# Risk of Rain 2 changelog > Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. - Vendor: Hopoo Games - Category: Games - Official site: https://www.riskofrain.com/ - Tracked by: What's New (https://whatsnew.fyi/product/risk-of-rain-2) - Harvested from: Steam (app 632360) - Entries below: 17 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Steamdeck Controls Update - Date: 2026-02-19 - Original notes: https://store.steampowered.com/news/app/632360/view/538879349212841221 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-538879349212841221 **Hey Everyone!** We've released an update for Risk of Rain 2 today aimed specifically at the Steam Deck. Since the most recent update players have reported an issue with Steam Deck controls not working correctly. Today’s update has resolved this issue and players on Steam Deck should no longer have those controller issues. **Thanks for playing!** The Risk of Rain Team ### Alloyed Collective Patch 1.4.1 - Date: 2025-12-09 - Original notes: https://store.steampowered.com/news/app/632360/view/497214077375874959 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-497214077375874959 ##### Alloyed Collective 1.4.1 Update Notes Thanks again everyone for the amazing reception for Alloyed Collective, today we have a big ol’ update for Risk of Rain 2 which includes a bunch of fixes, updates and balance changes. For our Nintendo Switch fans the changes in this patch will be built into the day 1 release of the Switch version which is due in Q1 2026 (we’ll get it to you as fast as possible!) This is the only planned update to Alloyed Collective but that doesn't mean you shouldn't report any issues to us - we can always include any fixes into future releases… **our plans for Risk of Rain 2 are far, far from over.** --- **Note: There are Alloyed Collective spoilers in these notes!** ##### Updates & Balance changes. - Solus Heart base health increased by 25% from 6000 -> 7500 and base damage increased (from 10 to 11.) - Alloy Hunter base health increased by 20% from 3000 -> 3600. - Solus Wing weak points take 25% less damage from proc chains. - Solus Wing weak points now have half the adaptive armor (we fixed an issue where they unintentionally had 2x adaptive armor.) - Damage shared from Networked Suffering reduced from 50% - > 45% - Best Buddy will now ignore the ally cap and always spawn when collecting the Orphaned Core. - A Drifter repossessing another Drifter in multiplayer who is encumbered by having already repossessed a heavy object will now correctly inherit being encumbered. - Solus Wing’s logbook no longer drops from the boss - can you find it?? _Community Manager Note: HUGE NERF - Players failing to grab it under dying Wing was the best thing in the DLC._ - Warbonds now work with Pocket ICBM (but is intentionally not as large an increase as stacking multiple Warbonds.) - Repossess no longer generates scrap when damaging a Junk Cube. - Increased Tornado Slam’s damage from 170% -> 220% and increased final hit damage from 400% -> 600%, and greatly increased junk production. - Ending Tornado Slam early by jumping no longer consumes a jump. - Solus Distributor spawning cooldown increased from 10 -> 11 and mine health 60 -> 20 - Added custom pickup highlights for Boss, Void, and Food items. - Shrine of the Mountain will correctly spawn on Conduit Canyon when the Artifact of Prestige is active. - When Artifact of Prestige is active the visual indicator on the Mountain Shrine and Teleporter is now pink. _Community Manager Note: As it was written, so shall it be done._ - Equipment (Regular and Lunar) now get highlights when picked up. - "Follower" type item displays now get highlighted when picked up (for example Focused Convergence, Tricorn's ghostly gun etc.) - Mithrix now has item displays for Boss tier and DLC items (he only had the little spikes in him for base game items.) - Mithrix can use Meal Items (except Sautéed Worms, that would be insane.) - Gold obtained by Solus Extractor while holding a Roll of Pennies will no longer transfer to the player. - Solus Heart loot pool has been updated to include Hardlight Afterburner, Orphaned Core and Spare Drone Parts. - Conduit Canyon's "Intrusion Detected" line is now pink to match with other world event messages. - Alloy Hunter's message when spawning is correctly labeled as her speaking. - Collective Elites now have their shield bubble temporarily disabled after being dealt damage, and damage against the shield is labelled as “Immune” to better communicate the lack of damage. We have also updated the visuals of the bubble to reduce visual clutter. - Solus Scorchers now have a glassy material on their tank. - Pocket ICBM now affects Missile Drones when Operator uses Admin-Override. ##### Fixes - Prison Matrix and Longstanding Solitude are now properly disabled when hit with an item-disabling attack. - Umbra of MUL-T event on Solutional Haunt can now only be triggered by a live player and not any Remote Operated drones by dead players. - Fixed Solus Wing’s corpse being cleaned up by Cleanup Drones, soft-locking the run. - M _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/497214077375874959]_ ### Risk of Rain 2: Alloyed Collective is Available Now! - Date: 2025-11-18 - Original notes: https://store.steampowered.com/news/app/632360/view/534364965583192572 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-534364965583192572 ##### Alloyed Collective is available now! ##### Alloyed Collective Notes - Added purchasable DLC3 “Alloyed Collective” Content: (more specifics at bottom of the page) - 2 New Survivors: Operator (unlocked by default) and Drifter (unlockable) - 6 New Enemies. - 7 New Drones. - 18 New Items. - 7 New Stages (plus 1 night/loop variant.) - New Interactables. - 2 New Teleporter Bosses. - New Final Boss. - & New Secrets! **A more detailed breakdown of the new content is in the spoiler section of these update notes down below - however we have been careful to hide some very cool stuff during the promotion of this DLC and I highly recommend you just jump in and discover the new content yourself!** ##### Other Updates: These changes are for all versions of Risk of Rain 2 and are not dependent on owning Alloyed Collective! - Remote Operation Added - When you die in multiplayer you can take control of an Ally Drone until you are revived by stage transition (or by other means such as Seeker’s Meditate.) - Drone AI has been significantly improved making them focus fire on your target & follow you closely when not attacking. They have also had their base health regen increased & now have damage reduction against Void Fog & Grandparent's AOE attack. - The TC-280 Prototype, along with the above benefits, has also had its damage, armor & health increased. - Drones are now 33% cheaper to repair when destroyed. - Strike Drones (summoned from The Back-up equipment) now scale with level like the other Drones, as well as having their speed and regen increased. - Survivors of the Void Item “Spare Drone Parts” stats reduced by 50% _Developer Note: Spare Drone Parts (SDP) was initially balanced around the fact that drones used to be pretty ineffective combat allies - even so SDP was considered to be one of the strongest items in the game. With the new drones, increased drone acquisition and new drone AI in DLC3, SDP would essentially play the game for you and almost always guarantee a (pretty boring) win, so we have decided to reduce its effectiveness by 50% - **SDP is still an extremely powerful item** and we’ll keep a close eye on community feedback and sentiment regarding this change._ - Barrier now decays exponentially rather than flat, meaning the lower the amount of Barrier you have, the slower it will tick down. _Community Manager note: Aegis buff in the big ‘25 wtf??