S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts.

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Release activity

Release activity — 11 releases across 11 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 20261 release on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026No releases on Sep 13, 2026
MondayNo releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026No releases on Sep 14, 2026
TuesdayNo releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 20261 release on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026No releases on Sep 9, 2026
ThursdayNo releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 20261 release on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 20261 release on Sep 10, 2026
FridayNo releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 20261 release on Aug 21, 20261 release on Aug 28, 2026No releases on Sep 4, 2026No releases on Sep 11, 2026
SaturdayNo releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026No releases on Sep 12, 2026

11 releases in the last year

Patch notes

Patch 2.0.5 Is Here — Over 200 Fixes ⚒

Changed 2
  • Adjusted hearing of the NPCs during foggy, rainy, and thundery weather conditions
  • Changed the behavior of the particles after destroying pseudobrain tanks
Fixed 17
  • Fixed the issue with the too sensitive left and right sticks on the controllers on the PC platform
  • Fixed the issue when the system notifications could stay on screen and do not disappear
  • Fixed the issue when the night time could suddenly stuck during the playthrough
  • Fixed the issue when the NPCs with night vision devices had the flashlight shining behind their heads
  • Fixed the issue when the NPC could get stuck midair in A-pose after falling from the Vortex arch anomaly
  • Fixed the issue when the jaded Chimera summon could not deal damage to the moving target

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stalkers!

We’ve been working on Patch 2.0.5 and are ready to share it with the Zone. Patch 2.0.5 brings lots of fixes, over 200 of them. Let's take a look at what’s changed.

  • Fixed the issue with the too sensitive left and right sticks on the controllers on the PC platform.

  • Fixed the issue when the system notifications could stay on screen and do not disappear.

  • Fixed the issue when the night time could suddenly stuck during the playthrough.

  • Adjusted hearing of the NPCs during foggy, rainy, and thundery weather conditions.

  • Changed the behavior of the particles after destroying pseudobrain tanks.

  • Fixed the issue when the NPCs with night vision devices had the flashlight shining behind their heads.

  • Fixed the issue when the NPC could get stuck midair in A-pose after falling from the Vortex arch anomaly.

  • Fixed the issue when the jaded Chimera summon could not deal damage to the moving target.

  • Fixed visual effects of dust during the Zulu's movement.

  • Fixed an issue where dead bodies would shift positions if the player left the area and returned.

  • Resolved an issue where some NPCs were incorrectly positioned in the world.

  • Fixed an issue where NPCs would float above beds after loading a save.

  • Fixed a visual bug causing unnatural side-to-side animations for Mavka when moving forward.

  • Fixed a bug causing rodents' psi-illusions to trail the player instead of attacking.

  • Fixed an issue where Amok could become stuck and stop moving during combat.

  • Fixed an issue where NPC clothing physics would behave unnaturally during cutscenes.

  • Fixed an issue where boars could become stuck while charging.

  • Fixed behavior of sniper NPCs during the Shadows of the Past mission.

  • Improved enemy identification for zombies in underground areas.

  • Fixed an issue where rodents were unable to leave restricted areas.

  • Fixed the issue when Max Saturday was teleporting in front of the player during the _The Lost Boys _mission.

  • Fixed the issue when the explosives couldn't be detonated by the grenades during In memory of the fallen mission.

  • Fixed the issue when the upgrading the Clapper shotgun with the choke modification removed the supressor.

  • Increased the radio call radius for the Faraday anomalies.

  • Fixed delay of the first radio call for the Faraday anomaly.

  • Fixed an issue when the flashlight was staying enabled if disabling animation was interrupted in an EMP field.

  • Fixed an issue when the flashlight was staying enabled if disabling animation was interrupted in an EMP field.

  • Fixed an issue when scope aiming was corrupted after switching to it from offset aiming during shooting.

  • Fixed an issue when the player was getting damage from hunger after sleeping.

  • Fixed an issue when flashlight stayed enabled if disabling animation was interrupted in Spatial Bubble.

  • Balance tweak of the prices for some technicians around the map.

  • Fixed the large amount of the pseudodogs spawn at the Iron Forest during the Unexpected alliance mission.

  • Fixed an issue when the player was able to get a reward from Honta only once per certain mutant parts.

  • Fixed an issue when the player could see the NPC who was flying above the bed after the final boss fight during the Mavka branch.

  • Fixed an issue when blind dogs were spawned inside the different objects during the A school of life mission.

  • Fixed an issue when the player was unable to complete the _Fight of the attackers _objective during the _In the Heart of the Iron Forest _mission.

  • Fixed an issue when Vovchyk Quack's PDA remained as a quest item in player inventory after completing the Moving in the shadows mission.

  • Fixed an issue when Tachenko was split incorrectly during the Shadows of the past mission cutscene.

  • Fixed an issue when the HUD was not appearing after the cutscenes during the _The price of a miracle _mission.

  • Fixed an issue when pseudodeer was able to stand in the air at the SIRCAA location during the Moving in the shadows mission.

  • Fixed an issue where some characters did not have facial animations during the dialogues on different missions

  • Fixed an issue when the assault brigade was missing during the objective for Answers Come at a Price mission.

  • Fixed an issue when reputation with Duty sometimes becomes locked on Neutral during the In memory of the fallen mission.

  • Fixed an issue when the player was able to leave the basement before completion objectives inside it during the In memory of the fallen mission.

  • Fixed an issue when dialogue with Mavka was starting through the door after the Brain bossfight during the The destructive power of the mind mission.

  • Fixed an issue when Lodochka could move unpredictably in his bunker during The Assault On The Duga mission.

  • Fixed an issue when dialogue with Mavka can be blocked by the thrown grenade during the Moving in the shadows mission.

  • Fixed an issue when the Khoryv could ambush the player character after the hostage was already rescued during the mission.

  • Fixed an issue when Richter could block the player character's movement during _The Last Wish _mission.

  • Fixed the issue when Mavka could die during the Status Quo mission.

  • Fixed the issue with the impossibility of ending 'The Poppy Field' mission after finding the basement.

  • Fixed the issue with the absence of bandits around Akopan during the 'A Big Score' mission.

  • Fixed the issue when the player character could die during the final cutscene in 'The price of a miracle' mission.

  • Fixed the issue with the endless sound effect after the end of _Dangerous way _mission.

  • Fixed an issue that caused Gaffer to stay at the bar during the Behind Seven Seals mission.

  • Improved detailisation of some objects during the cutscene at Embrionarium.

  • Fixed an issue that caused cancellation of a mission objective during _The price of a miracle _mission.

  • Added anti-rad items to trader Suslov.

  • Fixed an issue that caused weapon attachments to float near weapons during cutscene.

  • Fixed an issue that caused the balaclava to float above the NPC corpse.

  • Fixed an issue that caused mercenaries to change their positions after saving and loading the game during The destructive power of the mind mission.

  • Fixed an issue that caused a large number of NPCs to leave Malachite all at once.

  • Fixed an issue that caused Korshunov to teleport after loading the save during Visions Of Truth mission.

  • Fixed the color of Pseudogiant's footsteps.

  • Fixed the discrepancy between the subtitles and the voiceover in dialogue with Korshunov during_ Answers Come At A Price _mission.

  • Fixed an issue that caused other NPCs to take the place of Chatterbox during the emission at Slag Heap.

  • Fixed an issue that caused abnormal spawn rates of Monolith NPCs at Wild Island.

  • Fixed an issue that caused a wounded NPC to clip through the wall during The destructive power of the mind mission.

  • Fixed an issue that caused an anomaly to remain at the South checkpoint after completion of the Cost of Hope story.

  • Fixed an issue that caused the image to be overexposed during cinematics on certain monitors.

  • Fixed an issue that allowed players to abuse height to dodge Zulu's attacks.

  • Fixed an issue that caused Snork to teleport in player's field of view during_ In memory of the fallen_ mission.

  • Fixed the discrepancy between the subtitles and the voiceover during _The Last Wish _mission.

  • Fixed an issue that prevented objectives from starting during the _Dangerous way _mission.

  • Fixed an issue that prevented some mission objectives and sound effects around CNPP to be completed during Dangerous way mission.

  • Fixed an issue that caused the misplacement of Suslov at CNPP.

  • Fixed an issue that allowed Snorks to enter Chemical Plant during the_ In Search Of Past Glory_ mission.

  • Fixed the issue when the specific Ward NPC could ruin the stealth approach during the Escape from the Cage mission.

  • Fixed the issue when the NPCs could move through a wall in The destructive power of the mind mission.

  • Added snorks lair at the CNPP location.

  • Fixed the increased spawn of monsters and NPCs at the Maintenance Yard location.

  • Fixed the issue when the player character was able to get stuck in a dialogue loop in dialogue with Ward.

  • Fixed the naming of the stash at the IPSF checkpoint.

  • Fixed an issue when Zulu disappeared after explosives detonated in a cave during the_ In memory of the fallen _mission.

  • Red smoke visuals were improved at several locations.

  • Fixed the ability to damage reputation with Duty by shooting at the Duty NPCs during the In memory of the fallen mission.

  • Fixed the floating NPCs in sitting contextual actions after the save load.

  • Fixed an issue when the player character could get stuck behind the door in Chief's bunker.

  • Fixed the issue with zombies spawning in front of the eyes after installing the scanner in Prypiat.

  • Added more autosaves during the _Moving in the shadows _mission.

  • Adjusted emission possibility in Dangerous way mission.

  • Fixed the sound effects during the memories scenes in the _Shadows of the past _mission.

  • Fixed the appearance of the Lt. Vezha NPC.

  • Fixed the issue when the Kolya Plaster NPC could be absent.

  • Adjusted anomaly volumes during the The forgotten mission.

  • Fixed one of the Freedom NPCs who was clipping with the wall during The destructive power of the mind mission.

  • Fixed the issue with missing the Strider's body for a couple of frames in the cutscene during the Subtle Matter mission.

  • Fixed performance drops during the Arena mass fight in the Status quo mission.

  • Fixed performance drops inside the Monorail location.

  • Fixed the kill distance stats value.

  • Fixed the issue when Amok was not counted as a killed mutant in the statistics tab.

  • Fixed the issue when the subtitles could stay on screen after the stop of the audilog.

  • Fixed the issue when the FOV was not returning to the default value when starting a cutscene in immersive mode.

  • Fixed the issue when pressing the Back hint with a mouse doesn't return to the previous screen on the 1st try on several screens.

  • Fixed the issue where the out-of-bounds area was visible during the _Wishful Thinking _mission.

  • Fixed several places where the player could get to the reactor section of the CNPP during_ The price of a miracle_ mission.

  • Fixed the issue when some objects could get stuck midair

  • Fixed the issue when the player character could get stuck behind the containers during the _Moving in the shadows _mission.

  • Fixed the issue when the player could access the cutscene of_ In the heart of the Iron Forest_ mission ahead of time.

  • Level Art and Level Design improvements for multiple locations and regions.

  • Fixed the access to a specific stash on the roof of the IPSF checkpoint at the Iron Forest entrance location.

