# Risk of Rain 2 Update Notes V1.3.6 - Product: Risk of Rain 2 (https://whatsnew.fyi/product/risk-of-rain-2) - Vendor: Hopoo Games - Date: 2024-12-10 - Original notes: https://store.steampowered.com/news/app/632360/view/510692079688483818 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/2024-12-10-update-notes-v1.3.6 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Antler Shield renamed to Elusive Antlers with new functionality to increase movement speed and spawn energy orbs - **changed** — Bolstering Lantern changed to increase attack speed for nearby enemies and allies instead of providing damage increase below 50% health - **changed** — Growth Nectar changed to grant stat increases for each buff up to a maximum instead of requiring 5 unique buffs - **changed** — Warped Echo changed to reduce and spread damage across multiple hits instead of delaying half the damage - **changed** — War Bonds changed to bombard boss events with missiles based on gold gained instead of yielding gold at stage start - **changed** — Runic Lens changed to use attack damage scaling for meteor strike activation chance and damage instead of overspill mechanic - **changed** — Knockback Fin renamed to Breaching Fin with new functionality to launch and stun grounded enemies and increase damage taken - **changed** — Knockback Fin rarity increased to Uncommon - **changed** — Noxious Thorn updated to gain bleed chance and transfer debuff stacks on enemy kill instead of inflicting bleed on being hit - **changed** — Unstable Transmitter changed to grant temporary barrier and dimensional aura instead of explosion and teleport effect - **changed** — Luminous Shot changed to store charges and fire lightning strikes instead of charging primary attack for increased damage - **changed** — Chronic Expansion updated to grant stacking damage bonus on kills with duration instead of permanent in-combat counter - **changed** — Chance Doll logbook entry updated to correctly display 40% rarity increase chance and added green text and particles on successful rarity increase - **changed** — Sonorous Whispers reduced elite item drop rate to 4% - **changed** — Prayer Beads added text when removing beads and blacklisted from Item Printers - **changed** — Longstanding Solitude free unlock buff now retained between stages and multiplayer interactable gold cost increased by 50% - **fixed** — Seed of Life now works as expected when given to equipment drone and consumed version can no longer teleport players out of bounds - **fixed** — Electric Boomerang no longer applies bleed when carrying Sawmarang equipment **Hey Everyone! **Today we’re kicking off our SOTS roadmap with our first phase. Our focus for this phase is on Items and Elite Monsters. If you’re looking for the Dev Diary, you can find that over (https://store.steampowered.com/news/app/632360/view/510692079688483816)! ##### Major Changes ##### Antler Shield - Renamed to Elusive Antlers - **Old Functionality** - 55% (+5% per stack) chance on being hit to reflect 10% (+10% per stack) damage back to the attacker. - **New Functionality** - Increases movement speed by 7% (+7% per stack). Spawns orbs of energy nearby every 10 seconds (-10% per stack) giving +12% movement speed up to 3 times (+1 per stack) for 12 seconds. ##### Bolstering Lantern - **Old Functionality** - When below 50% health, receive a damage increase of 20% - **New Functionality** - Increase your attack speed by 10% for up to 4 (+2 per stack) enemies and allies within 20 (+5 per stack meters.) ##### Growth Nectar - **Old Functionality** - While benefiting from 5+ unique buffs gain 20% (+20% per stack) bonus stats for 5 seconds. - **New Functionality** - Grants 7% (+7% per stack) increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack). ##### Warped Echo - **Old Functionality** - On damage taken 50% of the damage is dealt immediately while the other 50% is delayed for 3 seconds. This effect has a cooldown of 10 seconds. - **New Functionality** - The next source of damage is reduced by 30% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s (-3% per stack.) ##### War Bonds - **Old Functionality** - Yields 75 gold (+25 gold per item stack) based on current difficulty level and the survivor's level at the start of every stage. - **New Functionality** - During boss events, 5 missiles bombard the area, dealing 2.5% of the bosses Max Health in damage (+2.5% per stack.) Before the boss event, gain additional missiles, up to a maximum of 20 (+5 per stack) per 25 gold gained. Gold requirement scales over time. ##### Runic Lens - **Old Functionality** - Overspill. 5% chance (+1% per 100% done on initial hit plus 1% per item stack) on hit to summon a meteor on the target, dealing 2000% damage. - **New Functionality** - 3% chance on hit to call a meteor strike, dealing 2000% base damage. Every 100% attack damage dealt increases the activation chance by 3% (+3% per stack) and damage by 150% (+50% per stack.) ##### Knockback Fin - Renamed to Breaching Fin - **Old Functionality** - 7.5% (+7.5% per stack) chance on hit to knock enemies into the air. (height increases per stack). - **New Functionality** - Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack.) Launched enemies take increased damage by 20% from all sources per launch. Recharges after 10s. Increased to Uncommon (green) rarity. ##### Noxious Thorn - **Old Functionality** - 25% chance on being hit to inflict nearby enemies with 2 (+1 per stack) stacks of bleed. If enemies are already inflicted with one or more stackable debuffs, add 1 (+1 per stack) to those debuffs instead. - **Updated Functionality** - Gain 10% chance to bleed an enemy. On killing an enemy, transfer 33% of every debuff stack to 1 enemy (+1 per stack) within 20m (+5m per stack). ##### Unstable Transmitter - **Old Functionality** - When reaching below 25% health the Survivor explodes, dealing 350% (+350% per item stack) damage to nearby enemies and teleporting to a random location. This effect has a cooldown of 2 minutes (-5% per item stack). - **Updated Functionality** - Falling below 25% health gives you 75% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s. Recharges every 45s (-10% per stack.) ##### Luminous Shot - **Old Functionality** - Using the secondary skill char _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/510692079688483818]_