# S.T.A.L.K.E.R. 2: Heart of Chornobyl Patch 1.5 Guns & Looting is live — new threats, new loot, and more 🌪️ - Product: S.T.A.L.K.E.R. 2: Heart of Chornobyl (https://whatsnew.fyi/product/s-t-a-l-k-e-r-2-heart-of-chornobyl) - Vendor: GSC Game World - Date: 2025-06-25 - Original notes: https://store.steampowered.com/news/app/1643320/view/525346350588494399 - Permalink: https://whatsnew.fyi/product/s-t-a-l-k-e-r-2-heart-of-chornobyl/releases/2025-06-25-patch-1.5-guns-looting-is-live-new-threats-new-lo What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — A-Life simulation now extends to all characters in the Zone, not just those in the player's view - **changed** — Characters continue to pursue their goals and live their lives until they meet their end - **changed** — Characters no longer respawn directly in front of the player - **changed** — A-Life Director respawn moved further away from the player while maintaining Zone population - **changed** — Visualization range slightly increased with relevant animations and equipped weapons to reduce pop-in effect - **added** — New anomaly: Water Electric Tornado - **added** — Three-Line Rifle weapon - **added** — New handgun Kora - **added** — Looting of mutant parts - **added** — Display of available artifact slots for armors in the Upgrade tab - **changed** — Player stash window increased in size - **fixed** — Take all button becomes inactive after putting any item to the loot window - **added** — Unlockable Fix all button in the technician's upgrade menu to repair all equipped gear - **added** — Reload renewal feature for all weapons - **fixed** — Snork unable to jump off from some isolated areas - **fixed** — Controller able to deal damage by roar ability out of line of sight through objects and walls - **fixed** — Pseudogiant stuck at short distances from the player - **fixed** — Rodents kept making sounds after death - **added** — Ballistic falloff on long distances for NPCs so they cannot hit players while too far away - **changed** — Improved mutants' attacking behavior when player is standing still ##### Stalkers! Time to reload your shotgun and pack your backpack with new weapons and loot from mutants. The latest update brings improvements to A-life and AI, balance tweaks, quality-of-life upgrades, and much more. Time is coupons, so let’s quickly check out what’s new in the Zone and gear up for the next raid for some sweet habar. For the release of Patch 1.5, we have prepared a trailer for this update — **Guns & Looting Showcase** is here! ## ☢️ Highlights - A-Life changes - Life in the Zone is now simulated for all characters, not just those in the player's view. - Characters continue to live their lives and pursue their goals in the Zone until they meet their end. - The player can meet the same stalkers after some time. - Players may encounter more A-Life characters resting or interacting in various locations, adding to the world’s immersion. - Characters will no longer respawn directly in front of the player. When the player clears the mutants' lair, for example, those mutants won't simply reappear moments later. - A-Life Director will no longer respawn characters at the edge of visualization. Instead, respawn moved further away from the player, while maintaining the Zone's population. - Visualization range is slightly increased. Characters now appear in visualization range with relevant animations and equipped weapons. This reduces the "pop-in" effect and contributes to a more seamless character visualization. - Added new anomaly: Water Electric Tornado.🌪️ - Added Three-Line Rifle weapon. - Added new handgun Kora. - Added the new feature: looting of mutant parts. - Added displaying of available artifact slots for armors in the Upgrade tab. - The player stash window is increased in size. - Fixed an issue when the "Take all" button becomes inactive after putting any item to the loot window. - Added unlockable "Fix all" button in the technician's upgrade menu, to repair all equipped gear. - Added reload renewal feature for all of the weapons. ##### ⚠️ **WARNING** The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. **If you have performance or stability issues following the release of Patch 1.5, we recommend you to disable your mods**. If you continue to experience issues, please visit [https://support.stalker2.com/hc](https://support.stalker2.com/hc) for additional troubleshooting steps and assistance. For more information on how to correctly uninstall modifications, read the dedicated topic: ##### ⚔️ AI and Combat - Fixed an issue when Snork was unable to jump off from some isolated areas. - Fixed an issue when Controller was able to deal damage by his roar ability out of his line of sight, through the objects and walls. - Fixed an issue when Pseudogiant was able to stuck at short distances from the player. - Fixed an issue when Rodents kept making sounds after death. - Added ballistic falloff on the long distances for NPC`s so they won’t be able to hit players while too far away. - Improved mutants' attacking behavior when Player is standing still. - Fixed issue where Сhimera jump attack deals damage before reaching Player. - Fixed issue where Burer could be killed while its shield was active if you were close. - Fixed issue when NPCs take exposed cover while fighting with each other. - Fixed issue where NPCs could walk in place in peaceful hubs. ##### ⚖️ Balance - Fixed generic issue where Mission NPC could have overpowered items in inventory. - Reworked ammo for machine guns and sniper rifles: - replaced 762x39 MM ammo with 762x54 MM ammo; - Sniper rifles (SVDM-2, SVU-MK S-3 and M701 Super) now don't use light steel core ammo, without weapon upgrade — only super-sonic and armor piercing ammo; - PKP machine guns, Mark I EMR and Three-Line Rifle can use light steel core ammo by default; - supersonic ammo now deals way less damage to weapon durability, maki _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1643320/view/525346350588494399]_