  • Added loot around the Sircaa during the _Moving in the shadows _mission.

  • Fixed the issue when the Amok could get stuck inside the specific stash during the _The price of a miracle _mission.

  • Fixed the issue when the emission could suddenly change to clear weather.

  • Changed the puzzle with the codelock inside the Spatial Bubble because of its uncertainty.

  • Fixed some places of centrifuge that didn’t deal damage to the player character.

  • Adjusted the distance of foliage appearance around the player character.

  • Fixed the glass appearance at the SIRCAA location.

  • Fixed the appearance of some footsteps decals around the world map.

  • Fixed the issue with the absence of the rain particles after loading the game.

  • Fixed an issue where descending a specific ladder at the CNPP could instantly kill the player.

  • Fixed the light transition during the exit from the Rostok Bar location.

  • Fixed the issue when the Tornado anomaly was suddenly appearing right before the eyes.

  • Fixed the issue when the NPCs could not walk out of the bus at the Garbage Camp location.

  • Fixed red footsteps decals around the map.

  • Fixed animation of the embryo inside the tanks.

  • Added an artifact for the Lightbulbs anomaly.

  • Removed the ability to access the locked part of the overpass during the _Gunpowder, sweat, and blood _mission.

  • Fixed the issue when an out-of-bounds area was visible through a hole in the wall in the X18 lab location.

  • Fixed the collisions of some bookshelves during the Moving in the shadows mission.

  • Removed the ability to access lower levels of Cintrifuge without using the elevator during the Moving in the shadows mission.

  • Removed several Ward NPCs from the Malachite location after the _Visions Of Truth _mission.

  • Fixed the issue with empty stashes with attachments if they were looted on saves made before the Cost of Hope release.

  • Fixed the performance drops at the Perimeter Dam location.

  • Fixed Richter's behavior and dialogue after the emission after the Back To The Slag Heap mission.

  • Removed the possibility of emission during the _Moving in the shadows _mission.

  • Removed possibility of shooting Zulu during the_ In memory of the fallen_ mission.

  • Fixed the issue when the player character could get stuck in the elevator shaft during the _The destructive power of the mind _mission.

  • Removed the possibility to skip Water anomaly during the _Moving in the shadows _mission.

  • Fixed Mykluha positioning during the final cutscene in the _In the heart of the Iron Forest _mission.

  • Fixed the issue when a wrong NPC could attack the player during the Legends Of The Zone mission.

  • Fixed the absence of Boroda and Sultan at the Skadovsk after the end of Three Captains mission.

  • Fixed the route leading to the Weird Bolt artifact.

  • Added quest markers during objective "Unlock the hermetic door" after interaction with the first switch and before finding the second one during The price of a miracle mission.

  • Fixed an issue where Mavka's body would behave unnaturally when turning around during The price of a miracle mission.

  • Increased the distance of the dialogue with Kefir and Zefir.

  • Fixed the issue when the final dialogue with Zulu could start through a wall during the Gunpowder, sweat, and blood mission.

  • Added Shelter to the SIRCAA location after the end of _Moving in the shadows _mission.

  • Fixed the issue when the NPCs could walk over the benches around the SIRCAA location.

  • Added missing tracks to the CNPP Freedom playlist.

  • Fixed the issue when Scar was repeating the same phrase several times in a row during the The Eternal Shining mission.

  • Changed the ammo type that Zulu gives to the player character during The destructive power of the mind mission.

  • Fixed the issue with increased NPCs spawn around Honta's house location.

  • Fixed the issue when the second mutant wave attacking the Mavka and player character was absent during the Unexpected alliance mission.

  • Fixed the issue when the player character could jump into the non-playable area right before the final bossfight in _The price of a miracle _mission.

  • Fixed the issue with the missing Weird bolt artifact in the Vortex archanomaly.

  • Fixed the issue with the missing NPC during the To the origins of Freedom mission.

  • Fixed possibility to block Cost of the Hope missions' progression by leaving the CNPP area before it's allowed by the missions.

  • Fixed spawn points and timing during the _Dangerous way _mission.

  • Repositioned the Freedom NPCs around the CNPP hub after the end of the Cost of the Hope mainline.

  • Increased durability of the Guardian shotgun during the bossfight with Zulu

  • Fixed the harsh transitions of the light while the player moved from indoor to outdoor.

  • Fixed an issue when fog was present indoors after weather changes from rainy to clearly.

  • Improved performance during the Uninvited Guests mission.

Stay tuned for more as we will continue to work on improving your experience in Cost of Hope and future updates.

⚠️ WARNING

The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of a new update, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

Please, if you face an unexpected “anomaly” that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone.

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How Patch 2.0.5 Is Here — Over 200 Fixes ⚒ went

Patch 2.0.4 is available now!

Changed 2
  • Improved lighting inside the CNPP hub
  • Improved global lighting on the quality graphics preset of the Xbox Series S
Fixed 16
  • Player could lose the ability to move after loading a save made right after the explosion of a C4 device
  • Mavka could still be present in the Kurin hub after the end of the In the heart of the Iron Forest mission
  • Cutscene in the Zalissya bar could start a second time
  • Some mission objectives of In memory of the fallen could remain active after killing snorks
  • The destructive power of the mind mission could not be started under certain conditions
  • Zulu was answering with a busy topic instead of the scripted dialogue during the Gunpowder, sweat, and blood mission

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stalkers! Patch 2.0.4 is ready. Let’s take a look at what pesky “anomalies” were fixed.

• Fixed an issue where a player could lose the ability to move after loading the save made right after the explosion of a C4 device.

• Fixed an issue where Mavka could still be present in the Kurin hub after the end of the In the heart of the Iron Forest mission.

• Fixed an issue where the cutscene in the Zalissya bar could start the second time. (Gaffer will now recognize Skif properly after all this time.)

• Fixed an issue where some mission objectives of In memory of the fallen could remain active after killing snorks.

• Fixed an issue where the The destructive power of the mind mission could not be started under certain conditions.

• Fixed an issue where Zulu was answering with a busy topic instead of the scripted dialogue during the Gunpowder, sweat, and blood mission.

• Improved lighting inside the CNPP hub.

• Fixed an issue where the sound could be missing on Xbox after the game update.

• Fixed an issue where the autosaves could not trigger during the DLC missions.

• Fixed an issue where pressing 'P' during a system notification opened the PDA while system notifications were disabled.

• Fixed an issue where the system notification could remain on the screen for a long time.

• Fixed an issue where the water level could unexpectedly change during the In memory of the fallen mission.

• Improved global lighting on the quality graphics preset of the Xbox Series S.

• Fixed an issue where NPC, Player and weapons could glow during the rainy and foggy weather.

• Fixed an issue where the weather could change from rain to emission abruptly.

• Fixed an issue that caused the caffeine overdose hard breathing effect to trigger on title restart even if the effect had already gone.

• Fixed an issue where the fog could appear indoors in multiple locations.

• Fixed 26 different crashes.

Stay tuned for more as we will continue to work on improving your experience in Cost of Hope and future updates.

** WARNING**

The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of a new update, we recommend you to disable your mods.

If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

Please, if you face an unexpected “anomaly” that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone.

View originalPermalink
How Patch 2.0.4 is available now! went

Patch 2.0.3 is now available

Added 1
  • Steam Items are now approved and available
Fixed 1
  • Addressed a crash that could occur for some players when launching the game

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Hello, stalkers!

What's New:

  • Addressed a crash that could occur for some players when launching the game.

And one more piece of good news — Steam Items are now approved and going live as well. You can find it here: https://store.steampowered.com/points/shop/app/1643320

Thank you for staying with us. We're continuing to work on further fixes and improvements.

⚠️ WARNING

The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Back to the Zone, we recommend you to disable your mods

If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

Please, if you face an unexpected “anomaly” that is not supposed to be in the game, report it to our Technical Support Center https://support.stalker2.com/hc

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How Patch 2.0.3 is now available went

Patch 2.0.2 is now available on Steam

Fixed 1
  • Addressed an issue where certain NPCs or bodies could disappear and potentially prevent players from progressing

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Hello, stalkers!

Patch 2.0.2 is now available on Steam.

What's New:

  • Addressed an issue where certain NPCs or bodies could disappear and potentially prevent players from progressing.

Thank you for continuing to play S.T.A.L.K.E.R. 2. We’ll keep working on further fixes and improvements.

⚠️ WARNING

The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Back to the Zone, we recommend you to disable your mods

If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

Please, if you face an unexpected “anomaly” that is not supposed to be in the game, report it to our Technical Support Center https://support.stalker2.com/hc

View originalPermalink
How Patch 2.0.2 is now available on Steam went

Patch 2.0.1 is here!

Fixed 1
  • Fixed some broken textures

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stalkers!

We’re ready to present Patch 2.0.1, in which we focused on fixing:

  • Fixed some broken textures.

⚠️ WARNING

The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Back to the Zone, we recommend you to disable your mods

If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

Please, if you face an unexpected “anomaly” that is not supposed to be in the game, report it to our Technical Support Center https://support.stalker2.com/hc

View originalPermalink
How Patch 2.0.1 is here! went

Update 2.0 Back to the Zone - Major Content and Technical Update

Added 8
  • Add three types of binoculars: FOB-45, Yastrub, and Fighter
  • Add four new weapons: Arev (AR), GP3A (DMR), SKP (DMR), and Fora-230 (SMG)
  • Add x3 scope for Western-bloc weapons and red dot sight for Eastern-bloc weapons
  • Enable offset aiming for weapons beyond NVGs
  • Add fog mechanic and rework cloudy and rainy weather
  • Add Statistics page to PDA
  • Add Custom Rules difficulty option
  • Add new places to visit in Prypiat
Changed 4
  • Upgrade engine to Unreal Engine 5.5.4
  • Improve lighting, shadows, and reflections
  • Rework landscape and foliage to look more natural
  • Enhance A-Life system to simulate more believable creature behavior with additional points of interest and more frequent looting by stalkers
Fixed 8
  • Fix items possessed by telekinetic mutants ability flying through hard surfaces
  • Fix Prof. Lodochka teleporting from shelter during emissions
  • Fix NPCs unable to leave shelters after emission until player arrived
  • Fix NPC stuck in place after being revived from wounded state
  • Fix neutral NPCs not reacting to surrounding combat
  • Fix lair at Rostok location spawning massive amount of NPCs
  • Fix NPC dying instantly when player approaches Mill location
  • Fix NPCs at Kazkovyi unable to hide during emission

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Back to the Zone — Update 2.0 is our biggest overhaul to how the Zone looks, feels, and lives since launch. The technical work here runs deeper than usual — including a significant engine upgrade — and alongside it, we've packed in features stalkers have been asking for, over 500 bug fixes, and a few things we've been wanting to show you for a while.

☢️Highlights
  • Engine Upgrade to Unreal Engine 5.5.4

  • Visual Evolution

  • Improved lighting, shadows, and reflections

  • Reworked the landscape and foliage to look more natural

  • A-life improvements

A-Life now simulates more believable behaviour — the Zone isn't one constant gunfight. It's a lonely place where life carries on by its own rules, and every encounter or firefight is the result of stalkers and mutants simply doing stalker and mutant things.

