v1.1.13 Update Log: Improved Combat Pathing & Mod Compatibility Fixes
Added 1
- Visibility condition column for scenario-based mods files to control whether a scenario appears as available
Changed 2
- Units now prioritize moving in squads to reduce CPU load for path calculations and resolve terrain issues causing units to get stuck
- Battlefield wall models in the Siege and Conquest DLC now become semi-transparent when players approach to reduce visual obstruction
Fixed 3
- Script compatibility issues with certain older mods that previously caused mod failures due to script conflicts
- Recruitment bug in the Child Rearing DLC where grown-up offspring and their mothers could not be properly recruited
- Translation errors in the English and Korean versions of The Ember Saga DLC related to inheritance mechanics
0328Update Log
- Improved combat pathfinding: Units now prioritize moving in squads, reducing CPU load for path calculations and resolving terrain issues that previously caused units to get stuck.
- Fixed script compatibility issues with certain older mods, reducing the likelihood of mod failures due to script conflicts.
- Optimized battlefield wall models in the Siege and Conquest DLC: Walls now become semi-transparent when players approach to reduce visual obstruction.
- Fixed recruitment bug in the Child Rearing DLC: In some cases, grown-up offspring and their mothers could not be properly recruited.
- Added a visibility condition column for scenario-based mods files, allowing control over whether a scenario appears as available.
- Fixed translation errors in the English and Korean version of The Ember Saga DLC related to inheritance mechanics.