# Risk of Rain 2 Update Notes V1.3.7 - Product: Risk of Rain 2 (https://whatsnew.fyi/product/risk-of-rain-2) - Vendor: Hopoo Games - Date: 2025-03-04 - Original notes: https://store.steampowered.com/news/app/632360/view/524210308312467804 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/2025-03-04-update-notes-v1.3.7 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improved attack, movement and transition animations across all phases of the False Son boss encounter - **changed** — Altered False Son boss health, scaling and damage dealt to make the encounter an appropriate challenge depending on run length, and gave the boss Adaptive Armor similar to other end game bosses - **changed** — Improved telegraphing of all False Son boss attacks to reduce unexpected deaths - **changed** — Improved visual cues to better communicate False Son and encounter abilities and effects - **changed** — Improved False Son pathfinding around the arena - **changed** — Reduced Stone Golem spawns during the False Son boss encounter - **changed** — Adjusted Lunar Pillar cover in the False Son arena - **changed** — Modified Void Fields time-stop mechanic so time resumes when any player is outside taking damage from Void Fog - **changed** — Void Fog damage now slowly ramps up over time to prevent excessive time chillin' in the Void - **changed** — Items are now added to the monster item pool sooner if players are taking excessive time to complete a Void Cell - **changed** — Unstable Transmitter can now only be activated once per stage and barrier gain reduced to 35% of maximum health, with item regenerating at the start of each stage and One Shot Protection removed - **changed** — Rebalanced Gold to XP ratio of Longstanding Solitude - **changed** — Removed base speed benefit of Elusive Antlers and you can now only gain speed by collecting orb drops - **changed** — Growth Nectar now grants 4% increase to all stats for each buff up to a maximum of 4, and no longer increases base stat increase with additional stacks - **changed** — Warped Echo first-hit damage reduction lowered to 20% and delayed damage ticks can now benefit from items such as Planula and Razorwire - **changed** — Warbonds proc chance reduced to 0 and increased base cost of additional missiles from 25 to 50 gold - **changed** — Breaching Fin base damage increase reduced to 10% but each additional juggle increases damage by 10% - **changed** — Attack speed bonus of Bolstering Lantern reduced from 10% to 7.5% per enemy within 20 meters - **changed** — Loot chance from Sonorous Whispers rebalanced to favour white items - **changed** — Reduced audio volume of Chronic Expansion beeps when the effect is due to fall-off - **changed** — Revised Halcyonite Whirlwind attack to address odd pursuit behavior - **changed** — Improved Halcyonite hitbox to better match the visuals - **changed** — All 3 blasts of Halcyonite's tri-laser now track the player - **changed** — Scorch Worm HP has been reduced - **changed** — Running over a buried Scorch Worm is now more consistent in forcing them to come above ground - **added** — Added an alternate way to enter the Path of the Colossus - **changed** — If you choose to continue your run after Prime Meridian the stage count will no longer increment - **fixed** — Holding Sawmarang equipment will no longer apply bleed when using Electric Boomerang - **fixed** — Removed several instances where debug text would appear in place of the intended text - **fixed** — Burn debuff no longer removes other DoT debuffs when it expires - **fixed** — Debuffs now correctly trigger the Death Mark effect when being transferred between enemies via Noxious Thorn - **fixed** — The Bazaar shopkeeper has found their voice once again - **fixed** — Eccentric Vase's Tunnel no longer collides with the visual indicator of Bolstering Lantern - **fixed** — Warbonds is now blacklisted from the Scavenger item pool - **fixed** — Enemies introduced in Seekers of the Storm can now appear on stages when using Artifact of Dissonance - **fixed** — Verdant Falls should now correctly be accessible when looping with Seekers of the Storm disabled - **fixed** — Fixed issue where a client leaving and rejoining a multiplayer run after charging the TP with Artifact of Delusion enabled would cause all reset chests to no longer be functional - **fixed** — Environment Logs are now correctly considered in the Collectables