# Rust SOFT REFRESH - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2025-04-03 - Original notes: https://store.steampowered.com/news/app/252490/view/498317776823255343 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2025-04-03-soft-refresh What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Deployable objects in softcore mode now leave behind a destroyed version when killed, allowing players to repair them after raids - **added** — Destroyed deployables drop 50% of contents with the other 50% stored inside and accessible only to player owners - **added** — Tool Cupboards in destroyed state still provide building authorization for 48 hours and can only be repaired by previously authorized players - **added** — In softcore, players who die outside building privilege radius respawn with 50% of their inventory automatically - **added** — Sleeping bags in softcore mode spawn a destroyed version after respawn that allows one final respawn before being fully destroyed - **added** — Adobe external wall and gate skin pack is now available for purchase - **added** — Bota Bags and Honeycomb can now be placed in Fridges - **added** — Rugs can now be placed under already placed deployables - **added** — Crossbows and Bow Turrets now display to other players whether they are loaded and what type of arrow they contain - **added** — Hanging banners can now be placed at greater distance for easier placement - **added** — Pole banners can now be placed on construction - **changed** — Reclaim Terminal at Outpost has been removed - **changed** — Softcore respawn inventory calculation now keeps 50% of total count for stackable items instead of grabbing half of item stacks - **changed** — Softcore mode door upkeep rates increased significantly to average around 90% for large bases compared to 30% in vanilla - **changed** — Bullet damage from one player to another reduced by 25% in softcore mode - **changed** — Bee Swarms now take all clothing protection into consideration when calculating damage - **changed** — Bee Swarms no longer directly stack with full damage, now dealing less damage with each additional swarm piled on top - **changed** — Beehive honeycomb production in Temperate Biome has been rebalanced to produce less - **fixed** — Beehives now work properly in hostile environments - **changed** — Impact details are now rotated and scaled randomly to increase uniqueness ##### DEPLOYABLE DEBRIS A selection of deployable objects in your base will now leave behind a destroyed version when killed in the softcore game mode, allowing you to repair them to quickly get your base back up and running after a raid. When destroyed, these objects will drop 50% of their contents, the other 50% will be stored inside and accessible only by the player owners. If the deployable is destroyed due to losing its ground, it will fall to the nearest position and won't be repairable on the spot. You can still pick it up with a hammer and repair it later at a repair bench. This new behaviour is enabled on: - Large Wooden Box - Storage Barrels - Small Wooden Box - Coffin - Small Furnace - Electric Furnace - Locker - Tool Cupboard - Fridge - Vending Machine - All Workbenches In the case of Tool Cupboards, the destroyed version will still provide building authorization in it's normal radius for 48 hours and can only be repaired by players that were authorized on it. Whilst this feature is only applied to the softcore game mode, it's a bit of an experiment, and we may bring it over to the vanilla game in future. ##### RESPAWN CHANGES The Reclaim Terminal at Outpost has been removed, and we don’t think you’ll miss it. In Softcore, if you die outside of a building privilege radius, you’ll now respawn with 50% of your inventory automatically. No more sprinting to Outpost, hoping your stuff didn’t get looted, and waiting around to reclaim your bits and pieces. The system is now faster, cleaner, and more forgiving. We’ve also improved how that 50% is calculated. Previously, it would just grab half of your item stacks, meaning you could end up keeping full stacks of low-value junk while losing all your meds or ammo. Now, it does what you'd expect: you keep 50% of your total count for stackables, which makes the whole thing a lot fairer and more predictable. This change should help reduce the friction after dying in the field while keeping the Softcore experience accessible for players who are still learning the ropes—or just trying to get back on their feet. ##### UPKEEP TAX CHANGES Softcore mode has higher upkeep rates for doors to discourage massive sprawling bases and encourage more raiding. Building blocks are unchanged. The difference is pretty significant: the average large base will now see door upkeep around 90%, compared to 30% in vanilla. Smaller, tighter bases won’t feel this as much, but sprawling honeycomb bunkers stuffed with doors will now come with a proper maintenance bill. The aim here is to discourage door mazes that sit untouched for weeks and make raiding more viable, even if you’re not rolling with a full zerg. You’ll still need to defend your loot, but you might have to think twice before slapping down that 38th garage door “just in case.” ##### PVP DAMAGE Softcore mode has always been about giving newer or more casual players a gentler way to ease into the brutality of Rust. With that in mind, we’ve made a change that should make early PvP feel a little less punishing: bullet damage from one player to another has been reduced by 25% in Softcore. The goal here is simple - give fights more breathing room. Instead of being instantly downed the moment someone spots you with a semi, you’ll have a bit more time to react, reposition, or even fight back. We want to encourage longer, scrappier engagements where you actually get to play the fight, not just die in it. ##### SLEEPING BAG CHANGES Sleeping Bags/Towels/Beds will now function slightly differently in softcore mode. When destroyed, they will be replaced with a new destroyed version that will still allow the player to respawn at that point one last time. Once you respawn the bag will be destroyed. Bags in this state have a little skull icon next to them on the map/respawn screen. ##### ADOBE WALL AND GATE This month, we’re introducing the Adobe external wall and gate skin pack, now available from the [Rust store _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/498317776823255343]_