# Satisfactory changelog > Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. - Vendor: Coffee Stain Studios - Category: Games - Official site: https://www.satisfactorygame.com/ - Tracked by: What's New (https://whatsnew.fyi/product/satisfactory) - Harvested from: Steam (app 526870) - Entries below: 25 of 30 (newest first; the rest are on https://whatsnew.fyi/product/satisfactory) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### 1.2 Update Fixes v1.2.3.1 - Date: 2026-06-24 - Original notes: https://store.steampowered.com/news/app/526870/view/712279347386384662 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-712279347386384662 - **changed** — Updated to FSR 4 for supported GPUs - **fixed** — Fixed Decoupled Camera positioning not resetting after exiting Photo mode - **fixed** — Fixed an issue where the inventory on a Storage container would constantly change where the focus is when opening and closing it - **fixed** — Fixed potential crashes on Console related to suspending and resuming game sessions - **fixed** — Fixed initial UI focus on Freight Carts carrying fluids - **fixed** — Fixed Build Menu not reopening the Customizer tab after using the Customizer - **fixed** — Fixed potential crashes on Consoles related to two of the highest frequency crash types - **fixed** — Fixed loss of input after interacting with Portals - **fixed** — Fixed loss of input after opening a Locomotive UI and dismissing it by clicking the X - **fixed** — Fixed issues with Singularity Cells disappearing when placed inside Portals and reopening them and their Icons overlapping - **fixed** — Fixed recipes in the Craft Bench/Work Bench not getting updated when using the Show Only Affordable setting - **changed** — Updated texture LOD bias settings - **changed** — Steam Deck now properly uses Dynamic as the default input setting - **fixed** — Steam Deck can now use Gyro Behavior as Gyro to Mouse while also having controller functionality - **fixed** — All Server Manager popups should now properly use Square/X to confirm to avoid soft locks when exclusively using a controller - **fixed** — Fixed Online Settings not having correctly sized text on Steam Deck **Hi Pioneers!** Hello again everyone, today we have a bunch of fixes to some more remaining issues with the 1.2 Update As usual, if you notice any new issues or you think there’s anything else we’re forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We really appreciate your feedback We wanted to prepare at least one more patch before most people over here at Coffee Stain Studios head out for vacation so hopefully this makes everyone’s experience with Satisfactory more enjoyable Thank you all for your support and we hope you enjoy a nice summer <3 **NEW** - Updated to FSR 4 for supported GPUs **BUG FIXES** - Fixed Decoupled Camera positioning not resetting after exiting Photo mode - Fixed an issue where the inventory on a Storage container would constantly change where the focus is when opening and closing it - Potential fix to crashes on Console related to suspending and resuming game sessions - Fixed initial UI focus on Freight Carts carrying fluids - Fixed Build Menu not reopening the Customizer tab after using the Customizer - Potential fixes to two of the highest frequency crashes on Consoles - Fixed loss of input after interacting with Portals - Fixed loss of input after opening a Locomotive UI and dismissing it by clicking the X - Fixed issues with Singularity Cells disappearing when placed inside Portals and reopening them and their Icons overlapping - Fixed recipes in the Craft Bench/Work Bench not getting updated when using the “Show Only Affordable” setting **OPTIMIZATION** - Updated texture LOD bias settings **STEAM DECK** - Steam Deck now properly uses Dynamic as the default input setting - This finally allows for using Gyro Behavior as Gyro to Mouse while also having controller functionality :) - All Server Manager popups should now properly use Square/X to confirm to avoid soft locks when exclusively using a controller - Fixed Online Settings not having correctly sized text ### 1.2 Update Fixes v1.2.3.0 - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/526870/view/686382380150161913 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-686382380150161913 - **fixed** — Memory leak due to multiple issues related to Drones - **fixed** — Issues when trying to save a new Color preset and being unable to do so due to a Name already in use popup not being dismissed - **fixed** — Camera settings not being reset after exiting Photo Mode with decoupled camera in Multiplayer - **fixed** — Milestone Progression icons not properly refreshing when Small Game Progression Slot Size in HUD was toggled - **fixed** — Player visibility issues when switching