COMMON GROUND
- Add apartment complex monument with rentable rooms at various price points, each offering different perks like storage and furnaces
- Add master key item on the island that unlocks any occupied apartment room for 5 minutes
- Add rentable shops in the apartment complex marketplace where players can purchase and operate storefronts
- Add 2x resource gather multiplier in Softcore game mode for ore, wood, food, and animal loot
- Add raid windows system in Softcore mode restricting raids to 6 PM - 9 PM server local time by default
- Add Tool Cupboard raid blocking system outside raid windows that protects building blocks and doors
- Add clan system with separate chat channel, clan nameplates on players, and clan member locations on map
- Add Clan Tables for creating and managing clans
- Add new sprinting animation for two-handed projectile weapons and rifles
- Add dynamic animation system for one-handed melee weapons starting with the Hatchet
- Add Glowing Wallpaper Pack with 27 luminous wallpapers for walls, floors, and ceilings
- Change apartment room rental to require regular scrap payments in slot next to door or face eviction
- Change shop ownership system to allow takeover after 6 hours with escalating cost multipliers
- Change Jobs system to Jobs 3 as default with Jobs 2 to be removed
- Fix Tool Cupboard requiring 1 hour age before it can block raids to prevent system abuse
- Remove clan system from hardcore mode
APARTMENT COMPLEX
The apartment complex is a new monument that allows players getting started with a wipe to find a place to call home. Simply talk to the receptionist in the lobby to get started and rent a room.
There are options for every budget, from the basement to the penthouse. Different room types come with different perks, like more storage, furnaces and more.
Once you've rented a room you'll need to insert scrap into the slot next to your door, otherwise you'll be evicted and all of your possessions will be seized.
There is a master key available somewhere on the island - find it and you can unlock access to any occupied room in the apartments for 5 minutes.
Need a hint as to what room to burgle? There might be a guard in the basement who has more information.
RENTABLE SHOPS
The new apartment complex monument features a small marketplace of shops. Each shop can be purchased and run by players, allowing you to sell your wares to the residents of the apartment building.
To get started, simply approach the shop and interact with the contract hanging out front, and you'll get a breakdown of how much it costs. This includes a non-refundable upfront scrap fee as well as a per-hour (real-time) scrap cost. You will need at least 12 hours of rent available to open the store.
Once open, you can modify the sale listings and adjust stock levels like any other Vending Machine. These shops cannot be accessed by drone, but you can modify the sign above the shop to add some personal flair.
All of the shops already taken? After a shop has been open for 6 hours, you may take it over, but you will pay x2 on both the upfront scrap cost and per-hour rent. This will continue to escalate (3x, 4x, etc) if someone else takes over the shop after 6 hours until eventually someone runs out of rent and the shop (and cost multiplier) resets.
If a shop is taken over or closes and it has your belongings in its inventory, you may return to the shop to retrieve them. Just interact with the shop to pick up your items. These items will only last 24 hours though, so be quick!
Be warned, the master key can also be used on these stores so your items could be stolen if you try and store valuable goods.
SOFTCORE UPDATES
We've made some new changes to the Softcore game mode.
Accelerated Progression
There's now a 2x multiplier on resource gather amounts. This works pretty much as you'd be used to on modded servers, giving you extra ore, wood, food and animal loot.
Raid Windows
It's hard to handle raids for more casual players. To combat this, we've created pre-defined time windows where you are allowed to raid each other. By default, raids can only happen between the hours of 6 PM - 9 PM. This is set via your server's local time, so it's the same time zone for everyone. E.g. 6 PM local time no matter where you are. During a Raid Window, everything is fair game, it's regular rust.
Outside of those times, Tool Cupboards 'project' the raid blocking system, so you need to be inside a TC radius to be protected outside of the window. During this time, building blocks and doors cannot be raided: walls, floors, roofs, doors, ladder hatches, etc. Deployables can still be attacked, as can a Tool Cupboard (if it's lying unprotected).
A Tool Cupboard must be at least 1 hour old to be able to block raids. This means a young TC can be raided regardless of whether the raid window is on or not. Helping prevent misuse of the system.
Server Owners have been given a bunch of ConVars to tweak this.
CLAN TABLE
Clans are a more advanced version of teams where you can have more members with different roles/permissions. There is a separate clan chat channel and announcement/MoTD text for communicating with clan members.
