# RuneScape Combat Beta Launch & Community Hitlist Strike - This Week In RuneScape - Product: RuneScape (https://whatsnew.fyi/product/runescape) - Vendor: Jagex Ltd - Date: 2023-10-30 - Original notes: https://store.steampowered.com/news/app/1343400/view/3713840347003541232 - Permalink: https://whatsnew.fyi/product/runescape/releases/2023-10-30-combat-beta-launch-community-hitlist-strike-this What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Access new Combat Beta featuring potential changes to Melee, Magic, and Range combat styles - **added** — Enable Damage Potential for all combat styles, removing hit chance in favor of a damage scaler based on percentage chance to hit - **added** — Implement simplified Critical Strike system for all combat styles with 10% base critical strike chance and critical strike damage scaling with level - **changed** — Increase damage cap for all combat styles from 10,000/12,000 to 30,000 - **changed** — Enable combining Brawling Gloves of the same type - **changed** — Increase power of the Feeling Pumped Mutator - **changed** — Rebalance cost of Slayer masks in Shattered Worlds - **fixed** — Restore Golden Bamboo resource flow after backend Woodcutting system changes from Grove update caused discrepancies - **changed** — Improve Clue-solving flows Try out the new combat beta, feel the benefits of updates from the community hitlist and check out the upcoming cookbook! Once again we’re returning to the Community hitlist and checking off some of your most requested changes! This time around, we’ve enabled combining Brawling Gloves of the same type, pumped up the power of the 'Feeling Pumped’ Mutator and rebalanced the cost of Slayer masks in Shattered Worlds. We've also had the[ team sleuthing](https://www.reddit.com/r/runescape/comments/173o1i4/comment/k459d4l/?utm_source=reddit&utm_medium=web2x&context=3) out the mechanics of Golden Bamboo: the introduction of the Grove updated the backend systems of Woodcutting, which meant players might encounter discrepancies, depending on the boosts and setup used. We’re pleased to say we’ve now been able to restore the flow of bamboo, so grab your axes! We've also made improvements to Clue-solving flows, among other changes - check out the Patch Notes below for a full list. This is the first strike of the month, but hopefully not the last. We’re aiming to bring you another strike later in November, so stay tuned! Whether we’re battling cows in Lumbridge, the undead hordes outside Fort Forinthry, or the next big boss on the scene, combat is a core pillar of RuneScape for many of us. But with the launch of Necromancy, older combat styles like Melee, Magic and Range have started to show their age. So, we've been considering new ways to enhance the old combat styles you know and love. From today’s update you’ll be able to access our new Combat Beta! For the next several weeks you'll have the chance to get hands-on with some potential changes to various combat styles - and let us know what you think. We outlined the core changes in a[ recent blog](https://secure.runescape.com/m=news/necromancy-combat-changes--beta-update): Check out some of the proposed changes: - Enable 'Damage Potential' for all combat styles for the player: - This is the removal of hit chance and instead, a damage scaler based on % chance to hit (e.g. 50% = do 50% of your damage instead of having a 50% chance to miss). - Increase the 'Damage cap' for all combat styles (from 10,000/12,000 to 30,000). - Implement a simplified Critical Strike system for all combat styles: - Each style will have a % chance to critically strike. When you do land a critical strike, your damage is increased by your critical strike damage % - which increases with your level. - Critical Strike chance: 10% by default for all styles, although this could change based on Beta feedback. - Critical Strike damage: Same formula as Necromancy for all styles, but again, this could change based on Beta feedback (e.g. Melee could have 100% Critical Strike damage). - Note: Melee uses the 'Strength' stat for this. As the Beta proceeds, we’ll look to include other changes to combat styles, and refine the identity of each style. Together we can work towards modernizing the feel and flow of combat! Ready to give the Beta a try? Check out the main site for further instructions Once you’ve given the changes a try, share your feedback with our team through the following channels: - The [#Combat-Beta channel](https://discord.com/channels/303835144073248770/1168335952876425276) in the [Official Discord.](https://discord.gg/rs) - **(https://www.reddit.com/r/runescape/comments/17jqrmi/combat_beta_discussion_and_feedback/)** initial Beta Thread (more subsequent threads may be created as the Beta progresses). - Plus: as the Beta progresses we will look to include in-game polls on Beta worlds. Please note that not everything that is showcased in the Beta will automatically make its way into the live game. We will endeavour to work with players to refine the changes shown and bring them into the live game when they’re ready! Grab your ingredients and put on your cooking cape—it’s time to make the most mouthwatering recipes in Gielinor! Insight Editions have just announced an official RuneScape cookb _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1343400/view/3713840347003541232]_