# Rust PIVOT OR DIE - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2025-11-06 - Original notes: https://store.steampowered.com/news/app/252490/view/612053330276909344 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2025-11-06-pivot-or-die What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reduce tech tree research costs: Common from 20 to 15, Uncommon from 75 to 30, Rare from 125 to 60, Very Rare from 500 to 120 - **removed** — Remove scrap crafting costs from Workbenches - **changed** — Wipe all Blueprints across all servers - **added** — Add box sorting feature to Storage Adaptor with options to sort items alphabetically, by condition, by count, by category, or by custom snapshot mode - **added** — Enable box sorting on Large and Small Wooden Boxes, Coffin, and all DLC storage items - **added** — Add Mini Fridge deployable with 18 slots, requiring 3 power, designed for compact bases and early-game food storage - **changed** — Change monument puzzle reset timers to start only after a player loots a container in puzzle rooms, rather than refreshing every 30 minutes automatically - **changed** — Change monument puzzle reset timers to tick down even when players are in range - **added** — Add radiation generation around monument loot rooms and puzzle elements starting 10 minutes before refresh, with severe radiation unsurvivable except in a small mild radius - **changed** — Require monuments to be clear of players for 5 minutes before puzzle can reset once radiation is active - **changed** — Adjust and shrink player detection areas across most monuments to allow general movement and looting during refresh periods ##### PROGRESSION CHANGES Continuing from last month’s controversial [Meta Shift](https://rust.facepunch.com/news/meta-shift) changes and our push to make meaningful experimental changes to Rust’s progression, this month we’re taking things a step further. By making progression easier! Wait, what? Bear with me. One of the main issues with Rust progression is that the majority of servers don’t Blueprint wipe, including our Facepunch servers. When you join a freshly map-wiped server but already have everything unlocked, you’re effectively skipping the entire early and mid-game. You craft late-tier items immediately, bypassing all the gear and choices before it, which completely breaks the sense of progression on a wipe. Given the current state of the game, we may as well unlock or remove BPs, which seems crazy. Today, we’re wiping all Blueprints, wiping all servers, and drastically reducing tech tree and research costs: - Common: 15 (down from 20) - Uncommon: 30 (down from 75) - Rare: 60 (down from 125) - Very Rare: 120 (down from 500) We’ve also removed scrap crafting costs from Workbenches, while Blueprint Fragment requirements remain unchanged. By drastically reducing unlock costs and removing scrap from workbench crafting, the progression curve will feel smoother without removing that sense of effort or reward. Rather than skipping straight to the end, players will be encouraged to actually use early-tier items first and naturally progress upward. Blueprint wipes bring back that sense of discovery, structure, and early-game pacing that Rust was built on. Combined with the cheaper unlocks and the removal of scrap from workbench crafting, the system should feel faster and less punishing, not a grind, while still maintaining that satisfying sense of progression and reward each wipe. The current loop of the game is that you must find components and Blueprint fragments. Through that loop, you’ll naturally collect scrap as you go, and now with Blueprint wipes, there’s a meaningful way to spend it again. Does this mean we’ll be force-wiping Blueprints every month? Maybe. We’re not committing to anything yet. We’re going to play, watch, and listen before making any long-term decisions based on the past two months of changes. ##### BOX SORTING Got a Storage Adaptor attached to a box? You’ll now find it has a power input and some new box sorting settings available when you open it. You can sort items alphabetically (and change what language you use), condition, count, category (matching the conveyor filter) as well as a custom snapshot mode. The custom snaphsot mode allows you to set a container up with the item layout that you want, take a snapshot of it and then the sorter will attempt to recreate that snapshot as best it can. Sorting is applied automatically 1s after an item is added or removed from the container. Box sorting is enabled on the Large and Small Wooden Boxes, the Coffin and all DLC storage items (barrels and box skins). ##### MINI FRIDGE Keep your food fresh and neatly stored with the new Mini Fridge deployable. Designed for compact bases and early-game, the Mini Fridge offers a compact way to preserve perishables without needing a full-sized refrigerator. - **Requires:** 3 power - **Storage:** 18 slots - **Placement:** Fits comfortably under half-height floor builds - **Unlock: **Early unlock from the Engineers workbench Perfect for solo players or tight base designs, the Mini Fridge bridges the gap between early-game food storage and late-game luxury, giving you a simple, power-efficient way to keep your meals from spoiling. ##### MONUMENT PUZZLE RESET CHANGES Last month’s Meta Shift update caused quite a lot of activity around monuments due to the new blueprint fragment system. While these fragments are designed to be scarce, we observed some undesired behaviour due to how monuments would reset to refresh their loot that was contributing to the fragments not spawning as quickly as intende _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/612053330276909344]_