between camera modes in Photo Mode - **fixed** — Pioneers always going into the Offline pose when using decoupled camera mode in Multiplayer - **fixed** — Recipe Cost Multiplier for x1.75 setting all the recipe costs to 0 for liquids - **fixed** — Tooltips unable to be opened in the MAM when using a controller - **fixed** — Virtual keyboards not properly opening and closing when using text fields while having a Keyboard plugged in on Consoles - **fixed** — Multi-line text fields not blocking gameplay actions when typing with a Keyboard on Consoles - **fixed** — Crash on PS5 related to UFGBluperintFunctionLibrary - **fixed** — Inventory becoming unusable after interacting with a Lizard Doggo - **fixed** — Multiple incorrect default settings on Steam Deck - **fixed** — Confirm not working on the Join Game Menu when using a controller - **fixed** — To-Do List text size being incorrect on Steam Deck - **changed** — Updated all languages with the latest translations **Hi Pioneers!** Hello everyone, Here’s a patch with various fixes and some important crash fixes as well This is the first patch where we have exactly the same build number and contents on all platforms so anything that you see here applies for PC, PS5 and XBS|XBX We’re still monitoring the stability of 1.2 across all platforms, so if there’s something that is hindering your playthrough or anything you think we’re forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day Have a great weekend and thank you for your support <3 **BUG FIXES** - Fixed memory leak due to multiple issues related to Drones - Fixed issues when trying to save a new Color preset and being unable to do so due to a Name already in use popup not being dismissed - Fixed Camera settings not being reset after exiting Photo Mode with decoupled camera in Multiplayer - Fixed an issue where Milestone Progression icons would not properly refresh when Small Game Progression Slot Size in HUD was toggled - Fixed player visibility issues when switching between camera modes in Photo Mode - Fixed Pioneers always going into the Offline pose when using decoupled camera mode in Multiplayer - Fixed Recipe Cost Multiplier for x1.75 setting all the recipe costs to 0 for liquids - Fixed an issue where tooltips could not be opened in the MAM when using a controller - Fixed virtual keyboards not properly opening and closing when using text fields while having a Keyboard plugged in on Consoles - Fixed multi-line text fields not blocking gameplay actions when typing with a Keyboard on Consoles - Fixed a crash on PS5 related to UFGBluperintFunctionLibrary - Fixed an issue where the inventory would become unusable after interacting with a Lizard Doggo - Multiple fixes for incorrect default settings on Steam Deck - Fixed Confirm not working on the Join Game Menu when using a controller - Fixed To-Do List text size being incorrect on Steam Deck **LOCALISATION** - Updated all languages with the latest translations - Updated language completion rates - Updated credits ### Satisfactory 1.2 Update out now! - Date: 2026-06-02 - Original notes: https://store.steampowered.com/news/app/526870/view/695387676933621084 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-695387676933621084 - **added** — Rain system with enhanced visual effects including wetness on buildings and suits, improved wind, fog, multiple rain density variants, and thunder - **added** — Rain occlusion by buildables, foundations, and walls affecting visuals and audio - **added** — World settings tab in Options Menu to adjust rain frequency and intensity with weather presets - **added** — Fog density slider in Options > Video > Advanced - **changed** — Upgraded Unreal Engine to version 5.6.1 for performance improvements - **added** — Dynamic Gamepad Swap option to seamlessly switch between Mouse/Keyboard and Controller input without changing options menu settings - **added** — Rebindable controller keybindings in the Options menu Keybindings tab - **changed** — Vehicle path automation completely remade with new system allowing placement of Vehicle Paths from Transport tab using build gun - **changed** — Vehicle path UI updated to show available Vehicle Stations and Routes accessible from Vehicle Menu - **added** — Vehicle path color customization in Options Menu User Interface tab - **changed** — Vehicle suspension and manual driving improved for better exploration and control - **added** — Fluid Stations and Fluid Trucks for transporting and storing fluids across long distances with 3200 m3 internal storage capacity - **changed** — Renamed Advanced Game Settings Menu to Creative Mode with same functionality - **added** — Game Modes menu for new games with Cost Multipliers and World Randomization options that do not disable achievements - **added** — Space Elevator Deliverable Cost Multipliers ranging from 0.25 to 100 - **added** — Recipe Parts Cost Multiplier with values from 0.25 to 2 - **added** — Power Consumption Multiplier with values from 0.25 to 5 - **added** — Resource Node Randomization world setting options - **added** — Simultaneous release on PC, PlayStation 5, and Xbox Series S/X **Hi Pioneers!