_ - Chests and Printers now use their previous ping icon. - Reduced the spawn cost of Shrine of Shaping to lessen the impact it has on spawning other interactables on the stage. - Reduced the spawn cost of Geeps and Gips so they should be more common on the stages they naturally spawn on. - Void Seeds can no longer spawn Voidtouched Solus Monsters. ##### Bug Fixes - CHEF’s returning cleavers no longer have a higher than intended proc rate (but Boosted / Yes Chef Cleavers have retained the higher proc rate.) - Fixed rare issue where stages could infinitely repeat. - You will now be able to obtain the Treeborn Colony/Golden Dieback log if you have already obtained the Aphelian Sanctuary log. - The audio for THE FINAL BOSS’S pizza attack is now properly synced. - Xi Construct mega laser will now correctly cause an explosion when it ends. - Re-added dithering to characters when very close to the camera. - Artificer’s Nano-Spear will no longer push enemies around. - Mercenary no longer sometimes takes fall damage when using Whirlwind. - Scrappers now play correct audio (and not only when MUL-T is in the session.) - Added missing Void Item drop sound. - Added missing Royal Capacitor and Charged Perforator sound. - H3AD-5T v2 is no longer able to multiply velocity in unintended ways (such as pressing jump on a Geyser launching you into the sky.) - Elite On Death effects now occur when Ghosts from Happiest Mask expire. - War Bond Missiles now “cost” the correct amount of gold. - Alpha Constructs from Defense Nucleus now use the proper skin. - See _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/534364965583192572]_ ### Memory Optimization Update Notes V1.3.9 - Date: 2025-06-03 - Original notes: https://store.steampowered.com/news/app/632360/view/524218548534381121 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-524218548534381121 ##### Memory Optimization Today we have pushed an update to all platforms focused on optimizing memory usage - this should have a significant positive impact on low-end PCs and consoles, the most obvious of which will be vastly improved loading times, but all players should see _some_ performance improvements. ##### Update Notes While the memory optimization efforts should fix a multitude of bugs/crashes that were related to memory, we have also used this opportunity to address other issues and also **added 28 new Steam achievements, mostly tied to Seekers of the Storm content.** - Enemies are now significantly less likely to be forced through terrain with survivor attacks. - Fixed issue on XBOX (when using non-official controllers) where an input delay would occur on high refresh-rate settings. - The Anti-Aliasing setting will now function correctly (AA is no longer forced on.) - Stunned enemies will no longer stack the duration of stun when it is reapplied, they now have the duration of stun reset. - The SSAO, Sobel Lighting & Gamma Boost options should now function correctly. - Fixed multiple instances of SFX & ambient sounds not playing. - Fixed issue with CHEF's momentum being reduced once Oil Spill had been used. - Seeker’s Reprieve and False Son’s Meridian’s Will can now perform critical strikes. - Changed proc rate on CHEF’s Dice to the correct 1 (1.5 on charged/boosted.) - Changed proc rate of the 3rd projectile of Seeker’s Spirit Punch from 0.75 to 1. - As a client in multiplayer CHEF’s Dice couldn't crit with the first Cleaver throw (only on the return journey) - this has been fixed. - Seeker’s Palm Blast damage will now correctly scale with level. - Shaped Glass’s damage increase will now contribute towards Seeker’s Scorched Earth unlock. - The intro Gearbox/Hopoo Games logos will now display for the correct amount of time. - The Colossus Laser during the False Son Boss Fight will no longer target invisible players. - Clarified Seeker’s Clear Mind unlock to specify that the 20 Meditate inputs need to be in a row. - CHEF’s “You’ve Always Been Crazy” unlock is now an achievable on Commencement. - Chests (and Chest-like interactables such as Void Cradles) will now correctly show the Chest Icon when using the Radar Scanner equipment. - Fixed issue where the Disturbed Impact stage logbook was unobtainable if you had already collected the Titanic Plains logbook. - Changed “Mithrix” to “The Final Boss” in the description of CHEF and False Son’s new skill unlocks to avoid spoilers for a 6 year old game. - The Lunar Wisp that would sometimes spawn inside a pillar during “The Final Boss” phase 2 leading to a probable soft-lock scenario will now correctly spawn outside of the pillar. - Void Infestors will once again burst out of Void Cradles rather than just plopping into the ground. - Fixed issue on Nintendo Switch where the Teleporter Portal Orbs would not appear (only their trails were visible.) - Common Tri-Shops (with white items) will no longer spawn on Helminth Hatchery and will be replaced with Uncommon (green item) Tri-Shops. - Halcyon Shrines and Lunar Pods can now spawn on Aphelian Sanctuary. - The Bazaar Shopkeeper’s voice will now emanate from the shopkeeper itself, not the exit portal. - Elite Beetles on Nintendo Switch will display the correct visual effects. ### Seekers of the Storm - 2.0 Relaunch - Survivor Revamp & Future Plans - Date: 2025-05-05 - Original notes: https://store.steampowered.com/news/app/632360/view/524216011267768936 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-524216011267768936 Hello and welcome to the third and final phase of the Seekers of the Storm Roadmap! In Phase One we overhauled all of the **DLC Items**, in Phase Two we revamped the **False Son Boss Fight** and in this final phase we have updated and improved each of the DLC Survivors: **Seeker, False Son and CHEF**. If you’re looking for the notes for this update, you can find those [here!](https://store.steampowered.com/news/app/632360/view/524216011267768942) Although this is the last phase in the SotS improvement roadmap we have some **big plans** in store for the future of Risk of Rain 2, a sneak peek of which is later in this very Devlog! Before we get ahead of ourselves, let's talk about those big improvements to the Survivors… ##### Survivor Improvements Not only have all three Survivors had their base kits improved and rebalanced, they have all been given TWO more unique alternate skills! These new and improved abilities give you a multitude of skill combinations to choose from to customize your runs. For a full detailed list of the changes please check out the Update Notes [HERE ](https://steamcommunity.com/games/632360/announcements/detail/524216011267768943)- But I wanted to give you a quick