# Rust NERFED, BUFFED, BALANCED? - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2025-06-05 - Original notes: https://store.steampowered.com/news/app/252490/view/498322850680146981 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2025-06-05-nerfed-buffed-balanced What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Wild hemp redesigned with taller stalks and purple flowers for better visibility against jungle overgrowth - **changed** — Increased rock formation density and ore availability throughout the jungle - **added** — Berry bushes now have dedicated jungle population to improve food distribution across the map - **added** — Cars and bikes now spawn along jungle roadsides - **changed** — Players no longer spawn directly in the jungle biome - **added** — Several new trees added to jungle biome - **fixed** — Monument distribution across maps significantly improved with increases to airfield (+37%), trainyard (+34%), excavator (+45%), military tunnels (+28%), powerplant (+17%), water treatment (+16%), and sewer branch (+14%) - **changed** — Incapacitate dart now applies blur and dim effect instead of full screen blackout with decreased fade speed - **changed** — Incapacitate dart movement speed reduction duration decreased from 6 to 4 seconds - **fixed** — Improved indoor lighting to use spatially aware solution preventing world darkening when indoors and providing soft transitions in and out of interiors - **added** — Soda Can Silencer craftable for 40 metal fragments at Workbench 1 lasting approximately 12 shots with reduced damage and velocity - **added** — Oil Filter Silencer craftable for 10 HQM at Workbench 2 lasting approximately 48 shots with reduced damage and velocity - **changed** — Military Silencer made non-craftable and now a rare find at high-end monuments - **added** — New keybinds to switch directly to specific seats in vehicles - **changed** — Interaction crosshair can now be customized to display varying levels of information - **changed** — HBHF sensor range is now adjustable - **added** — Neon signs now have new inputs to control which frame is displayed - **changed** — Propane explosive bomb crafting recipe no longer requires explosives - **added** — Monument heaters at small and large oilrig now provide heat and comfort - **changed** — Pump health doubled - **changed** — LR300 rifle deploy speed increased with improved animation - **changed** — MP5 durability increased allowing for approximately 300 additional rounds before repair - **added** — Vending machine orders can now be edited without recreating them - **added** — Empty shelves can now be picked up - **added** — Hold Shift to snap IO wires in 90 degree increments - **changed** — Wires, most electronics, and light fixtures received visual updates - **fixed** — Building line of sight checks improved to be more forgiving and consistent - **added** — Wallpapers can now be applied to foundations, floors and roof building blocks - **changed** — Wallpaper tool redesigned to work like a building plan and consume cloth when placing wallpaper with ability to select skins using right click - **added** — 8 new default wallpaper skins including 4 for floors and 4 for ceilings ##### JUNGLE POLISH One of the loudest bits of feedback we heard after [last month's Jungle update](https://rust.facepunch.com/news/jungle-update): “I can’t find anything!” Fair. The jungle was a bit too good at being a jungle. Wild hemp has been reworked with taller stalks and purple flowers, so you can actually see it against the overgrowth. (Player-grown hemp remains unchanged.) More ore nodes now spawn throughout the jungle thanks to increased rock formation density and a general boost to ore availability. **Berry** bushes have their own dedicated Jungle population to help keep food distribution more even across the map. Cars and bikes now spawn along jungle road sides, you’ll no longer feel stranded in the canopy. Players no longer spawn directly in the jungle biome. It’ll still generate near spawn areas, but you won’t be dropped in the middle of the Jungle unless you choose to live there. Additionally, we've added several new trees that did not quite make it into the initial release. We’ve also made a pass on monument distribution. This has been a long-standing issue, and it worsened with last month's Jungle update. Good news, it's fixed! overall, you can now expect a healthy increase in the number of monuments per map. Some key highlights in testing a world side of 4500: - Airfield +37% - Trainyard +34% - Excavator +45% - Military Tunnels +28% - Powerplant +17% - Water Treatment +16% - Sewer Branch +14% Overall, we hope all these changes bring Jungle into a balanced position. ##### INCAPACITATE DART I've made some changes to make this dart less OP, but still useful. There's now a blur and dim effect instead of the full screen blackout, and the fade speed has been decreased. The movement speed reduction duration has also been decreased from 6 to 4 seconds, to match the blur duration. ##### IMPROVED INDOOR LIGHTING We have worked for the past couple of months on lighting improvements for the game interiors. Simply put, in the past our lighting model would darken the entire world if you were located indoors. This caused disadvantage for players looking out and advantage for players looking in as the interiors were fully lit from outside. Thanks to the efforts of the team we now have a spatially aware solution to this problem that also brings some benefits such as soft physical transitions in and out of interiors. We are still improving this new system and while this goes on, some trickier interior spaces such as large pipes and complex cylindrical buildings remain on the old system temporarily. ##### SILENCER CHANGES We’re making several changes to the silencer system this month, introducing two new silencer types and making the existing silencer non-craftable (now renamed to Military Silencer). The Soda Can Silencer is the cheapest to make (40 metal fragments, Workbench 1) and will last around 12 shots on an Assault Rifle firing standard rounds. It also mildly decreases shot damage and velocity. The Oil Filter Silencer is a bit more expensive (10 HQM, Workbench 2) and will last for around 48 shots on an Assault Rifle firing standard rounds. Both new silencers will apply a decrease to damage and velocity compared to the Military Silencer. Our goal here is to ensure Silencers remain a powerful tool for ambushes and surprise tactics, but don’t become a default tool to keep on your weapon during a full firefight. The existing Military Silencer’s durability is unchanged so it will still last quite a long time and should hopefully become quite a valuable item to find in high end monuments. ##### NOTABLE CHANGES **Seat swapping keybinds** New keybinds have been added to let you switch directly to specific seats in vehicles **Interaction crosshair** You can now customize how much information is displayed on your crosshair **HBHF Sensor** The range of the HBHF sensor can now be adjusted **Neon signs** New inputs have been added to neon signs, allowing you to control which frame is displayed _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/498322850680146981]_