** This update marks an important milestone for us since it’s the first time we’re officially launching an update simultaneously on PC, PlayStation 5 and Xbox Series S/X, this way everyone can enjoy the update on their favourite platforms! If you haven't seen what the update has to offer, be sure to check out our latest trailer below: If you encounter any issues while playing, please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) We read your posts every day! While you wait for your download to finish, Here’s a breakdown of most of the new additions from the update ##### Weather Rain is back! And better than ever, since its previous iteration from Update 6 we’ve done many improvements to it, with enhanced visual effects such as wetness on buildings and the pioneer’s suit, improved wind, fog, multiple variants of rain density, thunder and more! Additionally, with a brand-new system to support it, rain will also now be occluded by most buildables, foundations and walls, and both visuals and audio will be impacted by this creating a much more atmospheric experience all around your factories and world You can also tweak the frequency and intensity of Rain in the new World settings tab in the Options Menu The World settings menu includes: ##### Weather presets - Default - Dry - The Great MASSAGE-2 (AB)b - Clear - Raining Kittens and Puppies - Extreme ##### World settings - Visor Effect - Raindrops on/off - Thunder on/off **Fog Density Slider** - Added fog density slider - Found in Options > Video > Advanced - Controls the density of the fog in the map ##### Unreal Engine 5.6.1 If you missed it from the previous experimental from a month ago, we’ve also upgraded our Unreal Engine version to 5.6.1, bringing performance improvements all across the board ##### Controller Since we launched Controller support on PC with 1.0 and later polished further again with the Console release we’ve received various feedback about functionality that you all would like to have, so once again we’ve closely collaborated with the help of the awesome folks at Fishlabs ([https://fishlabs.de/](https://fishlabs.de/)) and some of your suggestions are now part of 1.2, such as: - **Dynamic Gamepad Swap** You can now seamlessly switch from Mouse and Keyboard to Controller without having to change them in the options menu each with the new “Dynamic Gamepad Swap” Option in the Controls tab in the options menu Whenever you press a button or key on your Controller or Keyboard, the game will now adjust on the fly to whatever you’re using Of course, if you would prefer to avoid accidentally changing your input methods, you can still select only Keyboard and Mouse or Controller exclusively if you disable the Dynamic Swap - **Rebindable keybindings for controller** We’ve seen that due to personal preferences or accessibility reasons it would help a lot of you to be able to tweak the existing controller configuration With this update most Controller bindings can now be rebound in the Options menu in the Keybindings tab, if you can’t find the settings, please remember that these can only be accessed while using a controller ##### Vehicle paths rework Vehicle path automation has been completely remade from the ground up with an entirely new system, old automated Vehicle routes should continue to work as-is, but from now on you will be able to place down Vehicle Paths from the Transport tab from the Build Menu by using the build gun, and then placing the Vehicle on top of the Path itself, similar to how Trains currently work with Railways and Locomotives Straight build mode for Vehicle paths is available too and so are individual paths for each type of vehicle if you want to really customize your paths further UI has also been changed to fit with the new system, showing available Vehicle Stations and Routes accessible when entering any Vehicle and opening _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/695387676933621084]_ ### 1.2 Experimental Hotfix v1.2.2.2 - Date: 2026-05-19 - Original notes: https://store.steampowered.com/news/app/526870/view/664987745725188055 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-664987745725188055 - **fixed** — Fix potential issues with player actions being blocked in multiple scenarios, such as after using a portable miner or train timetables - **fixed** — Fix custom colors not saving in the customizer - **fixed** — Fix issues with dismantling vehicle paths with controller - **fixed** — Fix God Mode (Creative Mode) getting disabled after entering Photo Mode - **fixed** — Fix equipment becoming invisible after resetting Photo Mode settings - **added** — Add Remember Snapping Toggle option under Options > Accessibility to remember the last used snap mode when closing and reopening the Build Menu - **changed** — Update all languages with the latest translations - **changed** — Update credits **Hi Pioneers!** Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now The issue with blocking inputs is pretty sneaky so if there’s any other places where you encounter these issues, please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) It’s extremely helpful for us Also, If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below: And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress You can backup your save & blueprints by copying the folders in: %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID- %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints To access the Experimental version on Steam: Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you To access the Experimental version on Epic: In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually See you all next time, thank you for your support <3 **BUG FIXES** - Potential fixes to player actions being blocked in multiple scenarios, such as after using a portable miner or train timetables - Fixed Custom Colors not saving in the Customizer - Fixed issues with dismantling vehicle paths with controller - Fixed issues with God Mode (Creative Mode) getting disabled after entering Photo Mode - Fixed equipment becoming invisible after resetting Photo Mode settings **ACCESSIBILITY** - Added “Remember Snapping Toggle” Option under Options > Accessibility, this option allows the last used snap mode to be remembered even when closing and reopening the Build Menu **LOCALISATION** - Updated all languages with the latest translations - Updated credits ### 1.2 Experimental Hotfix v1.2.2.1 - Date: 2026-05-07 - Original notes: https://store.steampowered.com/news/app/526870/view/699890007742088081 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-699890007742088081 - **fixed** — Fixed crash when dismantling a locomotive - **fixed** — Fixed an issue where falling out of bounds while in a vehicle would result in a softlock - **fixed** — Fixed Unpacked fluids not being shown in Train Station time table load/unload filter - **fixed** — Potential fix for Rain Occlusion crash - **fixed** — Potential fix for FICSIT Material being missing from the build menu **Hi Pioneers!** Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues introduced in the previous patch It’s extremely important for us to know if there are new issues introduced with this patch so if that is the case, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day See you all next time and hope you have a great weekend <3 **BUG FIXES** - Fixed crash when dismantling a locomotive - Potential fix for Rain Occlusion crash - Potential fix for FICSIT Material being missing from the build menu - Fixed an issue were falling out of bounds while in a vehicle would result in a softlock - Fixed Unpacked fluids not being shown in Train Station time table load/unload filter ### 1.2 Experimental Update - V1.2.2.0 - Date: 2026-04-28 - Original notes: https://store.steampowered.com/news/app/526870/view/512989355492508995 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-512989355492508995 - **fixed** — Fixed rare Dedicated Server crash related to Conveyor lift and Pipeline connections - **fixed** — Fixed distorted audio which could happen when joining a session that has ongoing rain weather states - **fixed** — Fixed a crash related to Clients joining late game multiplayer sessions - **fixed** — Fixed custom map markers disappearing in some scenarios - **fixed** — Fixed custom map markers from old saves being wiped when being loaded into 1.2 - **fixed** — Fixed crash due to path nodes having invalid connections when loading a save, either from save editing or invalid blueprints - **fixed** — Fixed performance degradation when dragging a long vehicle path segment - **fixed** — Fixed a crash on load related to incorrect SubObject properties which would result in a crash on load for some saves - **fixed** — Fixed previously opened Crash Sites that require Power to be opened respawning alongside their contents in 1.2 - **fixed** — Fixed several crashes related to Railways that might have been preventing certain saves from being loaded - **fixed** — Fixed several Crashes related to Blueprint holograms - **fixed** — Fixed crash fixes for issues when Dismantling in certain scenarios - **fixed** — Fixed FICSIT Material not being available in the Customizer - **fixed** — Fixed issues with hologram curvature for Conveyor Belts - **fixed** — Fixed issues with Conveyor Lift Splitters/Mergers by removing step placement from lift attachments and adjusting guideline snapping logic to behave similar to belts - **fixed** — Fixed conveyor lifts not getting removed when using Blueprint mass dismantle - **fixed** — Fixed lifts snapped at certain angles having misalignments or other issues - **fixed** — Fixed incorrect UI prompts when interacting with a Portable Miner on a Crude Oil Node - **fixed** — Fixed conveyor belt customization disappearing after using a Splitter or Merger **Hi Pioneers!** Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this should cover the majority of issues and crashes we’ve seen so far so hopefully this will make the 1.2 Experimental a lot more stable If the 1.2 Experience has gotten better or if we have introduced any new issues please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) Your posts are extremely helpful for us If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below: And remember, you can **BACKUP YOUR SAVE** before trying it to avoid losing any of your progress **You can backup your save & blueprints by copying the folders in:** %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID- %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints **To access the Experimental version on Steam:** Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you **To access the Experimental version on Epic:** In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually See you all next time, thank you so much for your continuous support <3 **BUG FIXES** - Fixed rare Dedicated Server crash related to Conveyor lift and Pipeline connections - Fixed distorted audio which could happen when joining a session that has ongoing rain weather states - Fixed a crash related to Clients joining late game multiplayer sessions - Fixed custom map markers disappearing in some scenarios - Fixed custom map markers from old saves being wiped when being loaded into 1.2 - Fixed crash due to path nodes having invalid connections when loading a save, either from save editing or invalid blueprints - Fixed performance degradation when dragging a long vehicle path segment - Fixed a crash on load related to incorrect SubObject properties which would result in a crash on load for some saves - Fixed previously opened Crash Sites that require Power to be opened respawning alongside their contents in 1.2 - Fixed several crashes related to Railways that might have been preventing certain saves from being loaded - Fixed several Crashes related to Blueprint holograms - Crash fixes for issues when Dismantling in certain scenarios - Fixed FICSIT Material not being available in the Customizer - Fixed issues with hologram curvature for Conveyor Belts - Fixed issues with Conveyor Lift Splitters/Mergers, Removed step placement from lift attachments, so now it behaves the same as with belts, Logic for guideline snapping was changed to be similar to belts one. Which means - no snapping has occurred by default as it was before (except for endings). When pressing guideline snapping - it snaps vertically towards the guidelines - Fixed conveyor lifts not getting removed when using Blueprint mass dismantle - Fixed lifts snapped at certain angles having misalignments or other issues - Fixed incorrect UI prompts when interacting with a Portable Miner on a Crude Oil Node - Potential fix for Radiation persisting after sorting the inventory and then removing a radioactive resource from it - Fixed conveyor belt customization disappearing after using a Splitter or Merger - Fixed sometimes being granted additional hand and inventory slots when skipping the intro sequence which would later result in MAM/Hard Drive unlocks that interact with Hand or Inventory slots not working properly - Fixed previously built Railroad Switches not dismantling properly - Potential fix for stack sizes becoming 100 sometimes when they shouldn’t - Fixed invalid conveyor lift hologram setups that could be built by nudging - Fixed customizer pattern alignment issues on foundations **DEDICATED SERVER** _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/512989355492508995]_ ### 1.2 Experimental Update - v1.2.1.0 - Date: 2026-03-24 - Original notes: https://store.steampowered.com/news/app/526870/view/497223585377552287 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-497223585377552287 **Hi Pioneers!