# Rust SEISMIC SHIFT - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2024-06-06 - Original notes: https://store.steampowered.com/news/app/252490/view/4188990401385935115 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2024-06-06-seismic-shift What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add Seismic Sensor, a new electricity-powered deployable that listens for nearby explosions and sends a power signal when detecting them - **added** — Seismic Sensor range is configurable from 1 to 30 meters and outputs different power values depending on the type of explosion detected - **added** — Allow barricades to be placed on terrain around Monuments, including Wood barricade, Stone barricade, Concrete barricade, and Sandbags - **added** — Add ability to see teammate's deploy guides showing what they are placing and where it will be placed - **added** — Show red outline around the edge of monuments to indicate where building is blocked - **added** — Add convar to allow server owners to disable monument building radius outline - **added** — Add Instant Rejoin feature allowing players recently kicked from any server to skip the queue and hold their spot for up to 5 minutes - **added** — Allow adjusting wire slack using mouse wheel while holding LEFT SHIFT in the wire tool, also works with hoses and Christmas lights - **added** — Add SAM Site input to switch targeting mode using electricity - **changed** — Adjust barricade decay to 15 minutes and melee protection to 8-10 hits - **changed** — Increase monument building blocked size for Gas Station, Lighthouse, Mining Outpost, and Super Market - **changed** — Slightly increase monument building blocked size for Dome and Launch Site - **changed** — Decrease monument building blocked size for Arctic Research Base - **changed** — Increase Code Lock speed when using 'last used' button - **changed** — Reduce window glass, shutters and bars crafting time from 30s to 15s - **changed** — Add Bone fragments as compostable item to create fertiliser - **changed** — Add HV Ammo and Incendiary Ammo recipes to mixing table - **changed** — Reduce F15 volume by 50% - **changed** — Improve chainsaw hit radius to make it easier to hit the trees' X mark - **changed** — Increase maximum brush size for sign painting from 32 to 100 ##### SEISMIC SENSOR This month we're adding the Seismic Sensor, a new electricity-powered deployable. When powered, it will listen for nearby explosions and send a power signal when detecting any. - You can configure its range from 1 to 30 meters (one foundation = 3 meters) - It will output a different power value depending on the type of explosion detected A non-exhaustive list of power values from explosives: - 1 power = F1 Grenade, Beancan - 2 power = Explosive ammo, Satchel - 3 power = C4, Rocket The idea is to let you detect and trigger circuits when you're being raided. Alarms, traps... the possibilities are infinite, we're excited to see what you will come up with! ##### BARRICADE PLACEMENT Traditionally, we blocked all forms of building inside Monuments. This made sense back in the day when Monuments were small in size and number, but over the years, the amount of land they take up has increased significantly. We want to reward players who pick a strategic location during a fight, but it's hard to pick a good location when you're in an empty field! This is why barricades can now be placed on the terrain around Monuments. This allows you to take cover as you enter and exit monuments, as well as take cover inside the open fields inside Monuments. Applies to: - Wood barricade - Stone barricade - Concrete barricade - Sandbags Remember: Monument Structures, Concrete, and Roads still block barricades at this time. Decay and melee protection has been adjusted to account for more relaxed placement - 15 minute decay - 8-10 hits with melee ##### SEE DEPLOY GUIDE OF TEAMMATES Behold the ability to see **what** your teammate is placing and **where** it will be placed! This should clear up the exact location your teammate(s) are shouting while trying to build. By default, it only will show your teammate's deploy guides when you are building. This can be changed via the options menu to 'Always Show' or to be disabled. ##### VISUAL FEEDBACK FOR BUILDING BLOCKED When allowing barricades to be placed into Monuments we realized... it's not that clear where the building blocked of Monuments actually starts! You will now see a red outline around the edge of monuments. This can be toggled in the options menu. Server owners can disable it via a convar if conflicts with custom Monuments. Monument building radius We also took the opportunity to adjust the building blocked size of some Monuments. ##### Larger - Gas Station - Lighthouse - Mining Outpost - Super Market ##### Slightly Larger - Dome - Launch Site ##### Smaller - Arctic Research Base ##### QUALITY OF LIFE CHANGES ##### Faster Code Locks Once a code is set, the "last used" button is much faster at entering the code ##### Bone Fertiliser Bone fragments can now be used in a composter to create fertiliser ##### Faster Window Crafting Window glass, shutters and bars now craft in 15s instead of 30s ##### Skin Names See the name of skins at the Repair Bench, and a link to get them ##### Helicopter Handbrake Idle helicopters no longer drift down slopes ##### Reduced Speed Penalty Horse armour doesn't slow your horse as much ##### Salvaged Hammer Buff +100% damage against deployables ##### Mixing Table Ammo Recipes Added HV Ammo & Incendiary Ammo to mixing table ##### Industrial Conveyor UI Easier to search and setup industrial conveyors ##### Block Explosives In TCs Prevent players from stashing their explosives in TCs ##### Hammer UI Consistency Hammer always shows all options to reduce misclicks ##### Reduce F15 Volume Reduce volume of F15 by 50% to reduce strain on ears ##### LOD Improvements Fixed monument prefabs appearing invisible from far ##### Planter Autofill Hold Sprint to auto plant all held seeds in a single planter ##### Vendor Attachments Able to see the attachments on weapons for sale in vending machines ##### Chainsaw hit radius Adjusted the chainsaw hit radius to make it easier to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/4188990401385935115]_