tour of the most exciting changes: new unlockable skills for each of the Survivors - First up: Seeker! ##### Seeker The biggest change to Seeker’s kit is that she’ll now have the ability to **Self-Revive**. Previously, this ability only affected your teammates. Now, once you’ve made the significant investment during a stage to max out your stacks of Tranquility you’re given the ability to Self-Revive once per stage. Don’t worry, as long as you have the stacks, it will trigger automatically if you die. Once you’ve reached max Tranquility you can now revive your teammates (once per stage) with any subsequent successful Meditation, it no longer has to be the 7th stack. Speaking of Tranquility - Seeker has a brand new alternate Special ability that will help you stack it up if Meditate isn’t your speed… it’s okay to admit if you have trouble with the button combos, there’s no shame in it. This new ability gives you a more aggressive way to gain stacks of Tranquility…**Introducing: Palm Blast. ** **Palm Blast** is a huge chargeable piercing projectile that deals 400%-700% damage to enemies. In keeping with Seeker’s support function, it also heals allies it impacts. With a well timed **Palm Blast** that hits **three enemies and/or allies in a single hit** you will gain a stack of Tranquility. This is a great option for those who want to keep the flow of combat rolling. Now let’s take a look at Seeker’s new alternate utility **Reprieve**. This one will come in handy when you’re trying to bunch a group of enemies together to make the most of your toolkit both old and new. With **Reprieve**, similar to **Sojourn**, you take flight to take the fight to your enemies. But that's where the similarities between these abilities ends - **Reprieve** grants you a small amount of barrier and your flight duration is limited by the duration of that barrier. You also accelerate rapidly over time which allows you to traverse the stage much faster, but at the trade-off of aerial control. But that isn't always a bad thing. The impact of **Reprieve **where the ability really shines. When you hit an enemy or surface a huge swirling vortex is created which pulls in and damages enemies; while also healing nearby allies. This gives you the perfect setup to dunk on trapped monsters with the rest of Seeker’s kit making her a true force to be reckoned with. Similar to her base abilities, each of the new attacks is greatly enhanced with each stack of Tranquility you gain, increasing in both damage and healing output as your stacks creep higher. ##### False Son While False Son has had several of his abilities tweaked in damage output, we’ve made two significant upgrades to his base kit in direct response to community feedback… Firstly, we’ve made it so that _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/524216011267768936]_ ### Update Notes V1.3.8 - Date: 2025-05-05 - Original notes: https://store.steampowered.com/news/app/632360/view/524216011267768942 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-524216011267768942 These are the notes for the third (and final) phase of the Seekers of the Storm roadmap. For more details about this phase you can check out the [Dev Diary right here!](https://store.steampowered.com/news/app/632360/view/524216011267768936) ##### False Son (Survivor) - Added alternate abilities Lunar Stakes and Meridian’s Will, including Unlock Challenges. - Step of the Brothers dash can now be used while using & charging both Laser of the Father and Club Slam. - Primary (Club of the Forsaken) changes: * Normal swing damage increased to 450%, Charged Slam damage reduced to 1000% * Knockback reduced. * Charged Slam proc coefficient reduced to 1 (was 3.) * Air-to-Ground Charged Slam increased in speed, increased blast radius and proc coefficient increased from 1 to 1.5 after 0.5 seconds of airtime. - Lunar Spikes changes: * Ability changed to Agile - can now be used while sprinting. * Increased damage to 200%. * Animation and Firing time reduced to enable faster Lunar Spike firing.. - Increased alternate special “Laser Burst” damage to 1250% (was 1000%) and increased the Lunar Spikes refill to 50% (was 30%) - Laser Burst also has had its radius increased to be more accurate and impactful - Laser Burst’s VFX have also been updated. - False Son’s starting damage stat decreased from 13 to 12, but scaling stat increased from 2 to 2.4, meaning that at the very start of the game you’ll do slightly less damage, but you’ll get stronger faster as the game progresses. - The cooldown for Laser Burst has slightly increased from 7 seconds to 8 seconds ##### Seeker - Added alternate abilities Reprieve and Palm Blast, including Unlock Challenges. - Any successful Meditate from the 7th stack onwards will now revive teammates in multiplayer (previously it was only the 7th stack.) - Can now self-revive once 7 stacks of Tranquility are achieved. - Increased range of Meditation Explosion by 2m per Tranquility Stack. - Sojourn’s cooldown has been slightly reduced from 9 seconds to 8 seconds. - Meditate’s cooldown has been slightly reduced from 15 seconds to 14 seconds. - Overall, skill descriptions have been updated for better clarity. - Spirit Punches 3rd now gains 50% more damage per Tranquility stack. - Sojourn now increases by 500% damage per second (previously 400%). Damage over time has also been slightly increased. - The explosion from Meditate now increases by 200% damage per Tranquility stack ##### CHEF - Added alternate abilities Ice Box and Oil Spill including “Yes, CHEF!” Variants & Unlock Challenges. - Updated character name from Chef to CHEF. - Primary (Dice) changes: * Changed behavior to have 3 stocks and for projectiles to auto-return if the attack button is not held. * Single Dice cleaver damage reduced to 200% (Overall damage increased due to ability stocks.) * Cleavers held out will now cause increased continuous damage to enemies that come into contact with them, and will do double damage when returning to CHEF. - Removed Sear's animation delay and and shortened its activation time while maintaining the same amount of damage - Boosted Dice now does 400% damage - Boosted Sear projectiles create pre-ignited oil pools when colliding with the ground - Boosted Roll now adds more bleed on hit - Covering enemies in oil now counts towards CHEF's passive - Updated Roll to charge significantly faster. - Jumping out of Roll now provides a super jump to CHEF - Range of Sear has been significantly increased and is much easier to aim. - Glaze (and the new ability Oil Spill) leave patches of Flammable (and freezable!) Oil on the ground. - Sear’s cooldown has been slightly increased from 5 seconds to 6 seconds. - Roll’s cooldown has been slightly reduced from 9 seconds to 8 seconds. - Glaze’s cooldown has been increased from 10 seconds to 12 seconds. - Yes Chef! Has had its cooldown reduced from 15 seconds to 10 seconds ##### Other Changes - Mithrix and False Son now ac _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/524216011267768942]_ ### Dev Diary 8: Seekers of the Storm Roadmap Phase 2 - False Son Boss Fight - Date: 2025-03-04 - Original notes: https://store.steampowered.com/news/app/632360/view/524210308312467800 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-524210308312467800 Hello again everyone! The second phase of our Seekers of the Storm improvement roadmap is here and ready to play on all platforms! With this one, we’re making some sweeping improvements to The False Son’s boss fight. You can see the detailed update notes (https://store.steampowered.com/news/app/632360/view/524210308312467804) but I'll give you a quick rundown too. The changes go beyond just simple cosmetic improvements so **I'd highly recommend just jumping in and giving it a try.