Clans can be created and managed at Clan Tables.
You can now see clan names on player nameplates. You'll also see your clan members' locations on the map if they're nearby.
The clan system is disabled in hardcore mode.
PLAYER ANIMATION - SPRINTING WITH RIFLES
As mentioned last month, we're starting to use a new set of animation tools to improve the player animator. This month we're rolling out new sprinting animations while holding most two handed projectile weapons/rifles.
The player now pops their right arm up and lets the sprinting animation take over the rest of the body, looking much more responsive and less robotic.
PLAYER ANIMATION -ONE HANDED MELEE WEAPONS
We've extended last month's Torch animation system to support one handed melee weapons. We're just testing this out on the vanilla Hatchet for now, but once we're happy with the results we'll roll this out to other melee weapons. This allows for nicer movement while holding a weapon while still allowing two handed animations like throwing to play as expected.
GLOWING WALLPAPER PACK
This month, we’re introducing the Glowing Wallpaper Pack.
Brighten up your base with this collection of 27 wall, floor, and ceiling wallpapers. Featuring luminous neon, glowing graffiti, foxfire fungi, and more. Whether you’re building the coziest crib or an industrial powerhouse, this pack has something for everyone.
These wallpapers look great in the day, but are even more special when the lights go out.
Included in the Glowing Wallpaper Pack:
Walls
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Stars And Planets
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Mushrooms
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Firearms
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Explosions
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Graffiti Murals (3 variants)
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Neon Shapes (3 variants)
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Foxfire Fungi
Ceilings
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Glow In The Dark Stars
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Fireflies
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Graffiti Murals (4 variants)
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Foxfire Fungi
Floors
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Directional Graffiti (6 variants)
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Glow In The Dark Carpet (3 variants)
The Glowing Wallpaper Pack can be purchased in-game or from the Rust Steam item store
USEPLAYERJOBS CHANGES
Jobs 3 is now default, Jobs 2 to be removed
This month we've added a couple more changes/improvements to Jobs 3 code and we've had the it active on our servers for half of the month and things looked stable. We've also done a bit of a rewrite how we pass around server player state, which will force server mods to update their code as well. This makes it the perfect time for us to promote it to default, as it would enable us to clean up a bit more code and simplify things.
This means **Jobs 2 **mode will become deprecated and will be removed in August - one will still be able to set it to 2, but it will run mode 3 underneath.
As Jobs 3 has been modified over multiple months, here's the full list of improvements that comes with it:
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Use of UniTask library to avoid allocations from multithreading code
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Speeds up per frame player snapshot sending by using new fuzzy pool and removing buffer preallocation
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Runs portions of player network subscription updates in parallel
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Schedules EAC and Analytics tasks earlier to avoid main thread waiting on them
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Parallelized remaining server Anti Hack logic
New Jobs 4 level
We've also started to explore Jobs 4 optimizations - our first contribution to it is parallelization of server occlusion pair gathering. We're also going to be looking what kind of more risky or breaking changes to make, so it'll likely be a couple months before Jobs 4 will have enough substance to ship it.
NOTABLE CHANGES
Picked Skin Grey Out
Picked Skin is now Greyed Out
Auto Sorted
Vending machines and fridges now support storage adaptor auto-sorting
Inventory Player Model
Player model quality now changes within the inventory to yield better performance
Footstep Frequency
Adjusted the footstep frequency to be closer to the old player rig
BEARS FOR A BETTER WORLD - CHARITY 2026
Get ready to cuddle up with a bear that’s not only adorable but also changing lives! Starting July 2nd, Rust will host a massive charity drive to raise money for two incredible causes: Cancer Research UK and Ronald McDonald House UK.
Rust is also partnering with some of the biggest names in the Rust community! Throughout the drive, partnered creators will be hosting their own fundraising streams, with free Twitch Drops to also help raise awareness of the charities and allow players to show even more support.
We even have a Charity Auction! Want a signed Displate poster? Or to design your own Rust Skin? Go check it out!
100% of sale proceeds after Steam fees and tax from the sale of these charity bears will be donated, helping support Cancer Research UK's critical work in funding cancer research and saving lives, and also supporting Ronald McDonald House UK to provide free accommodation and support to families with children in hospital. Every purchase will make a difference.
These one-of-a-kind charity bears are available through Rust’s in-game item store, and players can choose from two cute, quirky, and (actually) glow