In practice: living creatures now have more places to be. More campfires, bus stops, and other points of interest are contested between stalkers and mutants. Stalkers across the Zone loot the fallen all the time — not just when you're around to see it.

We've also done plenty of under-the-hood work that wasn't strictly A-Life but certainly felt like it: enemies occasionally shooting or throwing things through walls, sudden overpopulation of certain areas, and dozens of other fixes.

  • Binoculars

Not one, but three types of binoculars are now at a stalker's disposal. Try FOB-45, “Yastrub,” and “Fighter” and see what works best for you in terms of price/quality.

  • New weapons and scopes

New toys keep getting smuggled through the Perimeter wall somehow:

  • Arev (AR),

  • GP3A (DMR),

  • SKP (DMR),

  • Fora-230 (SMG).

Better to try them yourself than have us explain how they handle in combat. And somewhere in the Zone, you'll even find a unique variant of one of them.

Your scope options have widened too: a new x3 scope for Western-bloc weapons and a new red dot sight for Eastern ones. Customise your loadout to fit your playstyle! Oh, and offset aiming is no longer limited to NVGs.

  • Fog mechanic

As well as reworked cloudy and rainy weather.

  • PDA's new "Statistics" page

  • “Custom Rules” difficulty

  • New places to visit in Prypiat.

🛠️🐞⚡ Bug Fixes, Crashes, and Performance

We did lots of work fixing “anomalies” that aren’t supposed to be here when you return Back to the Zone.

AI
  • Fixed an issue when items possessed by telekinetic mutants ability were able to fly through hard surfaces.

  • Fixed an issue when Prof. Lodochka was teleporting from the shelter during the emissions.

  • Fixed an issue when some NPCs were unable to leave some shelters after the emission until the player came to them.

  • Fixed an issue when an NPC was stuck in one place after being revived from a wounded state.

  • Fixed an issue when neutral NPCs were not reacting to the surrounding combat.

  • Fixed an issue where the lair at the Rostok location could spawn a massive amount of NPCs.

  • Fixed an issue that caused NPC to die instantly when a player approaches the Mill location.

  • Fixed an issue preventing NPCs at Kazkovyi from hiding during emission.

UI / Controls / Input
  • Fixed an issue with the wrong naming of the effect for the "Protective coating" upgrade on the SSP-100 Survey armor.

  • Fixed an issue where the actions for "O" and "Y" buttons were not remappable.

  • Fixed an issue where the message about losing progress could appear after attempting to close the game from the main menu.

  • Fixed an issue when inputs were sometimes locked after an attempt to close the personal stash.

  • Fixed an issue when the player was losing all input after trying to use a ladder while being overweight.

  • Fixed an issue where custom key bindings for num 1 and num 3 were not functional during the aiming.

  • Fixed an issue where the cursor could remain on the screen after closing the PDA.

  • Fixed an issue where the collimator sight could not be attached to the weapon using a gamepad.

  • Fixed an issue that caused firing mode change to not work properly with certain keybind settings.

  • Fixed an issue that caused maximum camera sensitivity to be lower than expected on DualSense controller.

Gameplay
  • Fixed an issue when the player would lose the ability to move in the water with the weight lower than the weight limit.

  • Fixed an issue when the player could jump in the water and get stuck there at the Unit Pumping Station location.

  • Fixed an issue where the player would sometimes become immune to emission.

  • Fixed an issue when the player was losing the ability to move after looting the pseudogiant with a collar.

  • Fixed an issue where the player was able to duplicate SD-cards with coupons using a gamepad.

  • Fixed an issue that caused Burer to kill the player instantly on Stalker difficulty.

Animation / Visuals
  • Fixed an issue when Father Valerian`s hair was detached from the head while he moved during the combat.

  • Fixed an issue when NPC have no weapon during the weapon cleaning animation.

  • Fixed an issue when NPC left arm was intersecting with the body after unequipping the animation for the secondary weapon.

  • Fixed an issue when weapon draw animation would loop after equipping the weapon from the inventory while using the detector.

  • Fixed an issue where the knife would appear while reloading and using consumables after the player was knocked down during looting mutants.

  • Fixed an issue with the broken animation of the flashlight turning on/off after hiding several different weapons.

  • Fixed visual issues for the Fora rifle during the player movement.

Items / Inventory
  • Fixed an issue when the effect of inventory overweight persisted after weight reduction through the trade.

  • Removed "Cheek Pad" upgrade for the Trophy rifle.

  • Fixed an issue when player was unable to drop Partner rifle from their inventory.

  • Fixed an issue that caused artifacts to not stack in inventory.

Missions
  • Fixed an issue that prevented players from collecting Bayun collar at the boathouse during the In the Name of Science mission.

  • Fixed an issue when the player was unable to talk to Dr.Kryvenko during the emission.

  • Fixed an issue when Monolith assault started before the player left Yaniv during The Boundary mission.

  • Fixed an issue when Burers were constantly spawning near the Waste Processing Station after the completion of the Shift Change mission.

  • Fixed an issue when Use the code 2012 stage remained active after being entered while partially found during the Unfinished Business mission.

  • Fixed an issue when Trapper's PDA was remaining a quest item.

  • Fixed an issue when Trapper`s body marker was not shown in case he died during the In Search of a Guide mission.

  • Fixed an issue when Solder was ignoring the emission during the _Just Like the Good Old Days _mission.

  • Fixed an issue that prevented the Emitter from being picked up from safe during Shift Change mission.

  • Fixed an issue when zombies spawned in front of the player during the Unfinished Business mission.

  • Fixed an issue that caused progression lock of the All That Is Left mission under certain circumstances.

  • Fixed an issue that caused Lex the Legend to be hidden.

  • Fixed an issue that caused corpses to disappear during the A Job For The Barkeep mission.

  • Fixed an issue preventing A Big Score mission from being completed if Akopyan was killed during the shootout with bandits.

  • Fixed an issue that caused Gaffer to answer with default topics instead of mission-related ones during the On The Edge mission.

  • Fixed an issue with objectives during the Dead Frequency mission.

  • Fixed an issue where the physics for Banzai's toolkit were enabled so the item could be tossed away by explosions.

  • Fixed an issue where player could not receive a reward for bringing mutant parts to Honta.

  • Fixed an issue preventing the objectives from being completed during the A Minor Incident mission.

  • Fixed an issue preventing weather from changing after the Hot On The Trail mission.

  • Fixed an issue that caused Dalin to get stuck during the Escape From The Cage mission.

  • Fixed an issue preventing Spark troops from spawning during the Down Below mission.

  • Fixed an issue preventing _A Big Score _mission from being completed under certain circumstances.

  • Fixed an issue that caused all captives to be dead during The Key To Freedom mission.

  • Fixed an issue that caused Blizzard to be non-interactive during the Black Sheep mission.

  • Fixed an issue that caused Sledgehammer to become hostile and unkillable during The Sound Of Music mission.

  • Fixed an issue that caused a quest marker to be missing during the A Big Score mission.

  • Fixed an issue where the mission giver marker could remain active on NPC after the end of the Gray’s Last Hunt mission.

  • Fixed an issue where the "Kill the Zombies" mission stage was stuck for some players during the Black Sheep mission.

  • Fixed an issue where Hamster and Ricochet could instantly die after the start of the monolithian attack during the On the Edge mission.

  • Fixed an issue where the missions for Deluxe and Ultimate editions could launch inconsistently after upgrading the game.

  • Fixed an issue where mercenaries could remain hidden behind the wall in the _Three Captains _mission.

  • Fixed an issue where Medulin could run away from the shelter during the emission.

  • Fixed an issue where the "Get rid of the threats in the Kazkovyi camp building" objective could not be completed if the player disarmed traps before the mission start.

  • Fixed an issue where looting Journalist stash on the Clear Sky base could be not counted as finishing the mission objective.

  • Fixed an issue where skipping dialogue too fast could teleport the player to the Mirage during the active Emission in the Down Below mission.

  • Fixed an issue where the Lex the Legend could answer to the player with a busy topic instead of the scripted dialogue.

  • Fixed an issue where the chimera mutant could be killed by A-life NPCs during the A Minor Incident mission, preventing it from completion.

  • Fixed an issue where the Scoutmaster would respond with a busy topic instead of the scripted dialogue if the player killed blind dogs before arriving at the mission location.

  • Fixed an issue where the player could get stuck inside the radio room during the _Shift Change _mission.

  • Fixed an issue where the quest marker could disappear after approaching Mityay after killing the Pomor and looting the icon from his body during the Poppy field mission.

  • Fixed an issue that caused NPCs to teleport during the Wishful Thinking mission.

  • Fixed an issue that caused players to get stuck at the Generators location during _The Last Step _mission.

  • Fixed an issue that caused the player to be blocked after loading the save in the elevator during the Shift Change mission.

  • Fixed an issue that caused the Shift Change mission reward to be given to the player when it shouldn't.

  • Fixed an issue that caused The Side Hustle mission to remain active with no possibility to complete it.

  • Fixed an issue that caused Jumper to be missing during the _Hot On The Trail _mission.

  • Fixed an issue preventing The Assault On The Duga mission from being completed.

  • Fixed audio issues during the Shift Change mission.

  • Fixed an issue that caused the Dark as Dungeon mission to be canceled immediately.

  • Fixed multiple performance issues during the Once More Unto The Breach mission.

World / Emissions / Anomalies
  • Fixed an issue when several exoskeletal armors were missing for various traders goods.

  • Fixed an issue where artifacts were unreachable in several specific locations.

  • Fixed an issue when Icarus HUB was sometimes not protecting the player from emission.

  • Fixed an issue when the player was able to hear outdoor sounds from the X18 lab.

  • Fixed an issue where rats could be teleported to the surface from the Sphere underground.

  • Fixed an issue where the City park location was not marked as a point of interest.

  • Fixed an issue where the player could hide from the Emission under the open sky near the Helicopter Base location.

  • Fixed an issue when shelters sometimes were not protected from the emission.

  • Fixed an issue when Old Mine in the Red Forest region was not providing protection from the emission.

  • Fixed an issue with an indestructible Psi-Emitter at the specific location of the Chemical Plant region.

  • Fixed some issues with the elevator at X18 Lab.

  • Fixed an issue that caused the Carousel anomaly to deal damage to the player under it.

Other
  • Fixed an issue when artifacts were trying to continue strafe after being picked up by the Player.

  • Fixed an issue where the key from the restaurant basement had physics and could be lost by the player.

  • Fixed an infinite loading screen that could occur for the players on loading saves made at Zaton.

  • Fixed an issue that caused Master difficulty to reset under certain circumstances.

**🗺️ **Main & Side Quests, Open World Encounters
  • Fixed an issue when Honta was not progressing the mission if an emission happened on the route to Honta's house.

  • Fixed an issue when Zhuzha was missing and Honta was pretending to be busy during their mission.

  • Fixed an issue when the player was able to get to the Generators region at the early stages of the game by jumping over the barricade near the Svitlyachok Shop.