** For those of you who want to know what we’ve changed, read on! ##### False Son Boss Fight We’ve made significant improvements to every aspect of the False Son encounter. While we have changed the fight so there are (hopefully) no more “what just happened??” moments - the fight is far from a pushover. **So players should still find False Son quite a challenge;** but a fairer one. One of the biggest updates we have made is improving the False Son’s Laser and arena cover significantly. The laser damage has also been re-balanced to ramp up quickly but still give you time to either get to - or move between - cover. The difficulty scaling of False Son has been changed so that the fight is an appropriate level of challenge regardless of when you decide to travel to Prime Meridian. This includes (but isn't limited to) giving him Adaptive Armor, similar to Mithrix and Voidling, so he should still be challenging pre-loop, but will no longer be one-shot-able after looping! On top of those mechanical changes, we’ve also improved False Son’s animations and transitions. These will now better telegraph attacks across every phase of the fight. The goal of this change is to make his attacks a tad more predictable. You should now run into far fewer attacks that are a complete surprise and have more time to react to difficult situations. Audio and Visual effects have been added to every different False Son ability. Again this is to better communicate to players which of his abilities he has just used or is about to use. We’ve improved his AI so he will smoothly navigate around the arena. This should lead to far less… unexpected behavior 👀 We have reduced the amount of Golem spawns during the fight (now capped at 5 maximum active at a time). During longer encounters you should no longer start getting overwhelmed with extra enemies. But, you’ll still have enough golems to take advantage of the on-kill items you’ve collected on your run. Last but by no means least, we have added a secret way of entering the Path of the Colossus. This puts entering the path back in your control so you don't feel pressured to make this choice on stage one. This will allow players to gear up a bit more before taking on the challenge of the False Son Boss. I won't spoil this secret entry here - **happy hunting!** ##### Seekers of the Storm Item Balancing I wanted to say a quick thank you to everyone who has given us feedback following the Phase One item changes, and especially all of you that filled in the feedback survey for this update! This has allowed us to make some informed balance changes to these items. Based on your feedback, it sounds like most of the item changes landed in a good place. But, for some items, perhaps we went a little too far with buffing them. While strong items are undoubtedly fun, getting high level player-power every single run ultimately takes away from some of the fun and unpredictability in the game. With this in mind, we’ve made some targeted balances to the most powerful items for the full breakdown please check the update notes (https://store.steampowered.com/news/app/632360/view/524210308312467804). I'll summarise a couple of the biggest changes below: **Unstable Transmitter** was probably the biggest jump in power, giving both one-shot protection and massive defensive utility on a relatively short cool-down. We’ve made this a once-per-stage effect – similar to items like Sale Star – and reduced the amount of barrier gained when triggere _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/524210308312467800]_ ### Update Notes V1.3.7 - Date: 2025-03-04 - Original notes: https://store.steampowered.com/news/app/632360/view/524210308312467804 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-524210308312467804 Hello! This is the update note page for Phase 2 of the Seekers of the Storm Roadmap (False Son Boss Fight) - for more details about this phase you can check out the [Dev Diary right here!](https://store.steampowered.com/news/app/632360/view/524210308312467800) ##### False Son Boss Fight - Improved attack, movement and transition animations across all phases of the encounter. - Altered health, scaling and damage dealt by False Son Boss to make the encounter an appropriate challenge depending on the length of your run, including giving him Adaptive Armor similar to the other end game bosses. - Improved telegraphing of all attacks during the fight to reduce unexpected deaths. - Improved visual cues to better communicate False Son/Encounter abilities and effects. - Improved False Son pathfinding around the arena. - Reduced Stone Golem spawns during the encounter. - Adjusted Lunar Pillar cover in the arena. ##### Void Fields We have made some changes to the Void Fields, such as increasing the challenge to better balance the massive boost in player-power this hidden realm represents, and also to reduce the viability of tactics that take advantage of infinitely spawning monsters while time is frozen. - While a Void Cell is active, time stops while you are inside the safe zone, however time resumes when any player is outside taking damage from the Void Fog. Time remains paused while you are moving from cell-to-cell between rounds. - Void Fog damage now very slowly ramps-up over time preventing excessive time chillin’ in the Void. It is a much slower increase than other versions of Void Fog (such as Simulacrum) giving you ample time moving from cell-to-cell between rounds. - Items are now added to the monster item pool sooner if players are taking an excessive amount of time to complete a Void Cell. ##### Item Changes Based on community feedback since the previous Seekers of the Storm item update (thank you to everyone who completed the survey and gave us feedback in (https://discord.com/invite/riskofrain2)) we have made some balance changes to the items introduced with the DLC. - Unstable Transmitter can now only be activated once per stage and barrier gain has been reduced to 35% of maximum health (was 75%.) Item regenerates at the start of each stage. One Shot Protection removed. - Rebalanced Gold to XP ratio of Longstanding Solitude. - The base speed benefit of Elusive Antlers has been removed. You can now only gain speed by collecting the orb drops. - Growth Nectar now grants 4% increase to all stats (down from 7%) for each buff, up to a maximum of 4 (+4 per stack.) No longer increases base stat increase with additional stacks. - Warped Echo first-hit damage reduction lowered to 20% (was 30%.) Delayed damage ticks can now benefit from items such as Planula and Razorwire (and others!) - Warbonds proc chance reduced to 0 (was 1) and increased