# Rust MAINTENANCE - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2025-09-04 - Original notes: https://store.steampowered.com/news/app/252490/view/498331728096526527 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2025-09-04-maintenance What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Gunshot audio now plays at different distances based on weapon type: pistols/SAR/SKS/SMGs/shotguns at 400 meters, AK/LR at 500 meters, and LMGs/minigun/long distance rifles at 600 meters - **added** — Team members can now see which bags are owned by which team members when holding a hammer and having building privilege - **added** — Added visual and audio damage indicator effects to minicopters with progressive visual cues at 45% and 20% health remaining - **changed** — Foliage displacement improved to allow smooth transitions when objects are removed and from moving sources like players - **changed** — Volumetric clouds are now enabled by default with the setting moved to normal graphics settings tab, and graphics.vclouds convar replaced by graphics.volumetric_clouds - **added** — Workshop submissions using the in-client skin creator tool now automatically take screenshots included in the upload - **fixed** — Fixed a bug causing players' eyes to sometimes appear closed - **fixed** — Fixed players being invisible when respawning whilst asleep - **fixed** — Fixed C4 not being stackable after enabling RF - **fixed** — Fixed rugs deleting deployables when picked up on a tugboat - **fixed** — Fixed barricade deployment being blocked on sand dunes around giant excavator - **added** — Added Exhibit Decor Pack DLC with bulb string lights, clothing mannequin, wall cabinet, moveable spotlights, fairy lights, fluorescent strip lights, chandelier, and electric table lamp ##### MAINTENANCE This month’s update is a little lighter than recent, focused on tackling a number of long-standing bugs and improvements. We’ve been working through community feedback to smooth out some of the more persistent issues and make everyday gameplay feel that bit better. Normally, if bugs persist for several years, there’s usually a good reason for that, whether it’s being difficult to reproduce or requiring a lot of work to resolve. Looking ahead to November, we’re lining up some strong meta and balance changes. If you’ve got suggestions, don’t hesitate to share them with us across our socials, including (https://discord.com/invite/rust), we’re always keeping an eye out and reading through what you send. November will bring the much-anticipated Naval update. This will introduce modular boats with cannons, of course, and much more. You’ll be able to customise your vessel, set sail across the high seas, explore new ocean-based monuments, and even discover smaller outlying islands beyond the horizon. In December, we'll be celebrating 12 years of Rust, what the heck. 12! Additionally, we'll soon be announcing the [Warhammer X Rust crossover DLC](https://store.steampowered.com/news/app/252490/view/800062851651732678). ##### LONG DISTANCE GUNSHOTS Networking range in Rust is made up of grids. These grids are a fixed size and can be adjusted by server owners, they are sometimes reduced on high-populated community servers to lower network overhead. When these grids are reduced, it also reduces things like: gun audio. This makes the world feel incredibly small and closed off. We can now run gunshots at different distances to the network range: helping make Rust feel more alive and shaking up the meta by giving advantages/disadvantages to certain weapons. The **old default **was around **350 meters**. The new values are as follows: - Pistols / SAR / SKS / SMGs / Shotguns - **400 meters** - AK / LR - **500 meters** - LMGs / Minigun / Long Distance Rifles (Bolt Action Rifle / L9) - **600 meters ** This means that players will now be able to hear you from much further away if you're choosing to use stronger weapons such as the AK or a Bolt Action Rifle. ##### TEAM BAG LABELS It was hard to see what bags belonged to which team members, even if they named them correctly: it could be a pain to figure out. Provided you now have Building Privilege and a Hammer out, you will now be able to see which bags are owned by which team members when looking at them. ##### MINICOPTER DAMAGE INDICATORS Added visual and audio damage indicator effects to provide clearer feedback on minicopter health status. Players will now see progressive visual cues as the minicopter takes damage, with thresholds at 45% and 20% health remaining. Now if you see a mini leaving a raid trailing smoke and you can't hit the driver, you'll know to aim for the chassis itself! ##### FOLIAGE DISPLACEMENT IMPROVEMENTS Foliage displacement has been improved to allow for [smooth transitions](https://files.facepunch.com/dayaan/1b0211b1/rust_grass_displacement_16x9_h264.mp4). This includes when objects are removed and also makes displacement from moving sources like players look more realistic and natural. ##### VOLUMETRIC CLOUDS ENABLED BY DEFAULT With the last patch, we introduced new volumetric clouds as an alternative to the 2D clouds. However, we put them under experimental settings and kept them disabled by default. With this patch, the volumetric clouds are now enabled by default, with the long-term goal being to completely replace the 2D clouds. The setting for them has been moved under the normal graphics settings tab, and the quality levels are tied to graphics presets. Additionally, the **graphics.vclouds **convar has been replaced by **graphics.volumetric_clouds**. ##### NOTABLE CHANGES ##### **Automated Workshop Screenshots ** Workshop submissions using the in-client skin creator tool now automatically take screenshots that are incl _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/498331728096526527]_