  • Fixed an issue when the player was unable to get to the PDA and stash near the Bulldoser Cave in the Red Forest region.

  • Fixed an issue when the sniper was able to instakill the player during the _Happiness for everyone _mission.

  • Fixed an issue when the sound of the portal continued to play after the portal disappeared during the Last Step mission.

  • Fixed an issue when the player was getting damage during the emission while hiding inside the closed room at the Port Cranes location.

  • Fixed an issue when the player was able to wait until the emission ended at the open space near the Concrete Forest location.

  • Fixed an issue when the player was getting damage when approaching the shelter door during the emission.

  • Fixed an issue with unnatural finger positions for different NPCs.

  • Fixed an issue when the player could climb through the wall and get stuck inside of it at a certain point of the SIRCAA location.

  • Level Art and Level Design improvements for the SIRCAA region.

  • Fixed an issue when the player could get to Prypiat at early stages of the game by jumping between railroad wagons near the Yaniv station.

  • Level Art and Level Design improvements for the Chemical Plant region.

  • Level Art and Level Design improvements for Yaniv region.

  • Fixed exploit when player was able to farm coupons by stealth killing guards on Malachite location.

  • Level Art and Level Design improvements for the Wild Island region.

  • Fixed an issue with missing text and voiceover for Sgt.Mykhailov.

  • Level Art and Level Design improvements for the Rostok region.

  • Fixed an issue with stretched textures on the Fora-221 weapon.

  • Level Art and Level Design improvements for the Burnt Forest region.

  • Level Art and Level Design improvements for the Zaton region.

  • Level Art and Level Design improvements for the Lesser Zone region.

  • Fixed an issue when the Spirit body inside the tunnel was missing during The Boundary mission after loading the saved game.

  • Fixed an issue when NPC was running outside the shelter during the emission at the Malachite location.

  • Fixed an issue when NPC was blocking the way at the Skadovsk after the emission.

  • Level Art and Level Design improvements for the Garbage region.

  • Fixed an issue with the photo on the wall of the Dalin`s office during the _A Long Overdue Visit _mission.

  • Level Art and Level Design improvements for X18 Lab location.

  • Fixed an issue that caused NPCs to refuse to talk to the player during the Dark Times mission.

  • Fixed an issue where the Icarus Hub could become completely locked after the player accidentally damaged the guard.

  • Fixed an issue that caused NPCs to be misplaced during the Down Below mission.

  • Fixed an issue that caused Chernozem's PDA to appear not as a quest item.

  • Fixed an issue where the player was able to get locked inside Dvupalov's hideout.

  • Level Art and Level Design improvements for Distribution Substation location, Burnt Forest region.

  • Fixed an issue when NPC could get stuck on the bridge of the Chemical Plant region due to dense anomalies placement.

  • Fixed an issue when the bunker at the Abandoned Science Campus location was not granting protection from emission.

  • Level Art and Level Design improvements for the Cooling Towers region.

  • Fixed an issue with misplaced carousel anomalies at several different locations of the Zone.

  • Removed empty PDA near the lab in Burnt Forest region.

  • Fixed an issue with foliage at the X11 Lab location.

  • Fixed an issue with two clipping monitors at the Rookie Village location.

  • Level Art and Level Design improvements for Shopping Mall location, City Center region.

  • [p

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How Update 2.0 Back to the Zone - Major Content and Technical Update went

Content Update Sealed Truth — a new questline for you to explore

Added 2
  • Explore a new questline that starts when you talk to Diode
  • Add new loading screens
Fixed 2
  • Fixed an issue causing overpopulation of strong mutant types in long campaigns
  • Fixed an issue where the mission 'Dark as a Dungeon' would immediately cancel if the player had already reached the point of no return

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

**Sealed Truth is focused around the new questline. Explore the places of horrific experiments and find the answers. With calculated risks, you can get your hands on… Let’s not get ahead of ourselves.

**

**☢️ **What’s new
  • Explore a new questline that starts when you talk to Diode.

  • Fixed an issue causing overpopulation of strong mutant types in long campaigns.

  • Fixed an issue where the mission 'Dark as a Dungeon' would immediately cancel if the player had already reached the point of no return.

  • Added new loading screens.

The update is available after completing the story quest "Hot on the Trail" and before starting the quest "A Minor Incident".**

⚠️ WARNING**

The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Sealed Truth, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

For more information on how to correctly uninstall modifications, read the dedicated topic:

Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. It’s time to put those combat improvements to the test.

Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone. https://support.stalker2.com/hc

[

](https://support.stalker2.com/hc)

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How Content Update Sealed Truth — a new questline for you to explore went

Stories Untold — Content update: new characters, missions, locations & more.

Added 8
  • Added over five hours of gameplay featuring new storyline centered on a mysterious transmission causing headaches, nosebleeds, and hallucinations in stalkers
  • Added 8 new missions unlocked after leaving the Zalissya region
  • Added 7 new explorable locations with some previously empty areas now populated by stalkers
  • Added 6 new characters to encounter during the new storyline
  • Added 3 new unique items obtainable through the new questline
  • Added GP37V2 rifle, a modified version of the GP37 featuring a pre-installed suppressor, low-magnification scope, and single and burst fire modes only
  • Added option to enable Manual Save system in settings when playing on Master difficulty or with Expedition mode enabled, allowing saves via Quick Save and regular menu save
  • Added ability to create a new hub in the Burnt Forest region as a potential outcome of the new questline
Changed 3
  • Simplified save system options for Master difficulty and Expedition mode playthroughs
  • Optimized multiple mutant models
  • Adjusted dead zone settings for DualSense controller on PC
Fixed 5
  • Fixed issue where multiple artifacts could spawn in one place
  • Fixed issue where NPC could not find a way to the shelter during an Emission at the Cement Factory location
  • Fixed issue where NPC could not find a way to the shelter during an Emission in Zalissya
  • Fixed issue that could cause massive mutant hordes to spawn at the Plant location of the Garbage region
  • Fixed issue where the player could obtain the Heart of Chornobyl artifact from regular anomalies

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stalkers, welcome to Stories Untold, the free content update for S.T.A.L.K.E.R. 2: Heart of Chornobyl.
Let’s go through everything new you can find in your playthrough, starting with.
NEW STORIES

Over five hours of gameplay have been added, depending on your pace. Discover the mysterious transmission that gives stalkers headaches, nosebleeds, and even hallucinations.

As the story unfolds, you can choose to help the stalkers and scientists figure out what’s going on. Make decisions, fight for what you believe in, search for answers, and more.

You can catch a PDA message anywhere on the map, with the biggest chance around the Burnt Forest. How you deal with it will shape the fates of stalkers you meet. This mission will become available after leaving the Zalissya region in the early stages of the game.

This new storyline brings to life 8 new missions, 7 new locations, 6 new characters, 3 new unique items, unique weapon, and more.

NEW LOCATIONS & NEW HUB

Speaking of new locations, if you decide to explore untold stories, you are going to visit and explore new places. They are free to explore for everyone in the Zone, some locations that were previously occupied only by rusty metal or mutants are now used by stalkers. The storyline also might lead you to creating a new hub in the Burnt Forest region. The new place on the map will draw the stalker's attention, so you can expect the whole area to become more populated. But again, this outcome of the quest is not granted. You may choose to play another way.

NEW WEAPON

The GP37V2 is a modified version of the GP37 rifle, crafted for the most tactically proficient players. It features a pre-installed suppressor and a low-magnification scope. The trigger group has been modified to support single and burst fire modes only.

The cost of failure is higher, but in the hands of a skillful operator, the GP37V2 can reward you with its precision and power. This thing you can get during the completion of the questline.

MASTER DIFFICULTY AND EXPEDITION MODE SIMPLIFICATION

This change allows you to simplify the save system if you want to play on “Master” difficulty or any other difficulty with the “Expedition mode” enabled.

After starting the game (if Master difficulty or difficulty with Expedition mode enabled is selected), you can enable the Manual Save system in the settings menu. This option is enabled once and permanently (for the current playthrough) and allows you to save with:

  • Quick Save (F5).

  • Regular Manual Save via the menu.

If these saves are enabled, the player's progress status, which is displayed in the Pause menu, will change.

ADDITIONAL FIXES
  • Fixed an issue where multiple artifacts could spawn in one place.

  • Optimized multiple mutant models.

  • Fixed an issue where NPC could not find a way to the shelter during an Emission at the Cement Factory location.

  • Fixed an issue where NPC could not find a way to the shelter during an Emission in Zalissya.

  • Fixed an issue that could cause massive mutant hordes to spawn at the Plant location of the Garbage region.

  • Adjusted dead zone settings for DualSense controller on PC.

  • Fixed an issue where the player could obtain the Heart of Chornobyl artifact from the regular anomalies.

⚠️ WARNING

The Zone is ever-changing, and a new Update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Stories Untold, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. We can’t wait to hear tales about your adventures with Stories Untold!

Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone. https://support.stalker2.com/hc

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How Stories Untold — Content update: new characters, missions, locations & more. went

Stalkers! Patch 1.7.1 is ready to be downloaded.

Added 1
  • Introduce fail-safe mechanism for cases where mod incompatibility prevents users from launching title
Fixed 13
  • Fix an issue where the power lines could disappear on approach
  • Fix an issue where the Ward NPC could teleport in the player's field of view after killing noontiders during the Wishful Thinking mission
  • Fix an issue where the Ward soldiers could not help Skif to hold position during the Assault On The Duga mission
  • Fix a massive performance drop on opening PDA while the Shadows option is set to Epic
  • Fix an issue where the player could sprint while overweighted with loot
  • Fix an issue where the player could observe texture flickering on the staircase after the cutscene during the Back To The Slag Heap mission

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Hello, stalkers!

In update 1.7.1, we exterminated some pesky anomalies, especially underground ones that were stealing artifacts from the Zone, and returned the missing power lines.

  • Introduced fail-safe mechanism for cases where mod incompatibility prevents users from launching title

  • Fixed an issue where the power lines could disappear on approach.

  • Fixed an issue where the Ward NPC could teleport in the player's field of view after killing noontiders during the Wishful Thinking mission.

  • Fixed an issue where the Ward soldiers could not help Skif to hold position during the Assault On The Duga mission.

  • Fixed a massive performance drop on opening PDA while the Shadows option is set to Epic.

  • Fixed an issue where the player could sprint while overweighted with loot.

  • Fixed an issue where the player could observe texture flickering on the staircase after the cutscene during the Back To The Slag Heap mission.

  • Fixed an issue where the player could have visual artifacts on Richter during the cinematic in the The Price Goes Up mission.

  • Fixed shadows on Skif's hands during the cutscene in the Back To The Slag Heap mission.

  • Fixed an issue where the player could use weapon attachments from the trade window.

  • Fixed an issue where the settings values could be displayed incorrectly after using the auto-detect or reset settings features.

  • Fixed an issue that could cause artifacts to spawn under the ground.

  • Fixed several issues with dead zone settings for the DualSense controller.

  • Fixed crashes.