base cost of additional missiles from 25 to 50 gold. - Base damage increase of Breaching Fin reduced to 10% (was 20%) however each additional juggle increases damage by 10% (with a single item the total bonus is 30% with a fully-juggled enemy, gaining further stacks of Breaching Fin gives you an extra juggle and a further +10% damage for each additional juggle.) - Attack speed bonus of Bolstering Lantern has been reduced from 10% to 7.5% per enemy within 20 meters. - Loot chance from Sonorous Whispers has been rebalanced to favour white items. - Reduced the audio volume of the Chronic Expansion beeps when the effect is due to fall-off. ##### Enemy Changes - Revised Halcyonite Whirlwind attack to address odd pursuit behavior. - Improved Halcyonite hitbox to better match the visuals. - All 3 blasts of Halcyonite’s tri-laser now track the player. - Scorch Worm HP has been reduced. - Running over a buried Scorch Worm should now be more consistent in forcing them to come above ground. ##### Other Changes - Added an alternate way to enter the _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/524210308312467804]_ ### Dev Diary 7: Seekers of the Storm Roadmap Phase 1 - Items & Elites - Date: 2024-12-10 - Original notes: https://store.steampowered.com/news/app/632360/view/510692079688483816 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-510692079688483816 **Video Version Here: ** Welcome back! It’s great to be speaking to you all again so soon! Following the reveal of the Seekers of the Storm Roadmap last month, I'm happy to announce that Phase 1 - Items and Elites - is here and ready to play on all platforms! You can see a full breakdown of all the changes and bug fixes in the update notes (https://store.steampowered.com/news/app/632360/view/510692079688483818)! Some Items are completely overhauled, while others have had significant balance changes. Most items have had impactful quality-of-life updates too. Those updates range from just addressing reported issues to new visual or audio cues that better communicate their effects. You can read the update notes or jump in right now to experience these improvements. But I'd like to show off some of my personal favorite changes in this update. ##### Elusive Antlers First off, let's look at Antler Shield. On top of a ground up overhaul, it’s also received a new name. Introducing the Elusive Antlers. Elusive Antlers grants a small permanent speed bonus. But, it has an additional twist. Upon picking this item up, small floating orbs will spawn throughout the stage. Collecting these will grant you an even larger speed boost, but only for a short amount of time. One of our larger goals for this phase was to reintroduce items that could improve some of the scarcer parts of the item pool. With Elusive Antlers we’re hoping to give players another powerful way to gain movement speed; but in a way that feels more fun than just boosting flat stats. ##### Breaching Fin Breaching Fin (formerly the Knockback Fin) was called out as having a lack of synergies with other items in the game. We liked the ability to launch enemies into the air - throwing a Hermit Crab up in the air is objectively hilarious - but we wanted this to be an exciting moment for players to take advantage of. In pursuit of that goal, we’ve greatly increased the impact Breaching Fin has. Not only does it retain the chance to launch grounded enemies into the air, they are now stunned for the duration, and take an additional 20% damage from all sources while airborne. Players who decide to take advantage of this airborne monster can relaunch it an additional 2 times. Gathering more stacks of the item will reward you with an extra launch per stack. Those extra seconds can give you a valuable chance to exploit their vulnerable state! Stacking Breaching Fin high enough allows you to send enemies high into the skies of Petrichor V. Due to this massive power boost we’ve upgraded this item from common (white) to uncommon (green.) ##### War Bonds While War Bonds could be useful if you obtained one very early in a run, the bonus gold was quickly outpaced by the ease at which you can collect large sums of money quickly in the mid and late game. So it can feel like a somewhat disappointing item - especially considering its rarity. We’ve upgraded War Bonds to give it a new effect worthy of a red item - now when you trigger the teleporter event a barrage of missiles bombard any boss monsters that are foolish enough to appear… …That ought to give you a bit of a head start. Sticking with the “War Bond” theme, the amount of missiles that appear are increased by the amount of gold you’ve collected during the stage. Our goal is that this creates some much-needed synergy with gold-producing items like Ghor’s Tome and Roll of Pennies. ##### Noxious Thorn Noxious Thorn has had an almost full rework. Its effect now makes it one of the strongest items in the uncommon pool. Previously this item had a chance to apply bleed to enemies that attacked you. It also had a chance to increase the stacks of other existing debuffs. This mechanic was a little unclear to players. It was often challenging to tell when this item had taken effect. Now the Noxious Thorn has a 10% chance to inflict bleed onto an enemy. Upon dispatching your enemy 33% of its debuffs are transferred to another monster _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/510692079688483816]_ ### Update Notes V1.3.6 - Date: 2024-12-10 - Original notes: https://store.steampowered.com/news/app/632360/view/510692079688483818 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-510692079688483818 **Hey Everyone! **Today we’re kicking off our SOTS roadmap with our first phase. Our focus for this phase is on Items and Elite Monsters. If you’re looking for the Dev Diary, you can find that over (https://store.steampowered.com/news/app/632360/view/510692079688483816)! ##### Major Changes ##### Antler Shield - Renamed to Elusive Antlers - **Old Functionality** - 55% (+5% per stack) chance on being hit to reflect 10% (+10% per stack) damage back to the attacker. - **New Functionality** - Increases movement speed by 7% (+7% per stack). Spawns orbs of energy nearby every 10 seconds (-10% per stack) giving +12% movement speed up to 3 times (+1 per stack) for 12 seconds. ##### Bolstering Lantern - **Old Functionality** - When below 50% health, receive a damage increase of 20% - **New Functionality** - Increase your attack speed by 10% for up to 4 (+2 per stack) enemies and allies within 20 (+5 per stack meters.) ##### Growth Nectar - **Old Functionality** - While benefiting from 5+ unique buffs gain 20% (+20% per stack) bonus stats for 5 seconds. - **New Functionality** - Grants 7% (+7% per stack) increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack). ##### Warped Echo - **Old Functionality** - On damage taken 50% of the damage is dealt immediately while the other 50% is delayed for 3 seconds. This effect has a cooldown of 10 seconds. - **New Functionality** - The next source of damage is reduced by 30% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s (-3% per stack.) ##### War Bonds - **Old Functionality** - Yields 75 gold (+25 gold per item stack) based on current difficulty level and the survivor's level at the start of every stage. - **New Functionality** - During boss events, 5 missiles bombard the area, dealing 2.5% of the bosses Max Health in damage (+2.5% per stack.) Before the boss event, gain additional missiles, up to a maximum of 20 (+5 per stack) per 25 gold gained. Gold requirement scales over time. ##### Runic Lens - **Old Functionality** - Overspill. 