcoming maps as soon as they become available*. (* Mobile only, excludes a small number of restricted or IP-partnered maps. Full list available in-app.)

  • Alliance Improvements: Alliance requests can now time out and be cancelled.

  • **Bot Out Improvements & Fixes: **Bot out work should be complete now. See the list of fixes below.

  • Creator Codes: A brand new system for SMG to regularly provide RISK content creators with weekly/monthly unique codes. Players can redeem codes via the RISK site to unlock maps, frames, dice and more.

General Improvements
  • Players who bot out are now treated as surrendering:~~ for the purposes of BP & RP generation. Players should no longer need to deal with bots before exiting the game to maximise rewards.~~ Note: this has been disabled temporarily and will be re-enabled in the incoming hotfix.

  • From December 14: BP rewards will taper gradually after reaching your daily cap: Instead of earning 0 BP after reaching your daily limit, rewards will be softened until your cap resets as follows:

  • 50% BP for your first game

  • 25% BP for your second game

  • 10% BP for all future games

  • **SFX & haptic feedback in the lobby: **cues added when players join or leave lobbies and when lobbies are full.

  • **SFX & haptic feedback on turn start: cues added to the start of your turn and on inactivity warning. **

  • Shop thumbnails: dice and troops should now show up consistently to make it easier to compare different cosmetics.

  • **Poor ping warning: **should now only show up when your ping is impacting your play experience.

  • **Separate slider for emote SFX: **added to settings.

  • Troops rotate in troop tray in-game: just like dice do.

  • Players can no longer report themselves: Players won’t end up on their own block lists.

  • **Cleaned up anti-stalling messaging: **to make it clearer when players can quit a game without being penalised.

  • **New Territory Card modifiers: **have been added to match Sandbox setup options.

  • **Improved 3D asset compression: **app size slightly reduced.

Bot Out Improvements & Fixes

Bot out should now work correctly as designed. Bot now follows the flow described in our previous (https://store.steampowered.com/news/app/1128810/view/521975626158048968) on the subject.

  • Players replaced by neutral AI will now stop drafting after their 2nd full turn.

  • Bot out icons should show to all players, not just the host.

  • Bot out timers should not start before the first player’s turn.

  • Players who go MIA during semi-auto & manual placement will have their icon updated to MIA.

  • Battle log will no longer continue to update for botted out players.

  • Players that are botted out by failing to ready up will have their icon updated.

  • Bots should no longer fortify for 0 just after a bot out.

  • Fixed a bug where UI could fall out of sync with player turns.

Other Bugfixes
  • **Balanced blitz: **estimation should work better around the 20k mark. Our first bug hunted and found on the Risk Beta Group, thank you TheStaticMage, TheStaticBrock for the find!

  • Reward ads on Android: should show more reliably now.

  • **UI overlap issues: **fixed on the leaderboard.

  • Manual placement in scenarios: Restarting a scenario no longer enables manual placement when it shouldn’t.

  • **Achievemegeddon on leaderboard: **visiting the leaderboard should no longer trigger a cascade of unearned achievements on some devices.

  • Fixed a flickering vignette: that appeared at turn end.

  • Select Map screen: filters from the All Maps tab no longer carry over to Map Packs.

  • **Selecting a territory before being prompted in Basic Training: **could cause a soft lock with the right timing, this has been fixed.

  • **Missing attack arrows after Basic Training: **should always show up correctly on your next game.

  • **Host surrendering in zombie games: **no longer ends the match prematurely

  • **Localisation fixes for German: **Some strings should fit better in the shop.

  • Map fixes:

  • **Zombie Map Pack 2: **Increased maximum zoom level on all maps.

  • **Ground Zero: **Improved continent colors.

  • Greenland Saga: improved hitboxes on viking ships.

  • **Ratatoskr & Friends: **Fixed spelling on Whiskers.

  • **Trigon’s Labyrinth: **Fixed spelling on Moonstone (RIP 🐮stone).

  • **End of the King: **Cleaned up sealane connections.

  • **Japan: **Cleaned up frame edging & camera bounds.

  • City of the Dead: Fixed connection Hilltop → Chatham Station.

  • **Overworld: **Adjusted pucks to be more centralized.

  • **Greenland Saga: **Added missing connection between Thorfinn & Redwood Refuge.

  • Sietch Tabr: Removed crossroad connection.

  • Way to Valhalla: Removed crossroad connection.

  • Yggdrasil, The world Tree: Removed crossroad connection.

  • The Pirate’s Bay: Removed crossroad connection.

  • Türkiye: Removed Crossroad Connection.

  • Modern Boston: Fixed sea lane visuals.

  • Las Vegas, Nevada: Fixed sea lane visuals .

New Content
  • New Strategic Emotes

  • Isabel Sorry!

  • Isabel Not Sorry!

  • Napoleon Facepalm

  • Mika Yes!

  • Mika No Way!

  • Mika Hold Up!

  • Ceasefire?

  • General Please

  • General Back Off

  • General Hurry Up

  • Stop Turtling

Known Issues
  • Crush Rome! Scenario has been disabled in 3.21. It will return soon in a future release.

Thank you to our beta testers for their bug hunting effort.

View original