** We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all the bugs you’ve told us about so far so for today we have a bunch of fixes ready for you all :) If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below: And remember, you can **BACKUP YOUR SAVE** before trying it to avoid losing any of your progress **You can backup your save & blueprints by copying the folders in:** %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID- %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints **To access the Experimental version on Steam:** Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you **To access the Experimental version on Epic:** In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually If this patch introduced any new issues or there’s anything hindering you from playing the 1.2 Update, please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) We read your posts every day As always, thank you very much for the warm reception to the update, see you next time <3 **PHOTO MODE** - Added Fog Density slider to Photo Mode under Image > Effect Settings **WEATHER** - Rebalanced the “Extreme” Weather preset so Rain can start earlier in a session **BUG FIXES** - Fixed looping sounds that would occur when entering decoupled camera mode quickly in Photo Mode - Fixed Basic Shelf Unit not being zoopable - Fixed Automated Gates and Roll-Up Gates having unintended zooping settings - Fixed crash when placing Blueprints that contain Hypertube junctions - Fixed Mouse sensitivity being reset when relaunching the game - Potential fix for the Preferred Fuel icons showing up randomly on non-fuel Inventory items - Fixed Z key not working properly as an action key in multiple scenarios - Fixed previously placed Customizer patterns sometimes rotating when loading a save from previous versions in 1.2 - Fixed missing Limestone node in Rocky Desert **UI** - Fixed Cancel button not working and acting as Confirm instead when loading a save - Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Select Controls > “Dynamic” - Fixed keybinding inconsistencies for Minimizing/Maximizing ADA presentations - Fixed search function on Programmable Splitter menus not being usable when using Dynamic input - Fixed focus loss issues in the Vehicle Menu when using Dynamic input - Fixed “Confirm” button being missing in the World Seed menu - Fixed spelling mistake on the Resource Node Purity description - Fixed first search result in the “Select Items to Give” sub-menu in Creative Mode sometimes not being selectable - Fixed an issue where exiting Build mode after hiding the HUD caused HUD elements to stay hidden until the Build mode was reopened - Fixed “Remove All” button on Player Crates not working in Multiplayer **CONTROLLER** - Fixed Adjust Target Rate UI being visually cut off when using a controller - Fixed Power Shard UI tooltip not closing in some scenarios - Fixed D-pad button presses only working when holding when using Photo Mode in Decoupled Camera or Dolly mode - Added missing button prompt for “Remove all” on Player Crates when using a controller - Fixed B/Circle having duplicate functionality to exit Vehicles which would interfere with its default binding of X/Square **TECH ART** - Fixed LOD issues on Pipeline T-Junctions - Tweaked Cloud coloring - Fixed build effects and LODs for Beams and Barriers ### Update 1.2 is out now on Experimental! - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/526870/view/515237350113019032 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-515237350113019032 **Hi Pioneers!** Hello everyone, 1.2 is finally ready for Experimental and we can’t wait for you all to enjoy the latest features and improvements we have been working on Before we get started, make sure you check out the video our Community Management has made for this update, we hope you love it as much as we do, it’s better than the written patch notes for real, so check it out before you keep reading :D If you happen to find any issues with any features, new or old, please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) We’ll be reading your posts every day! As usual, before you try Experimental, make sure to BACK UP YOUR SAVES just in case so if there’s anything unexpected you can keep your factory safe, you can find them in: `%LOCALAPPDATA%\\FactoryGame\\Saved\\SaveGames\\` Without further ado, Here’s the highlights of 1.2: ##### Weather Rain is back! And better than ever, since its previous iteration from Update 6 we’ve done many improvements to it, with enhanced visual effects such as wetness on buildings and the pioneer’s suit, improved wind, fog, multiple variants of rain density, thunder and more! Additionally, with a brand-new system to support it, rain will also now be occluded by most buildables, foundations and walls, and both visuals and audio will be impacted by this creating a much more atmospheric experience all around your factories and world You can also tweak the frequency and intensity of Rain in the new World settings tab in the Options Menu The World