5% chance (+1% per 100% done on initial hit plus 1% per item stack) on hit to summon a meteor on the target, dealing 2000% damage. - **New Functionality** - 3% chance on hit to call a meteor strike, dealing 2000% base damage. Every 100% attack damage dealt increases the activation chance by 3% (+3% per stack) and damage by 150% (+50% per stack.) ##### Knockback Fin - Renamed to Breaching Fin - **Old Functionality** - 7.5% (+7.5% per stack) chance on hit to knock enemies into the air. (height increases per stack). - **New Functionality** - Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack.) Launched enemies take increased damage by 20% from all sources per launch. Recharges after 10s. Increased to Uncommon (green) rarity. ##### Noxious Thorn - **Old Functionality** - 25% chance on being hit to inflict nearby enemies with 2 (+1 per stack) stacks of bleed. If enemies are already inflicted with one or more stackable debuffs, add 1 (+1 per stack) to those debuffs instead. - **Updated Functionality** - Gain 10% chance to bleed an enemy. On killing an enemy, transfer 33% of every debuff stack to 1 enemy (+1 per stack) within 20m (+5m per stack). ##### Unstable Transmitter - **Old Functionality** - When reaching below 25% health the Survivor explodes, dealing 350% (+350% per item stack) damage to nearby enemies and teleporting to a random location. This effect has a cooldown of 2 minutes (-5% per item stack). - **Updated Functionality** - Falling below 25% health gives you 75% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s. Recharges every 45s (-10% per stack.) ##### Luminous Shot - **Old Functionality** - Using the secondary skill char _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/510692079688483818]_ ### V1.3.5 Bug Fix Update - Date: 2024-11-04 - Original notes: https://store.steampowered.com/news/app/632360/view/4478359995220492415 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-4478359995220492415 ##### Hey everybody! Today we're revealing our roadmap for the overhaul of Seekers of the Storm. You can find that over (https://store.steampowered.com/news/app/632360/view/4478359995220492396). But if you're looking for the changelog for V1.3.5, you've come to the right place. ##### V1.3.5 Notes: - Resolved a player reported issue that resulted in the spawn rate of elites being too high after stage 2. - The Mul-T Sentry skin has been tweaked to eliminate a small spike seen and reported by some players - Resolved a reported issue where the Voidling would not re-appear upon starting the second phase of its fight. - False Son would have trouble using his ‘charged’ attack if your attack speed became extremely high. This has been resolved, so resume printing syringes at your leisure. - As a connected client, some players reported that Seeker’s Spirit Punch had a chance to collide twice with the enemy and deal double damage. That has now been addressed. - As a connected client, players reported that The False Son’s Boss fight would sometimes not show certain animations. He’s back to using those abilities properly. - Players reported that on a certain version of Aphelian Sanctuary, a mysterious floating tree would spawn. The tree has been returned to the ground where it belongs. - Players reported that the lightning on Prime Meridian would only ever target the Host in multiplayer sessions. The lightning will now attack everyone equally. - Platforms for The False Son’s arena on Prime Meridian would sometimes not change for clients when moving between phases. They will now appear/disappear just as they would to the host. - Resolved a reported issue that led to players sometimes not properly spawning in when entering cross play sessions. - Players that use PlayStation controllers on PC reported to us that Xbox glyphs were being displayed instead. The correct glyphs will now be displayed. - As a connected client, players reported that sometimes The False Son’s large boss health bar would not reappear after changing phases. It will now show back up for all players. - Resolved a reported issue with the Prismatic Trial leaderboard not displaying any times. - Players have reported a mysterious Xi Construct creature appearing in the new Aphelian Bulwark Ambry Variant. That monster has now been removed from the monster pool. - Addressed a reported issue where the affliction stacks that Tonic gave you would display a place-holder description. - Resolved an issue where - when fighting the False Son Boss with Artifact of Swarms - the Prime Meridian event achievement would unlock after only killing one of the bosses. - Players who attempted to join lobbies reported to us that sometimes it would just not allow them to join and not tell them why. An issue has been resolved that made certain error messages not appear when joining lobbies. The most common of those was not receiving a message when a crossplay-enabled user attempted to join one without crossplay enabled. - Resolved an issue that could sometimes trap players outside of The False Son’s boss room upon being resurrected by Seeker. - When playing as Mul-T and using the Sentry skin, sometimes players would not receive the visual effect when frozen. You are once again able to turn Mul-T into an ice cube. - Resolved an issue players reported where applying bleed with Noxious Thorns could make monsters turn on each other and ignore the player. - Addressed another reported issue with Noxious Thorn where it would not correctly apply + 1 stack of another active debuff. It had sometimes only been applying its bleed stack. - Resolved an issue where using Sojourn, Eccentric Vase, or Volcanic Egg could lock you out of viewing the False Son fight into or teleporting up to the platform. - Players reported that the Wandering Vagrant’s homing orbs could sometimes turn invincible. That issue should now be addressed. ### Seekers of the Storm – Minor Update Follow-up - Date: 2024-09-10 - Original notes: https://store.steampowered.com/news/app/632360/view/4608959311789637970 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-4608959311789637970 ##### Hey Everyone! This follow-up addresses a small handful of issues, including the two known issues we discussed in our previous update. More changes are on the way; we just wanted to resolve these quickly for everyone. ##### V1.3.4 Notes: **We have addressed the following reported concerns from players: ** - When the False Son used Club of the Forsaken (Primary – swing attack) while falling, he could become locked in his ‘diving attack’ state despite colliding with the ground. - The shader for the Halcyon Beacons in Gilded Coast would now wrap all the way around the beacon as expected. - Upon defeating Mithrix and escaping successfully, connected clients sometimes saw the final kill screen for a moment before