# Rust BREACH AND CLEAR - Product: Rust (https://whatsnew.fyi/product/rust-game) - Vendor: Facepunch Studios - Date: 2026-09-03 - Original notes: https://store.steampowered.com/news/app/252490/view/716789287659503901 - Permalink: https://whatsnew.fyi/product/rust-game/releases/2026-09-03-breach-and-clear What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Monument blockers are a new obstacle in monuments with red keycard puzzle rooms that require significant damage to destroy and decay after 24 hours if not destroyed - **added** — Tool Cupboards now apply an additional upkeep tax based on the number of players in a base, with rates tiered from 2% per player for players 5-10 to 4% per player for subsequent players, capped at 300% maximum - **added** — High quality metal ore nodes and collectables can now be found across the island, with higher scarcity in most areas but more availability in the Jungle - **added** — Medical Honey Bandage is a new healing item at Workbench Level 1 that bridges the gap between regular Bandage and Medical Syringe - **added** — Modular cars now have a handbrake mechanic activated by pressing CTRL key - **changed** — Drone marketplace now requires the Power Plant system to operate, with a built-in battery that needs to reach 50% charge before accepting purchases - **changed** — Attack helicopter cockpit armour now falls off in stages as it becomes damaged, exposing the pilot and gunner at 80%, 70%, and 60% health thresholds - **changed** — Armoured HABs now have conditional armour that falls off at 90%, 80%, 70%, and 60% health thresholds - **changed** — Modular car steering, turning, and suspension have been tweaked and handling improved for players with higher latency - **changed** — Radwater in Sprinklers now seeps through more armour types and causes significant radiation to those in full kits or lower radiation protection gear - **changed** — SAM site missiles now fly faster versus drones and have a larger detonation fuse area for more reliable drone destruction - **changed** — Heavy plate helmet now suppresses noise when worn and has increased crafting costs - **changed** — Heavy plate jacket and pants now make noise when players move, audible to other players - **changed** — Swamp trees now have significantly increased wood harvest to be in line with other types of trees - **changed** — Semi-pistol damage falloff has been increased causing less damage at range and crafting cost has been increased ##### MONUMENT BLOCKERS Monument blockers are a new obstacle we're adding to monuments with red keycard puzzle rooms. They’re intended to slow down early access to the loot at these monuments. They require a significant amount of damage to destroy but once destroyed they won't respawn. You may also find a handful of weaker monument blockers which can be destroyed by melee. We don't think this will have an enormous impact on progression speed but it might make the early wipe a little more interesting for the first joiners. In the event they aren’t destroyed within the first 24 hours, they will start to decay. ##### UPKEEP GROUP SCALING Starting this month Tool Cupboards will now apply an additional upkeep tax based on the number of players that are in a base. When calculating that number we consider a few things: - Any players directly authed on the TC - Any players that have been deauthed from the TC in the last 24 hours - Any players that are authed on a code lock in the base (including guest code access) - Any players that were deauthed from a code lock in the last 24 hours The upkeep rates are tiered based on number of players: - First 4 players incur no tax - Next 6 players incur 2% tax per player - Subsequent players incur 4% tax per player This means a TC with 6 players authed will have +4% upkeep, a TC with 12 players will have +20% upkeep. There is a maximum tax amount of 300%. You can see the current tax rate being applied by hovering over the upkeep cost while the TC is open. Large player groups are a tricky game balance problem to tackle as they essentially bypass most difficulty mechanics in the game via sheer numbers. We don't want to make this an unviable playstyle - Rust is a sandbox best played with friends and we believe you should be able to play it as you see fit. We're hoping this adds an interesting problem for large groups to solve that doesn't come at the expense of small groups and solos as we believe these groups don't really have many interesting gameplay problems to tackle. As usual, we'll monitor this over time and make adjustments as necessary. Server owners will find a set of ConVars in the Decay class that can be used to modify these behaviours, including disabling it entirely. ##### HQM NODE AND COLLECTABLE High quality metal ore nodes and collectables can now be found across the island. They're extremely scarce, but you'll have more luck finding the HQM node in the Jungle. ##### MARKETPLACE POWER The Drone marketplace is now connected to last months [Power Plant system](https://rust.facepunch.com/news/power-trip), requiring the server to keep the power plant up and running in order to operate drone deliveries. The marketplace now has a built in power level that slowly increases when 4 or more fuses are active in the Power Plant. Once the battery hits 50% it can start accepting purchases. As long as at least one fuse is inserted into the Power Plant the battery won't decrease, but if it drops below 50% then the marketplace will deactivate again. You can see the current charge level from the marketplace map screen. ##### MEDICAL HONEY BANDAGE The Medical Honey Bandage is a brand-new healing item on the Workbench Level 1. Designed to bridge the gap between the regular Bandage and Medical Syringe, it gives aspiring beekeepers another way to put their honey reserves to good use. Players with thriving bee farms often end up with more honey than they know what to do with, so we hope this new item makes the surplus feel a little sweeter. ##### ATTACK HELI/HAB CONDITIONAL ARMOUR We’ve heard your feedback - the Attack Helicopter is too difficult to counter. Attack helicopters' existing cockpit armour will now fall off in stages as it becomes damaged, exposing both the pilot and gunner. Pilots will now have to be more careful with how close they fly to the sun. **Attack heli armour conditions ** - 80% Left panel - 680hp - 70% Right panel - 595hp - 60% Front panel - 510hp We _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/252490/view/716789287659503901]_