# Rust SHIPSHAPE - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2026-03-05 - Original notes: https://store.steampowered.com/news/app/252490/view/526495718648578396 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2026-03-05-shipshape What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Extended daytime duration by around 20 minutes per day - **changed** — Boat building blocks can now be rotated and demolished at any time in edit mode without the usual 5 minute timer - **fixed** — Fixed issue where tiny dive site buoys would halt full size boats - **fixed** — Fixed sails being randomly destroyed when rotated after initial placement - **changed** — Deploy & Edit steering wheel option now always shows with an error toast if the location is unsuitable - **changed** — Deep Sea loot now respawns slowly over time with initial fill decreased to around 70% - **changed** — Deep Sea spawn side is now random after each opening - **changed** — Deep Sea no longer opens right after server wipes - **removed** — Cannot access Deep Sea using RHIBs - **added** — Notification sound plays when Deep Sea opens - **changed** — Deep Sea network range increased from 300 to 620 metres - **added** — Movement penalty added to player built boats hit by cannons, reducing speed to 30% at maximum effect - **changed** — Buffed player protection while mounted to cannons - **added** — Electricity, industrial and water IO items can now be used on boats - **added** — Wallpaper can now be used on boats - **added** — Sunken player-built boats can now be damaged block by block for exploration and loot recovery - **changed** — Player boat decay delay doubled from 12 hours to 24 hours - **changed** — Player boat decay duration reduced from 18 hours to 12 hours - **added** — Deployable snapping can now be used on player built boats - **added** — Added moderate ADS aim sway while on player built boats scaled by boat speed - **added** — Painting line tool added allowing lines to be drawn while painting by holding shift and dragging - **added** — Static Boat Building Station added to every Deep Sea island ##### EXTENDED DAYTIME This month we've extended the amount of time each day has sunlight by around 20 minutes. The duration of night is unchanged (around 10 minutes). This should hopefully allow for more time for daylight activities while still keeping nighttime tactics viable. ##### BOAT BUILDING IMPROVEMENTS & FIXES There have been a ton of small fixes and improvements to player boats and boat building this month. I want to a highlight a few of the more common complaints that have been addressed here in this section. Boat building blocks can now be rotated and demolished at any time in edit mode - they are no longer subject to the usual 5 minute timer. The tiny dive site buoys that would bring your full size boat to a complete halt have now been addressed. You may now sail freely! The very annoying issue with sails randomly being destroyed has also been fixed. This was caused by a sail being rotated after initial placement, which sometimes led to them being placed off the edge of a boat. When you then picked something up nearby, the groundwatch triggered and the sails got destroyed. Not any more! Finally, the Deploy & Edit steering wheel option will now always show, even if the current location is unsuitable. An error toast will be displayed if you try to use it, informing you that you cannot edit in this location. There are many reasons why deploy & edit can be unavailable and most of the time the reason is explained, but this one was missing - which led to a lot of confusion previously. Hopefully this will help clear things up! Head to the change list for the full details! ##### DEEP SEA CHANGES We made a number of balancing changes and improvements to the Deep Sea. - Loot now respawns slowly over time. The initial loot fill when the Deep Sea opens has been decreased to around 70% of what it was. - The side of the map it spawns on is now random after each opening. - The deep sea will no longer open right after the server wipes. - You can’t go there using RHIBs now. - A notification sound will play when the deep sea opens. All these changes can be configured via new convars. We’ve also increased the network range from 300 to 620 metres in the Deep Sea, so you can spot ships from much further away. We can’t afford to do that on the mainland because of player and entity density, but out at sea we have enough performance headroom to support it. Thanks to everyone for sharing their thoughts about their experience with the Deep Sea since its release. ##### CANNON HIT MOVEMENT PENALTY We've added a movement penalty for player built boats that are hit by cannons. Repeated hits can reduce a ship's movement speed to 30% of its maximum speed. We'll keep an eye on how this plays out, but our hope is that this leads to more interesting ship to ship combat as well as some more boarding action. We've also buffed the player protection while mounted to cannons so players shouldn't be as vulnerable while using them. ##### ELECTRICITY, INDUSTRIAL, AND WATER IO ON BOATS You can now use electricity, industrial and water IO items on boats. Almost all the items are available. Some of them are more involved to support than others, for performance or various other reasons. Some of them are blocked purely for gameplay balance concerns. Blocked items: - Auto turret - SAM site - Windmill - CCTV cameras - Seismic sensor - Hanging lights - Door controller, hopper All subject to change in the future! ##### WALLPAPER ON BOATS You can now use wallpaper on boats, the same way as in your base. ##### DESTRUCTIBLE BOAT WRECKS Sunken player-built boats can now be damaged block by block, allowing for exploration and loot recovery. ##### PLAYER BUILT BOAT DECAY CHANGES I've made some changes to decay rates, based on player feedback. Decay delay has been doubled from 12 hours to 24 hours and decay duration has been reduced from 18 hours to 12 hours. This will mean players can stay offline for longer without their boat de _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/526495718648578396]_