line of the Profile Stats page - **fixed** — Fixed multiple issues during split-screen play on next-gen consoles concerning permissions when the game is paused - **fixed** — Fixed spots where the player could clip through terrain on Commencement and Siren's Call - **fixed** — Engineer will now display their walk animation correctly when using a controller and only very slightly moving the stick Hello! This is the update note page for Phase 2 of the Seekers of the Storm Roadmap (False Son Boss Fight) - for more details about this phase you can check out the [Dev Diary right here!](https://store.steampowered.com/news/app/632360/view/524210308312467800) ##### False Son Boss Fight - Improved attack, movement and transition animations across all phases of the encounter. - Altered health, scaling and damage dealt by False Son Boss to make the encounter an appropriate challenge depending on the length of your run, including giving him Adaptive Armor similar to the other end game bosses. - Improved telegraphing of all attacks during the fight to reduce unexpected deaths. - Improved visual cues to better communicate False Son/Encounter abilities and effects. - Improved False Son pathfinding around the arena. - Reduced Stone Golem spawns during the encounter. - Adjusted Lunar Pillar cover in the arena. ##### Void Fields We have made some changes to the Void Fields, such as increasing the challenge to better balance the massive boost in player-power this hidden realm represents, and also to reduce the viability of tactics that take advantage of infinitely spawning monsters while time is frozen. - While a Void Cell is active, time stops while you are inside the safe zone, however time resumes when any player is outside taking damage from the Void Fog. Time remains paused while you are moving from cell-to-cell between rounds. - Void Fog damage now very slowly ramps-up over time preventing excessive time chillin’ in the Void. It is a much slower increase than other versions of Void Fog (such as Simulacrum) giving you ample time moving from cell-to-cell between rounds. - Items are now added to the monster item pool sooner if players are taking an excessive amount of time to complete a Void Cell. ##### Item Changes Based on community feedback since the previous Seekers of the Storm item update (thank you to everyone who completed the survey and gave us feedback in (https://discord.com/invite/riskofrain2)) we have made some balance changes to the items introduced with the DLC. - Unstable Transmitter can now only be activated once per stage and barrier gain has been reduced to 35% of maximum health (was 75%.) Item regenerates at the start of each stage. One Shot Protection removed. - Rebalanced Gold to XP ratio of Longstanding Solitude. - The base speed benefit of Elusive Antlers has been removed. You can now only gain speed by collecting the orb drops. - Growth Nectar now grants 4% increase to all stats (down from 7%) for each buff, up to a maximum of 4 (+4 per stack.) No longer increases base stat increase with additional stacks. - Warped Echo first-hit damage reduction lowered to 20% (was 30%.) Delayed damage ticks can now benefit from items such as Planula and Razorwire (and others!) - Warbonds proc chance reduced to 0 (was 1) and increased base cost of additional missiles from 25 to 50 gold. - Base damage increase of Breaching Fin reduced to 10% (was 20%) however each additional juggle increases damage by 10% (with a single item the total bonus is 30% with a fully-juggled enemy, gaining further stacks of Breaching Fin gives you an extra juggle and a further +10% damage for each additional juggle.) - Attack speed bonus of Bolstering Lantern has been reduced from 10% to 7.5% per enemy within 20 meters. - Loot chance from Sonorous Whispers has been rebalanced to favour white items. - Reduced the audio volume of the Chronic Expansion beeps when the effect is due to fall-off. ##### Enemy Changes - Revised Halcyonite Whirlwind attack to address odd pursuit behavior. - Improved Halcyonite hitbox to better match the visuals. - All 3 blasts of Halcyonite’s tri-laser now track the player. - Scorch Worm HP has been reduced. - Running over a buried Scorch Worm should now be more consistent in forcing them to come above ground. ##### Other Changes - Added an alternate way to enter the _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/524210308312467804]_