# Rust LIGHTING THE WAY - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2024-03-07 - Original notes: https://store.steampowered.com/news/app/252490/view/4107917367714616175 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2024-03-07-lighting-the-way What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add Tutorial Island, a dedicated safe environment where new players learn basic controls and mechanics including movement, crafting, building, combat, resources, cooking, furnaces, workbenches, and vehicles before entering the main game - **added** — Add server convar server.tutorialEnabled to control whether the tutorial is active on modded servers - **added** — Add server tag filter 'tut' to advertise tutorial compatibility in the server browser - **changed** — Replace vendor stock tooltip popup with a new unified vendor UI that displays items clearly with cost and stock counts easily visible - **changed** — Implement accordion interface for vendors with large amounts of listings in the new vendor UI - **added** — Add Nightlight feature, a shader that subtly illuminates a small radius around the player during nighttime to improve navigation while preventing gamma hacking exploits - **added** — Add rangefinder to binoculars - **changed** — Increase attack helicopter flare reload time to 30 seconds - **fixed** — Prevent metal detectors from finding loot in safezones - **added** — Add visual feedback when switching attire conflict ##### TUTORIAL ISLAND A common story we hear from new players is that they have seen their friends/Twitch Streamer/YouTuber playing Rust, so they pick up the game and then bounce off it due to how harsh and unforgiving the new player experience can be. This month’s Tutorial Island is our attempt to provide new players with a safe environment to learn the basic controls and mechanics of Rust before being set loose in the main game with other players. Everyone will be prompted to start the tutorial when they first spawn this month, if you’re a long term player feel free to decline the tutorial and we won’t ask you about it again. Once the player starts the Tutorial, they will be respawned on a dedicated island where an NPC will guide them through the first half hour of gameplay. This island is tightly controlled and cannot be reached by other players. Throughout this process players will learn some key concepts: - Basic movement - Crafting - Building bases - Upgrading bases - Respawning - Basic combat - Resources - Looting containers - Cooking - Using Furnaces - Workbenches - Using a vehicle This obviously isn’t an exhaustive list of everything there is to learn in Rust, but we feel like this is a good starting point for a new player. Our guiding principle when designing this sequence has been - if a player emulates exactly what they did on the Tutorial Island once they get into the main game, will they have a fighting chance? The tutorial itself should take less than 30 minutes if you’re familiar with general FPS controls and concepts, likely around an hour if you are not a regular FPS player. Once complete you will be dropped off into the main game with the same resources as any other player - completing the Tutorial Island does not give you any advantages in regular gameplay. For server owners running mods that change core gameplay features, you may find that parts of the tutorial don’t work or maybe showing the tutorial isn’t appropriate for your server (minigame servers for instance). You can control whether the tutorial is active via the “_**server.tutorialEnabled**_” convar - it's false by default. While false players won't be prompted to start the tutorial on your server and they will not be able to manually start the tutorial. We’ve added a server tag to help players find and filter servers by their tutorial compatibility, add “tut” to your server tags to advertise your tutorial compatibility. Brand new players will have this filter on when they first use the server browser. ##### VENDOR UI REFRESH Our outdated tooltip popup for checking vendor stock urgently needed an upgrade. It felt out of place when compared with the marketplace UI. Thus, a plan was devised to merge both into a single unified system. This update will be rolled out in two parts, with this being part one. This first part fully replaces the old blue tooltip popup with an interface that's clearer, more user-friendly, and scalable. Now, it's easy to understand what you're purchasing and how much is costs. Overall, this first pass on the vendor UI provides a great foundation to expand on. ##### New Single Vendor Interface Items are now displayed clearly with the cost and stock counts easily visible. ##### New Multi Vendor Interface Accordions are used to hold vendors with large amounts of listings. This keeps everything easy to read, whilst still giving users flexibility to add a bunch of listings. While working on this, we noticed some QOL issues with finding items before purchasing. The marketplace offers useful features like search and filtering that the standard map doesn't have. It would be great to have these abilities everywhere. Part two will unify the marketplace UI with the new vendor UI. You will still have to travel to the marketplace to buy things via drone, but the actual underlying UI will be merged together. This will provide the same search/filtering functionalities as enjoyed at the marketplace to th _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/4107917367714616175]_