Thank you very much for your ongoing feedback and support. Comments you write on social media and bug reports you send to the Technical Support Hub help the Zone become a better place with each update. Please, continue sharing your thoughts here on Steam and other socials, and if you see the anomaly that is not supposed to be in the Zone, report it to the Technical Support Hub:

https://support.stalker2.com/hc

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How Stalkers! Patch 1.7.1 is ready to be downloaded. went

Update 1.7 Expedition

Added 6
  • Add Master Difficulty mode that can only be selected at the beginning of the game
  • Add Expedition Mode
  • Add new anomalies
  • Add Immersive Mode
  • Add Light Rainy weather scenario
  • Add SD Cards with coupons
Changed 9
  • Improve A-Life system so factions can expand control over new territories and lose control if they fail to defend them
  • Update NPC vision and combat behavior
  • Update inventory and equipment stats
  • Rework stamina and sprint mechanics
  • Improve controller aim
  • Reduce enemy detection and accuracy in tall grass, reeds, and bushes
Fixed 5
  • Fix issues with specific NPC inhabitant areas
  • Fix A-Life NPCs not moving after loading a save made while they were traveling to shelter
  • Fix issue when NPCs could receive damage from explosions while behind several walls
  • Fix issue when some Boar mutants could look like Human NPCs near the Malachite causing game crashes
  • Fix issue when Controller could attack Zombified and Raised NPCs

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stalkers, welcome to the latest update of the S.T.A.L.K.E.R. 2: Heart of Chornobyl, glad you are back and ready to see all the new shiny toys the Zone got.

Let’s go through the changes, starting from the Highlights.

**☢️ **Highlights
  • Fixes and improvements to the A-Life system

  • Master Difficulty & Expedition Mode (This difficulty level can only be selected at the beginning of the game)

  • NPC Vision & Combat Update

  • Inventory & Equipment Stats Update

  • Stamina and sprint rework

  • New anomalies

  • Controller aim improvements

  • Immersive Mode

  • Light Rainy weather scenario

  • SD Cards with coupons

⚠️ WARNING

The Zone is ever-changing, and a new Update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Update 1.7, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

For more information on how to correctly uninstall modifications, read the dedicated topic: https://steamcommunity.com/games/1643320/partnerevents/edit/525346350588494399

**⚔️ **AI and Combat
  • Numerous fixes and improvements to the A-Life system, so now factions can expand control over new territories. This means they may also lose control over their lands if they fail to defend them. Various points of interest, checkpoints, locations (but not hubs) are in contest between different NPCs and… mutants! They also want to defend their lairs and territories from their very unfriendly stalker-neighbours.

  • With Update 1.7, enemies have real problems detecting you in tall grass or reeds, and are much less accurate when shooting through the bushes. Swamp shootouts will feel fair at last! You can now use the greenery to your full advantage, but be cautious – the closer you are to an enemy, the more likely you are to be spotted.

Mutants and NPCs have also learned to retreat from the fight if they realize that chances for survival are low. They will also try to flank more actively, and choose a distance to fight from that best suits their weapon.

It’s also worth noting that NPC combat animation timings were slightly tweaked to make their movement more realistic. Oh, and mutants have also received new death animations!

  • Fixed some issues with specific NPC inhabitant areas.

  • Improved AI reaction to player's hostile actions.

  • NPC behavior during Emission optimization.

  • Fixed an issue that caused NPCs to occasionally move to the side after detecting an enemy

  • Fixed an issue when A-life NPCs didn't move after loading a save that were made on their way to shelter.

  • Fixed an issue when the NPCs could get damage from explosions while being behind several walls.

  • Fixed the issue when some Boar mutants could look like Human NPCs near the Malachite, causing the game to crash.

  • Fixed the issue when Controller could attack Zombified and Raised NPCs.

  • Fixed the issue when the NPCs weren't reacting to the shots from Gauss rifle that were landed near them.

  • Adjusted Combat behavior of bandits in Prologue mission.

  • Fixed death animations for mutants in some specific cases.

  • Fixed the issue when the NPCs weren't returning to their stay destination point after the sudden combat.

  • Fixed the issue when the random neutral Stalkers were becoming the enemy to the Player character.

  • Fixed an issue that caused NPCs to get stuck in a weapon draw animation loop.

  • Fixed an issue when NPCs were unable to shoot the Player after they get too close to them while crouched.

  • Fixed an issue where mutants could change their position during jump midair.

  • Fixed an issue when some NPCs were not hiding from the emission and die from in Zalissya location.

**🛠️🐞⚡ **Bug Fixes, Crashes, and Performance
  • Fixed an issue when player was able to die instantly after fast travel.

  • Fixed visual issues for Vortex anomaly.

  • Fixed an issue when Player was unable to install x8 scope to Mark I EMR rifle.

  • Fixed an issue when magazine adapter for M860 was not displaying.

  • Fixed an issue with delayed reaction of the mutants when killing them by using shotgun.

  • Fixed an issue when game could freeze during the emission start.

  • Fixed an issue when title was becoming unresponsive if Skif was knocked down by mutants while sitting near the campfire.

  • Fixed an issue where the backup files could be sorted randomly after reopening the backup menu.

  • Fixed an issue where the cursor could not be controlled after placing a custom marker using gamepad.

  • Fixed an issue where the notifications about receiving notes could remain on the screen infinitely.

  • Fixed an issue where, if the Numpad 5 and 2 keys were assigned to move forward/back, rotating the camera up/down would also be triggered.

  • Fixed an issue where some steel casings lying on the ground could appear totally black.

  • Fixed an issue where some metal objects could change their color on approaching.

  • Fixed an issue where the changed input binding for NVG did not work during the dialogs.

  • Fixed an issue where the aim assist could turn off after opening the pause menu.

  • Fixed an issue where the player could not activate NVG via mouse wheel while climbing a ladder.

  • Fixed an issue where the psy effect could remain after leaving the dangerous area for some users.

  • Fixed an issue where some players could gain unkillable state after some points in the game.

  • Fixed an issue where a very loud sound effect of a running water could be heard around the Swamp area under SIRCAA and around the Swamps region.

  • Reduced resources consumption before cutscenes start.

  • Performance optimization regarding the projectile hitting the surface.

  • Performance optimization of damage dealt by grenades.

  • Fixed an issue that caused performance issues with item objects inside anomalies.

  • Fixed an issue that caused Flashlight to appear above the head of NPC with NVG.

  • Fixed infinite loading on the save that were made in 100 Rads Bar.

  • Fixed the impossibility to make two saves in a row after overwriting or deleting the previous save.

  • Fixed Infinite loading screen on saves made on Noontide base.

  • Fixed an issue when aim assist was not functional after loading of saved game.

  • Fixed over 90 crashes.

**💡 **Optimization

The list below is just the tip of the iceberg. A lot of things were done under the hood to increase performance on all platforms, setups, and graphic presets.

  • Optimized Foliage Meshes (changes in performance may be particularly noticeable in the Red Forest).

  • Optimized Foliage Materials.

  • Optimized Rostok buildings (Architecture meshes and collision improvements).

  • Optimized Duga region buildings (Architecture meshes and collision improvements).

  • World streaming optimizations on most intense locations (Zalissya, Rostok, Slag Heap).

  • Optimized Lighting on Slag Heap, Zalissya, SIRCAA, Rostok.

  • Optimized NPCs skeletal meshes.

  • Optimized Grooms.

  • Optimized and adjusted Skeletal Mesh budgeting.

  • Optimized usage of Morph Targets.

  • Optimized Tick Rate of simulated Components by prioritizing visible primitives with higher screen size.

  • Optimized update of items used in Contextual Actions.

  • Optimized Cloth Simulation.

  • Optimized animation update of placed in world Skeletal Meshes.

**🗺️ **Main & Side Quests, Open World Encounters
  • Fixed an issue when Squint dead body and becomes inaccessible to the Player if he was killed without starting the dialog during the A Needle in a Haystack mission.

  • Fixed an issue when Player was able to get to the first floor of the Chemical Plant from the roof and unable to exit during Escape from the Cage mission.

  • Multiple immersion fixes for A School of Life mission.

  • Fixed an issue when Scar was missing in X17 Lab during Visions of Truth mission.

  • Fixed an issue when all dialogues with Varan were excluded if Player lose his reputation after accepting the _Deal with the Devil _mission.

  • Fixed an issue when Player was able to get higher reward after completing a job task from Warlock.

  • Fixed an issue when _Kill the bloodsucker _objective was still active after killing the bloodsucker during Nightingale’s Hunt mission.

  • Fixed an issue when Player was unable to proceed through the "Wishful Thinking" mission.

  • Optimized resources consumption for the cutscene with Dalin and Korshunov inside D2 room during Wishful Thinking mission.

  • Fixed an issue when objective _Discover the location of the cellar _was not completing after receiving of cellar coordinates during _The Poppy Field _mission.

  • Fixed an issue when Player was unable to get a money reward from Nightingale after giving him the dog collar during the Dogfight mission.

  • Fixed an issue where the Ward assault squad could die from Emission during the Answers Come at a Price mission.

  • Fixed an issue where the weather could not change after some point in the game.

  • Level art and design improvements for multiple locations.

  • Fixed an issue where Zhuzha and Gonta were unable to start arguing in scene if the last snork was killed close to Gonta.

  • Fixed an issue that occasionally prevented Richter from starting dialogue during the Down Below mission.

  • Fixed an issue that caused Agatha to disappear after the dialogue during Wishful Thinking mission.

  • Fixed an issue that prevented completion of the Get to the Teleportation Hall objective during The Last Step mission.

  • Fixed an issue that occasionally prevented completion of the _Fight off the Monolithians _objective during _Happiness For Everyone _mission.

  • Fixed an issue that prevented Richter from starting dialogue during the Through The Valley Of The Shadow Of Death mission.

  • Fixed an issue that prevented Scar from starting dialogue during _The Eternal Shining _mission.

  • Fixed an issue that prevented Col. Degtyaryov from starting dialogue during the _Down Below _mission.

  • Fixed an issue that prevented Dark from starting dialogue during the _Legends Of The Zone _mission.

  • Fixed an issue where Richter didn't run the Cabin during_ A Tough Awakening_ mission

  • Fixed an issue when the Dalin could be missing during the Law And Order mission.

  • Fixed an issue when the Scar is missing at Rostok Depot during An Invisible Threat mission.

  • Fixed the issue when player's camera could be locked on the Baturin forever after one of the encounters around the Zone.

  • Fixed the issue when the A sign of Hope mission wasn't cancelling after the start of Just Like the Good Old Days mission.

  • Fixed the issue with impossibility to start a journal stage to Kill Shterev during the Dead Frequency mission.

  • Fixed an issue that prevented the cutscene at Sawmill from starting during Back To The Slag Heap mission.

  • Fixed an issue that caused a player to stuck in dialogue with Honta.

  • Fixed an issue that prevented bandits from appearing during A Big Score mission.