settings menu includes: ##### Weather presets - Default - Dry - The Great MASSAGE-2 (AB)b - Clear - Raining Kittens and Puppies - Extreme ##### World settings - Rain Post processing on/off - Thunder on/off **Fog Density Slider** - Added fog density slider - Found in Options > Video > Advanced - Controls the density of the fog in the map ##### Unreal Engine 5.6.1 If you missed it from the previous experimental from a month ago, we’ve also upgraded our Unreal Engine version to 5.6.1, bringing performance improvements all across the board ##### Controller Since we launched Controller support on PC with 1.0 and later polished further again with the Console release we’ve received various feedback about functionality that you all would like to have, so once again we’ve closely collaborated with the help of the awesome folks at Fishlabs ( [https://fishlabs.de/](https://fishlabs.de/) ) and some of your suggestions are now part of 1.2, such as: - **Dynamic Gamepad Swap** You can now seamlessly switch from Mouse and Keyboard to Controller without having to change them in the options menu each with the new “Dynamic Gamepad Swap” Option in the Controls tab in the options menu Whenever you press a button or key on your Controller or Keyboard, the game will now adjust on the fly to whatever you’re using Of course, if you would prefer to avoid accidentally changing your input methods, you can still select only Keyboard and Mouse or Controller exclusively if you disable the Dynamic Swap - **Rebindable keybindings for controller** We’ve seen that due to personal preferences or accessibility reasons it would help a lot of you to be able to tweak the existing controller configuration With this update most Controller bindings can now be rebound in the Options menu in the Keybindings tab, if you can’t find the settings, please remember that these can only be accessed while using a controller ##### Vehicle paths rework Vehicle path automation has been completely remade from the ground up with an entirely new system, old automated Vehicle routes should continue to work as-is, but from now on you will be able to place down Vehicle Paths from the Transport tab from the Build Menu by using the build gun, and then placing the Vehicle on top of the Path itself, similar to how Trains currently work with Railways and Locomotives Straight build mode for Vehicle paths is available to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/515237350113019032]_ ### Experimental Hotfix v1.1.3.1 - Date: 2026-02-19 - Original notes: https://store.steampowered.com/news/app/526870/view/496095152751772888 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-496095152751772888 **Hi Pioneers!** Today we are doing a small but necessary hotfix from our side for the current Experimental, there’s no new major fixes or additions, but this will help with our current way of parsing crash reports so we can better address more crashes in the future If you haven’t yet but are interested in giving the Experimental version a try remember to **BACKUP YOUR SAVE** before trying it to avoid losing any of your progress **You can backup your save by copying the folders in:** > C:Users\\[YOUR USER]AppDataLocalFactoryGameSavedSaveGames\\[YOUR ID FOLDERS] > **To access the Experimental version on Steam:** Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you **To access the Experimental version on Epic:** In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually If you run into any new issues when trying the latest Experimental, please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) Your posts are extremely valuable for us and we read them every day Thank you for your support and feedback during this Experimental, See you next time <3 **HOTFIX** - Fixed internal issue with our crash reporter receiving significant log spam in some scenarios I’m also attaching below the patch notes from the previous patch below for quick reference **NEW** - Upgraded Unreal Engine version to 5.6.1 - Bringing the PC version to parity with the Console version, Including: - Quality of life improvements and changes done to Controller support - Hundreds of bugfixes and polish across all elements in the game - Localization Updates to all official languages ### EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additions - Date: 2026-02-10 - Original notes: https://store.steampowered.com/news/app/526870/view/494967984678242678 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-494967984678242678 **Hi Pioneers!