the credits played. - The sun over Aphelian Sanctuary could sometimes be a tad ‘flashier’ than usual. The sun has been restored to its previous glory. - Quitting to the main menu immediately after hosting a four-player run could result in a soft lock. - Upon defeating The False Son as Heretic, the line that plays in chat was incorrect. That string has been replaced with the intended line. - Loader’s Thunderslam (Alt Special – downward slam) and False Son’s diving Club of the Forsaken attack (Primary – swing while falling) both failed to shake the player’s screen when used. - Sometimes changing the music audio slider would not actually change anything. We identified two potential causes and resolutions for this issue. - In the Loadout tab of the Character Selection Screen, skins would sometimes not display their names when hovered. _This skipped from V1.3.2 to V1.3.4 because V1.3.3 was just an internal build. Don’t worry, there wasn’t a version you missed. _ ### Seekers of the Storm - First Patch - Date: 2024-09-05 - Original notes: https://store.steampowered.com/news/app/632360/view/4608959311771420255 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-4608959311771420255 ##### Hey Everyone, We want to start off by mentioning how much we appreciate folks jumping in and giving _Seekers of the Storm_ a swing – we’ve never had so many people playing _Risk of Rain 2_. We also hear you loud and clear—this DLC fell short of your expectations. That feedback is fair. We’d like to take a moment and walk everyone through our plan to make it right. First, to be clear, we're committed to making the DLC everything that you expected and deserve. The team already jumped in and knocked out solutions for a BUNCH of the bugs some users are reporting. The full patch notes can be found below. Here are a few highlights: - Resolved a bug with the way builds are compiled that occasionally led to behaviors being erroneously tied to FPS. - Addressed an issue that some users reported with items not being picked up when interacted with. - Mithrix will no longer become (nearly) invincible upon stealing a player’s Warped Echo. This is the first step. These patches will continue to roll out on a regular basis as we work on additional fixes. Beyond bugs, the team is also looking closely at your gameplay feedback. We want _Seekers of the Storm_ to be the best possible version of itself, and that involves listening to the community. While we’re focused on bugs for now, we’ll be looking to implement more of those gameplay updates in future patches. Lastly, we are going to post notes with the release of every patch, starting today. That way, it will be clearer which fixes are arriving. Sometimes, we’ll fix a bug that inadvertently changes something else, and we appreciate you continuing to share feedback when those issues arise. This is a game that countless people love; anything that jeopardizes that experience is something we take very seriously. We hope that in the coming days and weeks, we can earn back your trust, and we know that’s going to take time and action. **Thanks for now, ** _The Risk of Rain Team_ ##### To Report Bugs: (https://discord.com/invite/riskofrain2) [Gearbox Support](https://support.gearboxsoftware.com/hc/en-us/categories/360001615171-Risk-of-Rain-2) ##### Full Patch Notes for V1.3.2: - Resolved a bug with the way builds are compiled that led to many behaviors being erroneously tied to FPS. These elements included physics, attack speed, and movement. This was not the result of any significant architecture changes to the game. The bug that created this issue has been addressed. - Addressed an issue some players reported where Mithrix would become invincible upon stealing your Warped Echo. - The Teleporter will no longer spawn inside geometry on Rallypoint Delta. - Acrid's Utility Skills, both Caustic Leap & Frenzied Leap were not dealing damage or colliding properly. Acrid should now be back in action. - Resolved an issue reported by some users with items not being picked up when interacted with. Despite not being picked up, some players would receive a large number of item stacks anyway. Both parts of this issue are now resolved. - Item highlights have now returned to various shops & adaptive chests. - You’ll now no longer be able to escape Shattered Abodes, at least in the ways we didn't intend. - We've restored the full screen damage indicator and low health feedback. - An issue that caused some players to get stuck while smelling the flowers on Reformed Altar has been resolved. - Longstanding Solitude will no longer sometimes show pinged interactables at 2x cost. - The portal will no longer spawn inside geometry in Bulwark’s Ambry. - Healthbars were updating very slowly. That has now been resolved. - Halcyonite's spawn animation was playing at lower than expected framerates. He won’t be jittery anymore when spawning in. - We’ve resolved a bug with Seeker's Sojourn ability that sometimes blocked non-host players from using it. - Players are now able to pick up CHEF’s food drops from farther away. - We’ve rolled out a change to the Halcyon Beacon’s textur _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/4608959311771420255]_ ### Seekers of the Storm Steam Regional Pricing Update - Date: 2024-08-29 - Original notes: https://store.steampowered.com/news/app/632360/view/4575181680239699091 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-4575181680239699091 We've worked with our partners at Steam to adjust the pricing of Seekers of the Storm in select markets. The new pricing more closely matches prices from Survivors of the Void. This change has begun and will continue to take effect over the next few hours. Those who have already purchased the content should request a refund through Steam and repurchase at the updated price once they see it has been adjusted. ### [Patch Notes V1.3.1] Risk of Rain 2: Seekers of the Storm is Available Now! - Date: 2024-08-27 - Original notes: https://store.steampowered.com/news/app/632360/view/4281321170606899293 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-4281321170606899293 ##### Seekers of the Storm is now available here: https://store.steampowered.com/app/2306620/Risk_of_Rain_2_Seekers_of_the_Storm/ **Hey Folks! ** Building an expansion that we think you will all love has been the main goal of our team for a long time now. Having the opportunity to see everyone finally experience everything we’ve been working on is a dream come true. We hope you all enjoy it as much as we loved getting to make it. This expansion brings a LOT of content! We wanted to ensure that the new content adds to the experience without overshadowing the incredible work done in Survivors of the Void and the base game. In pursuit of this, much of the content contained within Seekers of the Storm can be found while traversing what we’re calling the Path of the Colossus. Survivors that are intrepid enough to take on this challenge will need to uncover how to start down this path. On TOOOP of the new DLC2 content, we’ve rolled out some bug fixes and added a handful of quality-of-life features aimed at improving the overall experience and making the game a bit more accessible. More