**⚙️ **Mod Support
  • Mod conflict detection and notification: in-game popup with the list of conflicting mods

  • Detailed conflict dump (with information about exact conflicting CFG nodes) in AppData - Mod conflicts.csv

  • Selective Download (Zone Kit is separated into multiple chunks: The Lesser Zone Kit, Zone Kit Editor, Cutscenes, World Map)

Shape the Zone your way with the Zone Kit! Unleash your tinkering nature and modify existing content or create something new — animations, weapons, mechanics, and even wonders of the Zone. Official Mod Support is here, so now is the time to create your own content and use modifications made by your fellow stalkers. You can access modifications at Steam Workshop and Mod.io, and if you want to try making your own, Zone Kit is available for download at: https://store.epicgames.com/uk/p/stalker-2-zone-kit

**🔹 **Other Updates
  • Detector item size in inventory changed to 1x1.

  • Added additional mutant sounds, which can now be heard at a distance under 100 meters, and sometimes even further, outside of Skif's field of vision. Attentive stalkers will now find it easier to determine where danger is coming from.

  • Fixed an issue where the NVIDIA Reflex Low Latency option could disable after the title reboot.

  • Slightly reworked visuals for artifacts and consumables effect influence.

  • Fixed 3D audio with Dolby Atmos for headphones and other spatial plugins for Windows.

  • Added the option to disable headshot sound in option.

  • Improved the voiceover clarity when talking too close to NPC.

  • Added icons for partially looted stashes on the map.

  • Placed a bit more weapon attachments around the Zone.

  • Improved readability of fonts for Japanese, Simplified Chinese, Korean languages.

  • Improved some tutorials.

Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. It’s time to put those combat improvements to the test.

You can find the full list of changes at: https://www.stalker2.com/news/update-1-7-patch-notes

Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone. https://support.stalker2.com/hc

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How Update 1.7 Expedition went

Update 1.6 Night of the Hunter is live!

Added 9
  • Night Vision Goggles
  • Offset Aiming and Laser Pointer
  • NPCs can now loot mutants
  • New anomaly: Fireball
  • New face and hair options for female characters
  • Local Save Backup Restoration option
Changed 5
  • Night vision rebalance for NPCs
  • Updates to combat system and long-ranged battles
  • Tweaks to the controller inputs
  • Rebalanced loot in stashes throughout the Zone
  • Improved Chimera combat behavior
Fixed 4
  • Fixed an issue where NPCs would take low cover behind trees incorrectly
  • Fixed an issue where squad leaders nearby would all shout the same phrase simultaneously after a fight
  • Fixed an issue where zombie NPCs could freeze midair after being headshotted
  • Fixed an issue where Chimera could get stuck after performing a jump attack

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stalkers!

Welcome to the latest update of the S.T.A.L.K.E.R. 2: Heart of Chornobyl, glad you are back and ready to see all the new shiny toys the Zone got.

Let’s go through the changes, starting from the Highlights.

**☢️ **Highlights
  • Night Vision Goggles

  • Night vision rebalance for NPCs

  • Offset Aiming and Laser Pointer

  • Updates to combat system and long-ranged battles

  • NPCs can now loot mutants

  • New anomaly: Fireball

  • Return of the old friend

  • Tweaks to the controller inputs

  • New face and hair options for female characters

  • Local Save Backup Restoration option

  • Rebalanced loot in stashes throughout the Zone.

  • Added Auto-Lean Disable option in controls settings.

  • Player stash items can now be sorted.

  • Added a new unique weapon: Honta's "Drahunka"

⚠️ WARNING

The Zone is ever-changing, and a new Update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Update 1.6, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

For more information on how to correctly uninstall modifications, read the dedicated topic: https://steamcommunity.com/games/1643320/partnerevents/edit/525346350588494399

**⚔️ **AI and Combat
  • Fixed an issue where NPCs would take low cover behind trees incorrectly.

  • Fixed an issue where squad leaders nearby would all shout the same phrase simultaneously after a fight.

  • Fixed an issue where zombie NPCs could freeze midair after being headshotted.

  • Improved Chimera combat behavior.

  • Fixed an issue where Chimera could get stuck after performing a jump attack.

  • Fixed an issue where Chimera and Snork could jump through objects if the player was standing on top of them.

  • Fixed an animation issue with Bloodsucker arms during melee attacks.

  • Fixed an issue where Bloodsuckers could remain permanently invisible when not attacking.

  • Fixed an issue where Pseudodog clones would get stuck if spawned during a Retreat action.

  • Fixed an issue where Burers and Poltergeists were unable to use their throw ability.

  • Fixed an issue where Pseudogiant stomp could damage player in the air.

**⚖️ **Balance
  • Fixed an issue where the Mercenary’s Light Suit could weigh 0.0 kg after upgrades.

  • Adjusted the weight of the Veteran rifle.

  • Increased the damage of the Predator shotgun to match its description.

  • Fixed an issue where the Flytrap artifact effect did not provide weight reduction.

  • Increased HP for boar mutants.

  • Reduced HP for pseudogiant mutants.

  • Adjusted the upgrade tree for Kora.

  • Fixed an issue where Kora’s extended magazine was missing from the Zone and unavailable for the player to find.

**🛠️🐞⚡ **Bug Fixes, Crashes, and Performance
  • Fixed an issue where Players could have incorrect rotation after teleporting via the Spatial Bubble anomaly.

  • Polished headgear on multiple NPC presets.

  • Fixed an issue where Zombies were unable to stand up during Scar’s boss fight.

  • Fixed an issue where Burers could constantly turn back and forth during combat.

  • Added missing combat barks for Bandits, Free Stalkers, and Military factions.

  • Fixed an issue where hostile NPCs did not react when the Player fired a PM nearby.

  • Fixed an issue where a hostile Mercenary Sniper could follow the Player across the entire map after the Underpass Exit encounter in the Rostok region.

  • Fixed an issue where A-Life NPC actions were interrupted and inconsistent after saving/loading.

  • Applied CPU optimization tweaks.

  • Optimized projectile performance.

  • Fixed a freeze that occurred when exiting the 100 Rads Bar.

  • Fixed a freeze at SIRCAA during the Wishful Thinking mission.

  • Fixed an issue where NPCs that changed faction could revert after saving/loading.

  • Fixed an issue where the game became unresponsive due to a missing update wrapper message.

  • Fixed an issue where ammo icons appeared duplicated after quickly switching weapons and ammo types.

  • Fixed an issue where the equipped Detector tooltip appeared on the wrong side during comparison.

  • Fixed an issue where a main quest marker could become hidden at certain zoom levels if placed near a location marker.

  • Fixed an issue where medkit count in quick slots did not update after reviving an NPC.

  • Fixed an issue where the laser on the Zubr weapon was hidden under its magazine in the upgrades menu.

  • Fixed multiple crashes.

  • Fixed a freeze during Light Rainy or Thundery weather.

  • Improved Player shadow rendering during reloads.

**🗺️ **Main & Side Quests, Open World Encounters
  • Fixed an issue where the Yaryk Mangoose could despawn after activating the device during For Science! mission.

  • Fixed an issue where Mutants and NPCs from some encounters could follow the Player across the whole map.

  • Fixed an issue where the Roadhog was not attacking the Player during the encounter.

  • Fixed an issue where the Taking Back What's Mine objective could not be completed if the Player looted their belongings before talking to Zhora Mammoth during Escape From the Cage mission.

  • Fixed an issue where the Sleepiness post-process effect was displayed every time after loading a save made during In Search of Past Glory mission.

  • Fixed an issue where the Ward NPCs remained idle after killing Mutants or Monolithians during Law and Order mission.

  • Added reactions for Crows when throwing bolts at them.

  • Fixed an issue where the Player could fall out of playable area bounds near the Friendship Kindergarten location, District No. 2 region.

  • Level Art and Level Design improvements for various locations.

  • Fixed dialogue inconsistencies for encounter missions.

  • Fixed an issue where Shcherba was missing any quest-related dialogue after returning to him with collars during In the Name of Science mission.

  • Fixed an issue where Duty Soldiers and Bayun were absent at the boathouse location during A Minor Incident mission.

  • Fixed the spawn of the Partner unique weapon during On the Edge mission.

  • Fixed an issue where a Poltergeist was not spawning during Subtle Matter mission.

  • Fixed an issue where Sgt. Metlov was missing during Back to the Slag Heap mission.

  • Fixed an issue where Players were unable to receive a reward from Akopyan and finish the quest if they decided to kill Zakhar after successfully escorting him during A Big Score mission.

  • Fixed an issue where Players could get negative relations with Senkevych and become unable to talk to him during The Assault on the Duga mission.

  • Fixed an issue where nothing happened after interacting with the lever during A Sign of Hope mission.

  • Fixed an issue where Powerplug was missing during Dawn of a New Day mission.

  • Added quest item status to the Granite Security Squad Key Card in The Last Step mission.

  • Fixed an issue where enemies at Yaniv Station were spawning out of the Player’s reach during The Boundary mission.

  • Fixed an issue where Richter became hostile towards the Player after killing any neutral NPC nearby during Down Below mission.

  • Fixed an issue where the stage Kill all bandits did not complete after killing all Bandits during Answers Come at a Price mission.

  • Fixed an issue where the quest marker for the Find the Inductor objective was not shown during Hot on the Trail mission if Shift Change mission was finished before the Player talked to Strider.

  • Fixed an issue where a second \Max Saturday corpse appeared after killing him during The Lost Boys mission.

  • Fixed an issue with incorrect positioning of some quest markers during Just Like the Good Old Days mission.

  • Fixed issues caused by the ability to save the game inside the Malachite elevator during Visions of Truth mission.

  • Fixed an issue where Players were unable to talk to Strelok during Let No One Leave Unsatisfied mission.

  • Fixed an issue where the Player could get stuck at TCS without a key card during Dangerous Liaisons mission.

  • Fixed an issue where Dalin was missing at Chemical Plant during Just Like the Good Old Days mission.

  • Fixed an issue where Korshunov was missing at Chemical Plant during Just Like the Good Old Days mission.

  • Fixed an issue where the objective Fight off the Monolithians did not complete during Happiness for Everyone mission.

  • Fixed an issue where the On the Edge side mission could start even if all neutral Stalkers defending Zalissya were dead.

**⚙️ **Mod Support
  • Added ModSDK support for autoloaded blueprints.

  • Polished ModBrowser UX.

  • Fixed an issue where arrow icons in mod detail window of Mod Browser were non-clickable via mouse. Fixed placeholder text appearance after the mod update.

  • Added a visible queue in currently downloading mods message.

  • Fixed an issue when there was any effect on the title after pressing 'retry' button when trying to continue downloading mods. Removed possibility to report mods without accepting EULA previously.

  • Fixed an issue when it was impossible to start game if was chosen to resolve after some mod had an error.

  • Removed image flickering when the mod installation starts from its page.

  • Fixed an issue where all save slots were overwritten after starting a new game without mods while having all three slots filled with modded saves.

  • Fixed an issue where mod version was incorrect in mods update pop-up.

  • Fixed an issue where gameplay was not loading after loadings modded save with corrupted version of modification.

  • Decreased time spent on asset discovery when booting Mod Editor.

  • Fixed an issue where mod mismatch popup didn't handle mod version mismatches after “Resolve” button has been pressed when trying to load save without required mod installed.

