# Risk of Rain 2 Seekers of the Storm - First Patch - Product: Risk of Rain 2 (https://whatsnew.fyi/product/risk-of-rain-2) - Vendor: Hopoo Games - Date: 2024-09-05 - Original notes: https://store.steampowered.com/news/app/632360/view/4608959311771420255 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/2024-09-05-seekers-of-the-storm-first-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Resolved a bug with the way builds are compiled that led to many behaviors being erroneously tied to FPS, including physics, attack speed, and movement - **fixed** — Addressed an issue where Mithrix would become invincible upon stealing a player's Warped Echo - **fixed** — The Teleporter will no longer spawn inside geometry on Rallypoint Delta - **fixed** — Acrid's Utility Skills Caustic Leap and Frenzied Leap were not dealing damage or colliding properly - **fixed** — Resolved an issue with items not being picked up when interacted with, and players receiving large numbers of item stacks without pickup - **fixed** — Item highlights have now returned to various shops and adaptive chests - **fixed** — Players will no longer be able to escape Shattered Abodes in unintended ways - **fixed** — Restored the full screen damage indicator and low health feedback - **fixed** — An issue that caused some players to get stuck while smelling the flowers on Reformed Altar has been resolved - **fixed** — Longstanding Solitude will no longer sometimes show pinged interactables at 2x cost - **fixed** — The portal will no longer spawn inside geometry in Bulwark's Ambry - **fixed** — Healthbars were updating very slowly - **fixed** — Halcyonite's spawn animation was playing at lower than expected framerates - **fixed** — Resolved a bug with Seeker's Sojourn ability that sometimes blocked non-host players from using it - **changed** — Players are now able to pick up CHEF's food drops from farther away - **fixed** — Resolved an issue where Survivor VFX in the character select screen overlapped with the Ready button - **fixed** — Fixed an issue with Bolstering Lantern where the logbook unlock highlighting no longer was clearing after viewing the unlock - **fixed** — Solved an issue where the item count displayed on the tab menu in multiplayer sessions would show 1 for some players despite not having any items - **fixed** — Sonorous Whispers had an issue where the drop chance of items could become extremely high; elite item drop chance rebalanced from 15% (+5% per stack) to 4% (+1% per stack) ##### Hey Everyone, We want to start off by mentioning how much we appreciate folks jumping in and giving _Seekers of the Storm_ a swing – we’ve never had so many people playing _Risk of Rain 2_. We also hear you loud and clear—this DLC fell short of your expectations. That feedback is fair. We’d like to take a moment and walk everyone through our plan to make it right. First, to be clear, we're committed to making the DLC everything that you expected and deserve. The team already jumped in and knocked out solutions for a BUNCH of the bugs some users are reporting. The full patch notes can be found below. Here are a few highlights: - Resolved a bug with the way builds are compiled that occasionally led to behaviors being erroneously tied to FPS. - Addressed an issue that some users reported with items not being picked up when interacted with. - Mithrix will no longer become (nearly) invincible upon stealing a player’s Warped Echo. This is the first step. These patches will continue to roll out on a regular basis as we work on additional fixes. Beyond bugs, the team is also looking closely at your gameplay feedback. We want _Seekers of the Storm_ to be the best possible version of itself, and that involves listening to the community. While we’re focused on bugs for now, we’ll be looking to implement more of those gameplay updates in future patches. Lastly, we are going to post notes with the release of every patch, starting today. That way, it will be clearer which fixes are arriving. Sometimes, we’ll fix a bug that inadvertently changes something else, and we appreciate you continuing to share feedback when those issues arise. This is a game that countless people love; anything that jeopardizes that experience is something we take very seriously. We hope that in the coming days and weeks, we can earn back your trust, and we know that’s going to take time and action. **Thanks for now, ** _The Risk of Rain Team_ ##### To Report Bugs: (https://discord.com/invite/riskofrain2) [Gearbox Support](https://support.gearboxsoftware.com/hc/en-us/categories/360001615171-Risk-of-Rain-2) ##### Full Patch Notes for V1.3.2: - Resolved a bug with the way builds are compiled that led to many behaviors being erroneously tied to FPS. These elements included physics, attack speed, and movement. This was not the result of any significant architecture changes to the game. The bug that created this issue has been addressed. - Addressed an issue some players reported where Mithrix would become invincible upon stealing your Warped Echo. - The Teleporter will no longer spawn inside geometry on Rallypoint Delta. - Acrid's Utility Skills, both Caustic Leap & Frenzied Leap were not dealing damage or colliding properly. Acrid should now be back in action. - Resolved an issue reported by some users with items not being picked up when interacted with. Despite not being picked up, some players would receive a large number of item stacks anyway. Both parts of this issue are now resolved. - Item highlights have now returned to various shops & adaptive chests. - You’ll now no longer be able to escape Shattered Abodes, at least in the ways we didn't intend. - We've restored the full screen damage indicator and low health feedback. - An issue that caused some players to get stuck while smelling the flowers on Reformed Altar has been resolved. - Longstanding Solitude will no longer sometimes show pinged interactables at 2x cost. - The portal will no longer spawn inside geometry in Bulwark’s Ambry. - Healthbars were updating very slowly. That has now been resolved. - Halcyonite's spawn animation was playing at lower than expected framerates. He won’t be jittery anymore when spawning in. - We’ve resolved a bug with Seeker's Sojourn ability that sometimes blocked non-host players from using it. - Players are now able to pick up CHEF’s food drops from farther away. - We’ve rolled out a change to the Halcyon Beacon’s textur _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/4608959311771420255]_