# Risk of Rain 2 Seekers of the Storm - 2.0 Relaunch - Survivor Revamp & Future Plans - Product: Risk of Rain 2 (https://whatsnew.fyi/product/risk-of-rain-2) - Vendor: Hopoo Games - Date: 2025-05-05 - Original notes: https://store.steampowered.com/news/app/632360/view/524216011267768936 - Permalink: https://whatsnew.fyi/product/risk-of-rain-2/releases/2025-05-05-seekers-of-the-storm-2.0-relaunch-survivor-revamp What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Seeker can now self-revive once per stage after reaching maximum Tranquility stacks - **changed** — Seeker's Meditation can now revive teammates once per stage at any Tranquility stack level, not just at the 7th stack - **added** — Seeker has a new alternate Special ability Palm Blast, a chargeable piercing projectile dealing 400%-700% damage that heals allies and grants Tranquility stacks when hitting three enemies or allies - **added** — Seeker has a new alternate utility ability Reprieve that grants flight with barrier duration, creates a vortex on impact that pulls and damages enemies while healing allies - **changed** — Seeker's new alternate abilities scale with Tranquility stacks, increasing damage and healing output - **changed** — False Son can now use Step of the Brothers dash while charging Club Slam or Laser of the Father - **changed** — False Son's Lunar Spikes is now Agile and can be fired while sprinting - **added** — False Son has a new alternate secondary ability Lunar Stakes that shoots a piercing lunar-infused shard dealing 300% damage with lightning strikes dealing 150% AOE damage on impact - **changed** — False Son's Lunar Stakes applies Lunar Ruin stacks on hit and requires twice as many HP increasing items to increase ability stacks - **added** — False Son has a new alternate utility ability Meridian's Will that teleports to target dealing 150% damage, stunning nearby enemies, and granting temporary attack speed and armor boost Hello and welcome to the third and final phase of the Seekers of the Storm Roadmap! In Phase One we overhauled all of the **DLC Items**, in Phase Two we revamped the **False Son Boss Fight** and in this final phase we have updated and improved each of the DLC Survivors: **Seeker, False Son and CHEF**. If you’re looking for the notes for this update, you can find those [here!](https://store.steampowered.com/news/app/632360/view/524216011267768942) Although this is the last phase in the SotS improvement roadmap we have some **big plans** in store for the future of Risk of Rain 2, a sneak peek of which is later in this very Devlog! Before we get ahead of ourselves, let's talk about those big improvements to the Survivors… ##### Survivor Improvements Not only have all three Survivors had their base kits improved and rebalanced, they have all been given TWO more unique alternate skills! These new and improved abilities give you a multitude of skill combinations to choose from to customize your runs. For a full detailed list of the changes please check out the Update Notes [HERE ](https://steamcommunity.com/games/632360/announcements/detail/524216011267768943)- But I wanted to give you a quick tour of the most exciting changes: new unlockable skills for each of the Survivors - First up: Seeker! ##### Seeker The biggest change to Seeker’s kit is that she’ll now have the ability to **Self-Revive**. Previously, this ability only affected your teammates. Now, once you’ve made the significant investment during a stage to max out your stacks of Tranquility you’re given the ability to Self-Revive once per stage. Don’t worry, as long as you have the stacks, it will trigger automatically if you die. Once you’ve reached max Tranquility you can now revive your teammates (once per stage) with any subsequent successful Meditation, it no longer has to be the 7th stack. Speaking of Tranquility - Seeker has a brand new alternate Special ability that will help you stack it up if Meditate isn’t your speed… it’s okay to admit if you have trouble with the button combos, there’s no shame in it. This new ability gives you a more aggressive way to gain stacks of Tranquility…**Introducing: Palm Blast. ** **Palm Blast** is a huge chargeable piercing projectile that deals 400%-700% damage to enemies. In keeping with Seeker’s support function, it also heals allies it impacts. With a well timed **Palm Blast** that hits **three enemies and/or allies in a single hit** you will gain a stack of Tranquility. This is a great option for those who want to keep the flow of combat rolling. Now let’s take a look at Seeker’s new alternate utility **Reprieve**. This one will come in handy when you’re trying to bunch a group of enemies together to make the most of your toolkit both old and new. With **Reprieve**, similar to **Sojourn**, you take flight to take the fight to your enemies. But that's where the similarities between these abilities ends - **Reprieve** grants you a small amount of barrier and your flight duration is limited by the duration of that barrier. You also accelerate rapidly over time which allows you to traverse the stage much faster, but at the trade-off of aerial control. But that isn't always a bad thing. The impact of **Reprieve **where the ability really shines. When you hit an enemy or surface a huge swirling vortex is created which pulls in and damages enemies; while also healing nearby allies. This gives you the perfect setup to dunk on trapped monsters with the rest of Seeker’s kit making her a true force to be reckoned with. Similar to her base abilities, each of the new attacks is greatly enhanced with each stack of Tranquility you gain, increasing in both damage and healing output as your stacks creep higher. ##### False Son While False Son has had several of his abilities tweaked in damage output, we’ve made two significant upgrades to his base kit in direct response to community feedback… Firstly, we’ve made it so that _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/632360/view/524216011267768936]_