  • Fixed an issue where mods, which have external updates available, were not mounted if external updates have been skipped.

Shape the Zone your way with the Zone Kit! Unleash your tinkering nature and modify existing content or create something new — animations, weapons, mechanics, and even wonders of the Zone. Official Mod Support is here, so now is the time to create your own content and use modifications made by your fellow stalkers. You can access modifications at Steam Workshop and Mod.io, and if you want to try making your own, Zone Kit is available for download at: https://store.epicgames.com/uk/p/stalker-2-zone-kit

**🔹 **Other Updates
  • Removed the gap in the Player equipment block on the inventory screen.

  • Fixed an issue where music stopped playing after a certain point in the credits.

  • Updated armor and helmet icons in upgrade and inventory menus.

  • Improved UX of weight display for single items within a stack.

  • Improved UX of the upgrades purchase interface.

  • Updated tutorials for using the flashlight and installing weapon mods via the Technician.

  • Added a new icon for Dvupalov’s Vodka when placed in quick slots.

  • Minor UI improvements in the Journal tab of the PDA.

  • Pressing J while hovering over a quest marker in the Map menu now opens the relevant mission entry in the Journal.

  • Adjusted placement of side quest HUD notifications.

  • Polished the Player Stats panel widget in the HUD.

  • Added additional settings for HUD element visibility.

  • Fixed an issue where the Windows Scale Option affected fullscreen borderless and windowed modes on PC.

  • Improved vaulting and climbing on or over objects.

  • Improved VFX for laser sights.

  • Added new NPC death animations caused by anomalies.

Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. It’s time to put those combat improvements to the test.

You can find the full list of changes at: https://www.stalker2.com/news/update-1-6-patch-notes/

Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone.

https://support.stalker2.com/hc

View originalPermalink
How Update 1.6 Night of the Hunter is live! went

☢️ Patch 1.5.3 is here to stop unintended NPC tricks!

Fixed 14
  • Fixed an issue that caused mutants to teleport during the attack
  • Fixed an issue where NPCs could spawn in the air
  • Fixed an issue where bloodsuckers could spawn in large groups and too often
  • Fixed an issue where the door to the Skadovsk hub could be permanently closed
  • Fixed an issue where some A-Life NPCs could spawn in the quest areas
  • Fixed an issue where some NPCs could spawn in the radiation field on the Slag Heap

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stalkers, we are back with the new fixes.

Here is the full list of changes:

  • Fixed an issue that caused mutants to teleport during the attack.

  • Fixed an issue where NPCs could spawn in the air.

  • Fixed an issue where bloodsuckers could spawn in large groups and too often.

  • Fixed an issue where the door to the Skadovsk hub could be permanently closed.

  • Fixed an issue where some A-Life NPCs could spawn in the quest areas.

  • Fixed an issue where some NPCs could spawn in the radiation field on the Slag Heap.

  • Fixed an issue where the subtitles for the intro cinematic were out of sync.

  • Fixed mistakes in the credits.

  • Fixed an issue where the interact dots could be missing for some items.

  • Fixed an issue where the sound could be corrupted during the credits on Xbox.

  • Fixed an issue where some NPCs could spawn in unexpected places.

  • Fixed a bug where the left arm of an NPC could be twisted when they were only holding a pistol.

  • Fixed an issue where the HUD widgets could be displayed while PDA is open on the ultra-wide monitors.

  • 4 crashes fixed.

Your reports keep the Zone safer. Every bug you flag, every detail you share on social media or in the Technical Support Hub, helps us track new anomalies. Keep your eyes open, and if you see something that doesn’t belong, let us know here:

🔗 https://support.stalker2.com/hc

Good hunting, stalkers!

⚠️ WARNING

The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Patch 1.5.2, we recommend you to disable your mods.

For more information on how to correctly uninstall modifications, read the dedicated topic:

View originalPermalink
How ☢️ Patch 1.5.3 is here to stop unintended NPC tricks! went

Patch 1.5.2 is ready to open the doors for stalkers!

Fixed 2
  • Fixed an issue when a door to the Shevchenko hub was closed
  • Fixed two crashes that could occur randomly during gameplay

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

☢️ Patch 1.5.2 is ready to be downloaded, here is the full list of changes:
  • Fixed an issue when a door to the Shevchenko hub was closed.

  • Fixed two crashes that could occur randomly during gameplay.

Thanks a lot for your continuous feedback and support. Comments you write in Social Media and bug reports you send to the Technical Support Hub help the Zone become a better place with each update. Please, continue sharing your thoughts here on Steam and other socials, and if you see the anomaly that is not supposed to be in the Zone — report it to the Technical Support Hub:

https://support.stalker2.com/hc

Good hunting, stalkers!

⚠️ WARNING

The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Patch 1.5.2, we recommend you to disable your mods.

For more information on how to correctly uninstall modifications, read the dedicated topic:

View originalPermalink
How Patch 1.5.2 is ready to open the doors for stalkers! went

We've rolled out patch 1.5.1 for S.T.A.L.K.E.R.2: Heart of Chornobyl

Changed 1
  • Adjusted position of money and weight indicator icon in Player inventory
Fixed 19
  • Bloodsuckers no longer spawn inside hubs with stalkers
  • NPCs no longer fly away after headshots
  • Fixed an issue when some NPCs didn't go to shelter in offline mode during Emission
  • Fixed an issue when interacting hints could disappear after save/load
  • Fixed issue when NPC could get stuck walking in one place
  • Fixed an issue where two bandits at Varan's camp attacked Player without any reason during King Of The Hill mission

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Hello, stalkers! ☢️

We are fixing the Zone once again and are ready to share what we’ve been working on in the Patch 1.5.1.** **Chaos hour is over — bloodsuckers are no longer invited to party with stalkers inside hubs (they can’t behave after a few shots at the bar), and NPCs no longer fly away after particularly skillful headshots.

  • Fixed an issue when some NPCs didn't go to shelter in offline mode during Emission.

  • Fixed an issue when interacting hints could disappear after save/load.

  • Fixed issue when NPC could get stuck walking in one place.

  • Fixed an issue where two bandits at Varan's camp attacked Player without any reason during the King Of The Hill mission.

  • Fixed an issue when Player was able to leave X-17 lab via elevator without any way to return during Visions Of Truth mission.

  • Fixed an issue when NPC corpses could get misplaced after picking it up for the second time.

  • Adjusted position of money and weight indicator icon in Player inventory.

  • Fixed an issue when Faust could freeze during his bossfight after his emitter was destroyed during special attack ability.

  • Fixed an issue when the context menu was impossible to open twice for the same item in the looting window.

  • Fixed an issue when an NPC's corpse could fly away after killing them with a headshot.

  • Fixed 2 EXCEPTION_ACCESS_VIOLATION crashes.

  • Fixed an issue when the The Assault On The Duga mission could be stuck if the player had slept before talking to Scar.

  • Fixed an issue when the FOV value automatically resets to 110 on ultra wide monitors.

  • Fixed an issue when the A-life mutants and NPCs could be found in the restricted areas (such as Hubs, Main Quest locations, etc.).

  • Fixed an issue when the NPC's left hand could be in an improper position when the NPC holds a pistol.

  • Fixed an issue when NPCs could stuck in each other during patrolling.

  • Fixed an issue when the Windows Scale option affected the game in the Fullscreen Borderless and Windowed modes.

  • Fixed an issue when Scherba could not have a dialog option to receive collars during the In The Name Of Science mission.

  • Zone Kit: New MOD SDK update will support content base from Patch 1.5.1. Please update to get latest content changes and reduce chances of game instability for your Modifications

⚠️ WARNING

The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Patch 1.5.1, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

For more information on how to correctly uninstall modifications, read the dedicated topic:

Thank you very much for your ongoing feedback and support. Comments you write on social media and bug reports you send to the Technical Support Hub help the Zone become a better place with each update.

Please, continue sharing your thoughts here on Steam and other socials, and if you see the anomaly that is not supposed to be in the Zone, report it to the Technical Support Hub:https://support.stalker2.com/hc

⛱🌴☀️ Also, this is your final opportunity to grab S.T.A.L.K.E.R.2: Heart of Chornobyl with a 30% discount during the Steam Summer Sale 2025.

The sale will conclude on July 10th.
View originalPermalink
How We've rolled out patch 1.5.1 for S.T.A.L.K.E.R.2: Heart of Chornobyl went

Patch 1.5 Guns & Looting is live — new threats, new loot, and more 🌪️

Added 8
  • New anomaly: Water Electric Tornado
  • Three-Line Rifle weapon
  • New handgun Kora
  • Looting of mutant parts
  • Display of available artifact slots for armors in the Upgrade tab
  • Unlockable Fix all button in the technician's upgrade menu to repair all equipped gear
  • Reload renewal feature for all weapons
  • Ballistic falloff on long distances for NPCs so they cannot hit players while too far away
Changed 7
  • A-Life simulation now extends to all characters in the Zone, not just those in the player's view
  • Characters continue to pursue their goals and live their lives until they meet their end
  • Characters no longer respawn directly in front of the player
  • A-Life Director respawn moved further away from the player while maintaining Zone population
  • Visualization range slightly increased with relevant animations and equipped weapons to reduce pop-in effect
  • Player stash window increased in size
  • Improved mutants' attacking behavior when player is standing still
Fixed 5
  • Take all button becomes inactive after putting any item to the loot window
  • Snork unable to jump off from some isolated areas
  • Controller able to deal damage by roar ability out of line of sight through objects and walls
  • Pseudogiant stuck at short distances from the player
  • Rodents kept making sounds after death

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stalkers!

Time to reload your shotgun and pack your backpack with new weapons and loot from mutants. The latest update brings improvements to A-life and AI, balance tweaks, quality-of-life upgrades, and much more. Time is coupons, so let’s quickly check out what’s new in the Zone and gear up for the next raid for some sweet habar.

For the release of Patch 1.5, we have prepared a trailer for this update — Guns & Looting Showcase is here!

☢️ Highlights

  • A-Life changes

  • Life in the Zone is now simulated for all characters, not just those in the player's view.

  • Characters continue to live their lives and pursue their goals in the Zone until they meet their end.

  • The player can meet the same stalkers after some time.

  • Players may encounter more A-Life characters resting or interacting in various locations, adding to the world’s immersion.

  • Characters will no longer respawn directly in front of the player. When the player clears the mutants' lair, for example, those mutants won't simply reappear moments later.

  • A-Life Director will no longer respawn characters at the edge of visualization. Instead, respawn moved further away from the player, while maintaining the Zone's population.

  • Visualization range is slightly increased. Characters now appear in visualization range with relevant animations and equipped weapons. This reduces the "pop-in" effect and contributes to a more seamless character visualization.

  • Added new anomaly: Water Electric Tornado.🌪️

  • Added Three-Line Rifle weapon.

  • Added new handgun Kora.

  • Added the new feature: looting of mutant parts.

  • Added displaying of available artifact slots for armors in the Upgrade tab.

  • The player stash window is increased in size.

  • Fixed an issue when the "Take all" button becomes inactive after putting any item to the loot window.

