# Sands of Salzaar v1.2 From Shatter to Reforge OUT NOW - Product: Sands of Salzaar (https://whatsnew.fyi/product/sands-of-salzaar) - Vendor: 汉家松鼠Han-Squirrel Studio - Date: 2026-02-13 - Original notes: https://store.steampowered.com/news/app/1094520/view/512983017210249248 - Permalink: https://whatsnew.fyi/product/sands-of-salzaar/releases/2026-02-13-v1.2-from-shatter-to-reforge-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added a story arc for Berserkers featuring three distinct story paths and all-new skill trees - **added** — Added in-party character interaction feature allowing heroes with different personalities and backgrounds to converse in new ways - **added** — Added over a hundred random backstories and dialogues for procedurally generated characters - **changed** — Improved attack speed system so it now affects most skills' fore- and backswing times, channeling durations, and applies to both heroes' and troops' basic attacks - **added** — Added keyboard control mode for combat on PC using WASD for movement and mouse or bound key for basic attacks - **changed** — Greatly improved map loading times with roughly tenfold performance improvement - **changed** — Reworked top UI information display to improve readability when obtaining large amounts of items - **changed** — Improved world map unit behavior logic and loading algorithm to enhance smoothness in late-game saves and reduce lag with large numbers of units - **changed** — Reworked character pop-up dialogue UI to improve clarity and readability - **fixed** — Restructured pathfinding and collision algorithms to fix troops getting stuck in walls and resolve other pathfinding problems - **changed** — Improved aura trigger checks to reduce lag - **added** — You can now rename randomized characters in the Intel menu - **added** — Added toggle for combat damage numbers in settings with options to customize which units' damage numbers are displayed - **added** — Added Screen Shake toggle in Settings - **changed** — Berserker's Outburst (++) can now be cancelled manually - **fixed** — Fixed bug where missing character attribute fields could prevent battles from starting and cause the game to crash - **fixed** — Fixed issue preventing the Tavern Girl from triggering quest prompts affecting Spiritmancer and Bounty Hunter main quests - **fixed** — Fixed scroll dialogues being misaligned on PC at non-16:9 resolutions - **fixed** — Fixed bug where character entries could appear blank when joining a faction Hi everyone! With the Year of the Horse fast approaching, we would like to wish everyone a Happy New Year in advance. _Sands of Salzaar_ will be participating in the Year of the Horse Spring Sale! From **February 12 to February 26**, the base game will be available at a **60% discount** (matching its historical low), and all DLCs will be **50% off**. ##### New Story for Berserker This story follows the Ursine tribe, whose future hangs by a thread after they are brutalized by a force even more savage than their own. Now, as fate takes a sudden, violent turn, will he double down on this path, or will he seek a different way forward? ## ##### In-party Heroes Interactions Added a brand-new in-party character interaction feature, giving heroes with different personalities and backgrounds completely new ways to converse. Each character has their own story, and their relationships with one another are intricate. You can uncover these connections through their dialogues. ##### Backstories & Dialogues for Generated Characters Previously, only the most renowned heroes had recorded stories. Now, many of the less important characters have their own backgrounds and personalities. They too help bring life and color to the vast sands. ##### Improved the Attack Speed System Previously, attack speed only affected the interval between your character's attacks. We improved attack speed in a previous version, enabling it to affect heroes' basic attacks. This time, we've taken it further: attack speed now affects most skills' fore- and backswing times as well as channeling durations. We previously made it compatible with heroes; now, troops benefit from it too! ##### A Keyboard Control Mode for Combat When using keyboard controls, movement is handled via WASD (or custom keybinds), while basic attacks are performed in place using the mouse or a bound key. This can be enabled in the Hotkey Settings. --- In the meantime, don't miss our **bundle with Amazing Cultivation Simulator**. You can grab both games with an **extra 10% discount**—the perfect chance to complete your collection! --- The full patchnotes are as follows: ##### v1.2 Update Log ##### New Feature \ Added a story arc for Berserkers, featuring three distinct story paths and all-new skill trees. \ Added a brand-new in-party character interaction feature, giving heroes with different personalities and backgrounds completely new ways to converse. \ Added over a hundred random backstories and dialogues for procedurally generated characters. \ Added attack speed and reworked hundreds of skill effects. The basic attacks of heroes and troops are now affected by attack speed. \ Added a keyboard control mode for combat on PC. This can be enabled in the Hotkey Settings. ##### Optimization \ Greatly improved map loading times for much faster map switching. (Performance tests show roughly a tenfold improvement.) \ Reworked the top UI information display to improve readability when obtaining large amounts of items. \ Improved world map unit behavior logic, improving smoothness in late-game saves. \ Improved the world map unit loading algorithm, reducing lag when large numbers of units appear. \ Reworked the character pop-up dialogue UI, improving clarity and readability. \ Restructured pathfinding and collision algorithms. This should fix issues where troops got stuck in walls and resolve other pathfinding problems. \ Improved aura trigger checks for the user, which should reduce lag. \ You can now rename randomized characters in the Intel menu. \ Added a toggle for combat damage numbers in the settings, with options to customize which units' damage numbers are displayed. \ Added a Screen Shake toggle, available under Settings. \ The Berserker's Outburst (++++) can now be cancelled manually. ##### Bug Fixes \ Fixed a bug where missing character attribute fields could prevent battles from starting, and then ultimately the game crashing. \ Fixed an issue pr _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1094520/view/512983017210249248]_