details on those at the bottom! Without further ado, here are the patch notes for Risk of Rain 2: Seekers of the Storm! ##### [Patch Notes V1.3.1] ##### ==== Seekers of the Storm Additions ==== ##### Added 3 Survivors: -Seeker -Chef - ## Added 5 Stages/Environments: -Shattered Abodes -Reformed Altar -Treeborn Colony -Helminth Hatchery - ## Added 3 Stage Variants: -Viscous Falls -Golden Dieback -Disturbed Impact ##### Added 3 Bulwark’s Ambry Variants: -Tar Research -Aphelian Research -Wisp Research ##### Added 5 Interactables -Halcyon Shrine -Gilded Blessing -Aurelionite Geode - - ##### Added 3 Monsters -Scorch Wurm -Child -Halcyonite ##### Added Boss: -False Son ##### Added 2 Affixes: -Twisted -Gilded ##### Added 18 Pickups **White** -Knockback Fin -Bolstering Lantern -Antler Shield -Chronic Expansion -Warped Echo **Green** -Noxious Thorn -Sale Star -Chance Doll -Luminous Shot -Prayer Beads -Unstable Transmitter **Red** -Sonorous Whispers -Growth Nectar -Electric Boomerang -Runic Lens -War Bonds **Lunar** -Longstanding Solitude **Equipment (Orange)** -Seed of Life ##### Added 16 Alternate Skins -Seeker: -: -Chef: -Commando: -Huntress: -Bandit: -Mul-T: -Engineer: -Artificer: -Mercenary: -Rex: -Loader: -Acrid: -Captain: -Railgunner: -Void Fiend: ##### ==== Quality of Life Updates ==== -Aim assist improvements -Directional UI damage indicators added -Enemy behavior update - The Blind Pest and Brass Contraption will miss first shot if they are off screen -Menu umbrella settings added to turn off/on all settings entries underneath a subsection when that section's header is ticked/unticked -Menus have been made clearer through unifying how players navigate them -Item/Interactable Inspection feature added -3D Printer/Scrapper UI rework -In-game logbook access and logbook controller navigation support update -Added support for Multiplayer Pausing -Teleporter visuals improved to aid in locating and pinging the teleporter once located -Tutorial support added for Drizzle difficulty, with object highlights and other audio-visual cues ##### ==== Notable Bug Fixes ==== -Fixed an issue that prevented Artifact of Devotion Lemurians from evolving sometimes -Fixed an issue that allowed Engineer's Turret to be deployed more than once per charge; you can still have up to two Turrets at a time -Fixed an edge case where some maps would not spawn interactables or the teleporter -Fixed an issue with Prismatic Trials where players would sometimes get stuck on a black screen upon completion -Fixed an edge case that led to Fireworks not properly triggering upon opening a chest -Tweaked interactable spawning on Aphelian Sanctuary to solve an issue where interactables were spawning below the ground -Void Fiend Trespass ability now correctly clears the Overheat debuff -Players cannot open the TAB menu from the pause menu anymore -Fixed an issue tha _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/4281321170606899293]_ ### The Devotion Update - Risk of Rain 2 - Date: 2024-05-20 - Original notes: https://store.steampowered.com/news/app/632360/view/4195743898806475560 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-4195743898806475560 Version 1.10 Hello everyone! We're thrilled to unveil the latest addition to _Risk of Rain 2: The Devotion_ Update! Packed with an array of exciting content, this free update addresses various item and map bugs across both the base game and the _Survivors of the Void_ expansion. It also includes a super awesome collaboration….. This update serves as a heartfelt token of appreciation to all who have contributed to making _Risk of Rain 2_ the phenomenal game it is today. Let’s get into it! ##### New Content **Artifact of Delusion** Artifact of Delusion resets all chests once the teleporter event is finished and provides players the chance to receive additional items if they interact with the reset chests. Whenever Players buy a chest before the teleporter event, the chest will remember what pickup was generated from it. After the teleporter event is finished Players can interact with chests that were previously bought (and have been reset). When the player interacts with the chest a small window will open up with three pickup options to choose from - one being the correct pickup generated from the chest, and two fake options will be mimicked from the Player's inventory. If the Player selects the pickup option that was originally generated from the chest, the Player will be given that item as a reward, making it so the Player has gained two items from that chest. If the Player selects the wrong pickup option, they will lose the item selected. **Artifact of Devotion** Replaces drones with interactive eggs that spawn Lemurian companions. When interacting with an egg, a prompt pops up requiring a sacrifice of one item to spawn a Lemurian companion. The sacrificed item is given and applied to the recently spawned Lemurian. If multiple Lemurians are present in the party, items are shared between all Lemurians. Every teleport event survived by Lemurian companions triggers an evolution that gives them new attributes, makes them grow stronger, and gives an additional stack of the item they started with. Devoted Lemurians start out with damage and health buffs equal to that of a normal elite to help them stay alive as well as scale according to the difficulty timer as other monsters. Each time a Lemurian evolves, they gain another stack of damage and defense buff to help their survival rate and incentivize players to stay ahead of the difficulty curve. When Lemurians die, they drop a scrap of the same tier of item that they were given and their item is removed from the item pool. **New map: Verdant Falls** Verdant Falls is one of the lost regions players can explore in this new update. It’s a stunning map with a lush environment and allows players a lot of room to explore. We dive into more detail regarding this map and the other six maps coming to Seekers of the Storm in the Dev Diary (https://steamcommunity.com/games/632360/announcements/detail/4212628592036521945?snr=2___). **Crossover event with Dead Cells ** A lot of you had the chance to play some Risk of Rain inspired content in Dead Cells a year ago so we decided it’s time to return the favor. Starting today a very special Mercenary skin has arrived in Risk of Rain 2 for all players. Drop in and take a look at it today. We think it will remind you of someone **Minor Bug Fixes** - Forgive Me Please equipment no longer triggers on kill effect continuously - Artifact of Command no longer prevents Lunar Coins from spawning - Chest, Firework and Squid Turret exploit fixed - Demons and Crabs challenge unlocks normally As ever - thank you to everyone who has given us feedback and reported bugs since the launch of the expansion, we appreciate each and every one of you! To keep up to date with any further updates please follow us on Twitter or join our Discord. Until next time! ### Risk of Rain 2 - PC Patch 7.5 - Date: 2023-11-06 - Original notes: https://store.steampowered.com/news/app/632360/view/3778017276237007271 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/steam-3778017276237007271 ☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️☄️