  • Added unlockable "Fix all" button in the technician's upgrade menu, to repair all equipped gear.

  • Added reload renewal feature for all of the weapons.

⚠️ WARNING

The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Patch 1.5, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

For more information on how to correctly uninstall modifications, read the dedicated topic:

⚔️ AI and Combat
  • Fixed an issue when Snork was unable to jump off from some isolated areas.

  • Fixed an issue when Controller was able to deal damage by his roar ability out of his line of sight, through the objects and walls.

  • Fixed an issue when Pseudogiant was able to stuck at short distances from the player.

  • Fixed an issue when Rodents kept making sounds after death.

  • Added ballistic falloff on the long distances for NPC`s so they won’t be able to hit players while too far away.

  • Improved mutants' attacking behavior when Player is standing still.

  • Fixed issue where Сhimera jump attack deals damage before reaching Player.

  • Fixed issue where Burer could be killed while its shield was active if you were close.

  • Fixed issue when NPCs take exposed cover while fighting with each other.

  • Fixed issue where NPCs could walk in place in peaceful hubs.

⚖️ Balance
  • Fixed generic issue where Mission NPC could have overpowered items in inventory.

  • Reworked ammo for machine guns and sniper rifles:

  • replaced 762x39 MM ammo with 762x54 MM ammo;

  • Sniper rifles (SVDM-2, SVU-MK S-3 and M701 Super) now don't use light steel core ammo, without weapon upgrade — only super-sonic and armor piercing ammo;

  • PKP machine guns, Mark I EMR and Three-Line Rifle can use light steel core ammo by default;

  • supersonic ammo now deals way less damage to weapon durability, making it more useful.

  • Increased armor penetration for Grom S15 weapon, increased armor penetration and damage modifiers for AS Lavina weapon.

  • Reworked damage of Cavalier unique weapon.

  • Artifacts' effects rebalance:

  • Horn: decreased chemical and radio protection;

  • Rosin: replaced "weight: weak" effect with "endurance: weak";

  • Shell: replaced "radiation: weak" effect with "endurance: weak";

  • Updated some stashes and their markers in the Rostok region.

  • Updated some stashes locations in Yaniv region.

  • Fixed an issue where price for a common artifact was higher than repeatable quest reward for it.

  • Implemented new artifact effect: Durability, that will increase durability of equipped gear.

  • Reworked and replaced 7.62 ammo across the map.

🛠️🐞⚡ Bug Fixes, Crashes, and Performance
  • Fixed a noticeable performance drop when entering Generators region from Dead Valley location.

  • Fixed an issue that caused the inventory menu to remain open after the Controller used Psy Strike on the player.

  • Fixed an issue that caused sound and input loss after quick resume on Xbox platform.

  • Fixed an issue when the game becomes unresponsive when loading save, made in certain points of Prypiat, during The Road to the Foundation mission.

  • Fixed an issue when Player get permanent and consistent negative effects from uncharged Weird Bolt.

  • Fixed an issue which caused the ammo counter to appear when picking up ammo.

  • Fixed an issue where the player could get the achievement for clearing a lair without raising an alarm by only performing one kill.

  • Fixed incorrect description for 'Overall quality' and 'Mouse aim sensitivity' options in settings menu.

  • Fixed an issue where stamina drain effect was stuck after loading save made in shallow water.

  • Fixed an issue where Player was able to get permanent effect and damage from anomaly after loading save made inside that anomaly.

  • Fixed performance drops on collision with psy phantoms.

  • Fixed an issue where Forced Mono audio setting did not affect music.

  • Fixed an issue that caused the vertical field of view to appear reduced when using ultrawide aspect ratios.

  • Fixed an issue where the Vortex anomaly icon was shown as Poppy Field on the map.

  • Fixed an issue which caused the Drop function to not work while looting.

  • Fixed an issue when two Main missions could be tracked simultaneously.

  • Fixed an issue when trees and bushes could appear right in front of the player.

  • Fixed an issue when the sound of weapon reloading is not played from NPCs in cover.

  • Fixed a crash when drinking vodka.

  • Fixed an issue when enemy quest markers were remaining at the NPCs after they were killed.

  • Improved performance at locations with lots of dialogues pending (e.g. large hubs like Rostok).

  • Fixed an issue when the Equipment Tab was becoming unresponsive after looting, putting items in stash or corpse.

  • Fixed placeholder texts in upgrade tabs.

  • Fixed crash on Xbox Series S that could occur after approaching Chemical Plant location.

  • Optimized skeletal meshes for stashes and some interactable objects.

  • Fixed an issue with performance degradation when multiple NPCs attempt to open doors simultaneously.

  • Fixed severe FPS drops while looking at interactive objects and NPCs at close interact range.

  • Fixed different crashes.

🗺️ Main & Side Quests, Open World Encounters
  • Fixed an issue when Korshunov was sliding inside the elevator during _\The Last Step_ mission.

  • Fixed an issue when Powerplug was missing at Rostok when players needed to get the Control Emitter during the _\Dawn of a New Day_ mission.

  • Fixed an issue when \Scar was leaving the arena\ and starting to fight with \Monolithians\ if they were not killed during the previous quest objective of _\The Last Step_ mission.

  • Fixed an issue when \Ward's reputation became negative\ after the start of the _\Assault on the Duga_ mission for the \Ward\ side.

  • Fixed an issue when the Player was able to get reward for A Matter of Honor mission twice.

  • Fixed an issue that allowed Gray's Last Hunt mission to be accepted again after completion.

  • Adjusted several minor NPC voiceovers.

  • Fixed an issue when the elevator door at the top of X-3 lab was closed and blocking further progression during the_ Legends of the Zone_ mission.

  • Fixed an issue when elevator door to X-17 was closed and blocking further progress during the Visions of Truth mission.

  • Fixed an issue when Player was able to stuck behind the \Sidorovich bunker door\ at the end of the combat.

  • Fixed NPC relations inconsistencies between encounter and mainline missions.

  • Fixed an issue where the main entrance door to Malachite was locked after the Dangerous Liaisons mission.

  • Fixed an issue where objective "Fight off Monolith attack" could remain incomplete during The Road To The Foundation mission.

  • Fixed an issue where \Col. Korshunov could be killed\ during the Dangerous Liaisons mission.

  • Fixed an issue where players could get stuck inside Troposphere Comm Station at the end of Dangerous Liaisons mission.

  • Fixed an issue which caused the \Ward squad to get stuck\ during The Assault On The Duga mission.

  • Fixed an issue where several objectives could remain active after failing the The Sound Of Music mission.

  • Fixed an issue where the Black Sheep mission could remain active in the journal under certain circumstances.

  • Fixed an issue where The Sound Of Music mission could not be completed under certain circumstances.

  • Fixed an issue where _A Job For \Sidorovich_ repeatable mission was able to get stuck uncompleted.

  • Fixed an issue where Player was able to get stuck in the dialogue with Sultan during The Mysterious Case mission.

  • Fixed an issue where elevator doors to Dalin's apartment were blocked during A Long Overdue Visit mission.

  • Fixed an issue when player can be locked inside the Zalissya's Clubhouse during the On The Edge mission.

  • Fixed an issue when the door leading to the Granite squad arena could close in front of the player during the _The Last Step _mission.

  • Fixed an issue when the player character could be killed by emission during the Escape From The Cage mission.

  • Fixed an issue with missing Sgt. Metlov during the Back To The Slag Heap mission.

  • Fixed an issue where the Dark Times mission could not progress after the death of \Jarl.

⚙️ Mod Support

Shape the Zone your way with the Zone Kit! Unleash your tinkering nature and modify existing content or create something new — animations, weapons, mechanics, and even wonders of the Zone. Official Mod Support is here, so now is the time to create your own content and use modifications made by your fellow stalkers. You can access modifications at Steam Workshop and Mod.io, and if you want to try making your own, Zone Kit is available for download at: https://store.epicgames.com/uk/p/stalker-2-zone-kit

🔹 Other Updates
  • Improved pathing for NPCs.

  • Improved NPC cigarette smoking animation.

  • Added possibility to speed up credits scrolling for PC and XBOX.

  • Improved distant and indoors gunshots sounds.

  • Improved HUD appearance for changing ammo functionality.

  • Enhanced inventory sorting and scrolling on loot windows.

  • Enhanced weapon attachments descriptions.

  • Adjusted sound volume for medkit usage.

  • Added support of 21:9 and 32:9 Aspect Ratio.

  • Added an "Auto Detect" button to the graphics settings to adjust graphics presets according to our recommendations for players hardware.

  • Rework Ukrainian lip-sync.

Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. It’s time to put those combat improvements to the test.

You can find the full list of changes in our website: https://www.stalker2.com/news/patch-1-5.

Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone.

https://support.stalker2.com/hc

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How Patch 1.5 Guns & Looting is live — new threats, new loot, and more 🌪️ went

Patch 1.4.2 enters the Zone!

Changed 1
  • Lowered armor piercing multiplier for 9x18 ammo
Fixed 7
  • Fixed camera movement sensitivity being too low on low framerate when using gamepads as input devices
  • Fixed mutants shaking and twitching erratically when investigating a threat
  • Fixed consumable items being duplicated in quick slots and appearing as available despite not being present in inventory
  • Fixed radiocall with Strelok not triggering and next objective not triggering if player hadn't killed all Wardens at TCS location during Dangerous Liaisons mission
  • Fixed Scar getting stuck playing confused animation after being killed during bossfight in The Last Step mission
  • Fixed Sanya Ocheret starting combat with stalkers in his squad during The Boundary mission
  • Fixed doors to Duga's underground tunnel and Location D being locked on user saves during Once More Unto The Breach mission

From S.T.A.L.K.E.R. 2: Heart of Chornobyl

Patch 1.4.2 is ready to be downloaded. Here is the full list of changes:
  • Balance changes: lowered armor piercing multiplier for 9x18 ammo.

  • Fixed an issue where camera movement sensitivity was too low on low framerate when using gamepads as input devices.

  • Fixed an issue where mutants were shaking and twitching erratically when investigating a threat.

  • Fixed an issue where consumable items were duplicated in quick slots, and appeared as available, despite not being present in Player's inventory.

  • Fixed an issue where radiocall with Strelok was not triggered and next objective didn't trigger if Player hadn't killed all Wardens at TCS location during Dangerous Liaisons mission.

  • Fixed an issue where Scar could get stuck playing confused animation after killing him during bossfight in The Last Step mission.

  • Fixed an issue where Sanya Ocheret could start a combat with stalkers in his squad during The Boundary mission.

  • Fixed an issue where doors to Duga's underground tunnel and Location D could be locked on user saves during Once More Unto The Breach mission.

Thanks a lot for your continuous feedback and support. Comments you write in Social Media and bug reports you send to the Technical Support Hub help the Zone become a better place with each update.

Please, continue sharing your thoughts here on Steam and other socials, and if you see the anomaly that is not supposed to be in the Zone — report it to the Technical Support Hub:

https://support.stalker2.com/hc

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How Patch 1.4.2 enters the Zone! went
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