# Rust POLISH AND PROGRESS - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2024-12-05 - Original notes: https://store.steampowered.com/news/app/252490/view/4459222237553100044 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2024-12-05-polish-and-progress What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — World Update added to the game - **added** — Backpacks added as a new item type - **added** — Tutorial Island added - **added** — Digital Clock added - **added** — Night Light added - **added** — Harbour Monument Rework - **added** — Cargo Ship Docking feature added - **added** — Minigun and Flamethrower weapons added - **added** — Seismic Sensor added - **added** — Handcuffs and Prisoner Hood added - **added** — Motorbikes and Pedal Bikes added - **added** — Travelling Vendor added - **added** — Tin Can Alarm added - **added** — Metal Detector added - **added** — Wallpaper added - **added** — GCO Attachment added - **added** — Hand-held Diver Propulsion Vehicle added - **added** — Radtown monument added - **added** — Radioactive Water added - **added** — T1 SMG and T3 SKS weapons added ##### RUST'S 11TH BIRTHDAY CELEBRATIONS We can't believe it either. It feels like just yesterday that we were celebrating 10 years of Rust, getting emotional over our [recap video](https://youtu.be/y95DhDZgjhs), but it is true - Rust turns 11 years old on Wednesday the 11th of December! It's been another incredible year for Rust, with record player numbers, Twitch events, and monthly content updates bringing some of the most significant changes to the world of Rust in the past 11 years. Here are just some of the key gameplay additions we've delivered as we look back on 2024: - World Update - Backpacks - Tutorial Island - Digital Clock - Night Light - Harbour Monument Rework - Cargo Ship Docking - Minigun + Flamethrower - Seismic Sensor - Handcuffs + Prisoner Hood - Motorbikes + Pedal Bikes - Travelling Vendor - Tin Can Alarm - Metal Detector - Wallpaper - GCO Attachement - Hand-held Diver Propulsion Vehicle - Refreshed Divesites - Radtown - Radioactive Water - T1 SMG + T3 SKS - ...and much more! To celebrate Rust turning 11, next week, you'll find a cake and balloons in-game. And your friends can enjoy [**40% off Rust**](https://store.steampowered.com/app/252490?utm_source=blog_campaign=r11_medium=blog) for 10 days, starting on Monday! On behalf of everyone at Facepunch, we'd like to thank you for a great 2024. In January, we'll release a full end-of-year blog in which we'll discuss how 2024 has gone, with highlights, learnings, and our plans for 2025. ##### QUALITY OF LIFE CHANGES ##### Peacekeeper Turret Hostile Indicator A turret icon now appears next to the usual hostile indicator when you are hostile and near a peace keeper auto turret. ##### Workcart Storage A small box has been added to all Workcarts so you can store that extra loot. ##### Waterpump Depth Change Waterpumps now work with a smaller depth of water, perfect for the new rivers. ##### Propane Tank Stack Size Propane tanks can now stack up to 20. ##### Dropbox Input Increase Increased to 4 input slots. ##### Junkpile Despawn Junkpiles will now be eligible to despawn after they are partially looted. ##### Fridge Storage Fridge storage increased to 48 slots ##### Homing Missiles Homing missiles have been added to Bradley and attack helicopter loot crates ##### WOLF PACKS BALANCING We spent this month bug fixing and improving the counter-plays to the wolves, as we want them to feel challenging but not unfair. ##### The problems Using fire against wolf sometimes felt less impactful than expected, especially when wanting to avoid the fight. Even though wolves wouldn't attack as long as you kept distance and a lit torch, they would **follow for a very long time**. This was especially aggravating when driving wolves away from your corpse to get back your loot, but then having them still follow you and potentially cause a death spiral. Furthermore, when jumping on an elevated position to escape the wolf, it would ignore the lit torch and rush to jump up. The wolf could do very fast **huge jumps** sometimes up to your base's roof. The jump motion also looked weightless and not really believable. Another problem was **packs of 4+ wolves**. They didn't appear all the time, but players that had to face them had a really hard time. Even though packs never spawn with more than 4 wolves, they could sometimes merge. That's because wolves always come to investigate when their hear a howl, even if it comes from a wolf that does not belong to their pack. Once the player shot a wolf or they got close enough, wolves would give up stalking and **weave at high speed** towards their prey. For players that only had a bow, this made it hard to land more than one or two shot as the pack of wolves closed the gap. And once enough wolves were in melee range, while it was possible to prevent a single one of them from attacking thanks to hit stun, you easily got overwhelmed. Lastly it felt harder than it should have _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/4459222237553100044]_