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RISK: Global Domination — RISK UPDATE v3.22.1 RELEASE NOTES

RISK UPDATE v3.22.1 RELEASE NOTES

This is our last update for 2025 so hopefully everyone can enjoy Sandbox and the new content over the break. A big thank you again to everyone who helped us identify issues in 3.21 - especially members of our Risk Beta Discord.

While we’ve fixed most of the pressing issues with 3.21’s release, we’re aware there are a few outstanding - these are listed at the bottom. We will be pushing one more update ASAP next year when the studio returns from break.

Thanks and have a happy holiday season!

Bugfixes
Rejoin/Reconnection issues:
  • A player rejoining should no longer cause other player turn timers to reset or change.

  • Rejoining a game can no longer cause other players’ turns to skip or be reverted.

  • Rejoining a game at the end of a turn will no longer cause a black screen.

  • Bots & botted out players should take their turns normally after a player rejoins.

  • Turn timers should not stop after a player rejoins.

  • Players should not be stuck ‘Waiting for Host’ when a player minimises and rejoins.

Other major:
  • Players should no longer be able to spawn multiple caps in Capitals Conquest.

  • Players should no longer be able to fortify multiple times in some instances.

  • Players that eliminate other players and need time for trades will now be granted an extra flat 30 seconds to their turn - a slight consistency update from the old logic which removed up to 30 seconds of elapsed time.

  • Fixed the calculation delay on blitz rolls.

  • Puck troop count labels should show up with the same size regardless of puck shape.

  • Bonus time for card trades is granted on player elimination, not on the card trade itself.

  • Sandbox modified continent bonuses should never carry into other game modes.

Minor:
  • More in-game tooltips account for Sandbox changes to rules.

  • Offers should no longer be able to duplicate themselves in the shop.

  • Fixed a bug where some users couldn’t purchase the Starter Pack.

  • Improved optimisation for large troop count Sandbox games on low end devices.

  • ‘Failure to initialise’ errors on some older Samsung devices should no longer occur.

  • Fixed a visual glitch on the Exit Map Editor button in Sandbox.

  • MAPS+ offer should now show correctly in the offers section of the shop.

  • Closed an exploit where it was possible to create negative-value territory bonuses in Sandbox.

  • All Maps filters should apply immediately without needing to exit the screen.

  • Sandbox loading screen should be restored for mobile devices.

  • Türkiye map should now be searchable with unaccented letters: ‘Turkiye’, ‘Turk’, etc.

  • Ibailand removed from MAPS+ inclusions description (as it is a free map).

  • Removed the phantom ‘XXDFG’ game code visual glitch in private lobbies.

  • Sandbox tab should no longer show up in Ranked.

  • Sandbox filters should no longer show up in Ranked.

  • Favourited Sandbox maps will no longer show in the favourites section in Ranked.

  • Disabled the drumroll occurring on turn start.

  • Alliance requests should no longer share a single timer.

  • Cleaned up the crossroad connection in Sietch Tabr.

  • Territory Card trade-in recommendations will take into account Sandbox adjustments to make optimal trades.

  • In Pass & Play, rejoining the game will no longer remove the turn timer for other players

  • A player going MIA will no longer cause the next player to also receive an inactivity warning.

Known Issues
Major:
Minor:
  • We are aware of some UI glitches in zombie mode (non-updating pucks, missing & incorrectly timed animations). Investigating for a fix next year.

  • Ibailand is locked in Sandbox. Will be added in the next patch.

  • Restarting a mission in Basic Training can cause a soft lock. Surrendering and returning will fix this issue while we hunt for a better solution for the next patch.

New Content
  • Feudal Japan Map Pack has been added to the game. Battle the Shogun’s finest in four brand new maps:

  • Himeji Remastered

  • 47 Ronin

  • Fort Goryokaku

  • Edo City

  • Maps can take up to 24 hours to become available in the store.

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