** Today we’re reopening Experimental once again, this time with major changes across the board, so as always remember to **BACKUP YOUR SAVE** before trying it to avoid losing any of your progress **You can backup your save by copying the folders in:** > C:\\Users\\[YOUR USER]\\AppData\\Local\\FactoryGame\\Saved\\SaveGames\\[YOUR ID FOLDERS] > **To access the Experimental version on Steam:** Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you **To access the Experimental version on Epic:** In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually For this Experimental release, one of the big changes is that we’ve upgraded our Unreal Engine version all the way to 5.6.1 which as usual with engine upgrades, alongside many improvements it might also bring in unexpected bugs or other unexpected behaviour The other big change is that all the other changes that have been done for the Console version will now finally be available for PC users here on Experimental, this includes hundreds of improvements, bug fixes, controller polish and quality of life upgrades and localization updates! This experimental is very big in terms of how much work has been put into it, so as always we’re focused on maintaining an enjoyable experience for all of you, so if you find any new issues or there’s anything you think we should fix please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) We read your posts every day There might be a few things from the last few patches from the latest live version that might not be present in this version, as all of this has been developed in parallel over the past year (yes, before the console release even!) but before this experimental version moves to the default version of Satisfactory, all of these improvements will make it back and be consolidated into one version again, so don’t worry Hope you enjoy trying out this experimental, we appreciate your feedback and support, it will help us make the game better for everyone Thank you for your support, See you all next time <3 ### 1.1 Fixes v1.1.2.2 - Date: 2025-12-19 - Original notes: https://store.steampowered.com/news/app/526870/view/508474344447411324 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-508474344447411324 **Hi Pioneers!** Today I have a small patch for you with some last fixes to the Steam Deck UI scaling that hopefully should finally put us in Verified status (fingers crossed) This should be our final patch of the year so we would like to thank you for your continued support, it’s amazing to see so many of you still playing and enjoying Satisfactory after so long and we hope that we can continue making an even better experience for you all next year In the meantime, You can check out the on-going FICSMAS competition that you can participate in, check the link below for more information: https://www.reddit.com/r/SatisfactoryGame/comments/1pb7k7j/ficsmas_competition_2025/ This year we also finally brought Satisfactory to Consoles thanks to our collaboration with Fishlabs so the game is now out on PS5 and Xbox! You can check the links to the respective pages for it below: https://store.playstation.com/concept/10008447 https://www.xbox.com/games/store/satisfactory/9npr2cg6s95q And as always, if there’s any issues you think we should still address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll check both your PC and Console feedback once we’re back from vacation Merry FICS*MAS everyone and happy holidays, we’re off to a well-deserved vacation now See you all again soon <3 **STEAM DECK** - Further adjustments to font sizes on the Options Menu ### FICS*MAS Available now! - Date: 2025-12-01 - Original notes: https://store.steampowered.com/news/app/526870/view/508472441549357622 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-508472441549357622 **Hi Pioneers!** It’s that festive time of the year once again and now it’s double as FICS*MAS also will be available for the first time for all the new console players we have on PS5 and Xbox so everyone can enjoy the event from the 1st of December until the 18th of January https://youtu.be/C66pqwPOqTU If you’re not feeling festive but would still like to continue enjoying Satisfactory, remember that the event can be disabled from the main menu by going to Options > Gameplay > Disable Seasonal Events For this year, given there’s many new players we wanted to give them an opportunity to experience the event so there’s no major changes to the previous year other than small bug fixes However! For both PC and Console players alike, we’re running a competition starting now until the 9th of January 2026 You can join in the competition and show your FICS*MAS spirit by building the ultimate FICS*MAS workshop/Santa’s Grotto in Satisfactory, check the reddit post below for more details: https://www.reddit.com/r/SatisfactoryGame/comments/1pb7k7j/ficsmas_competition_2025/ There’s some minor bug fixes in here as usual so if you find anything wrong with the game or FICS*MAS let us know over at our QA Site https://questions.satisfactorygame.com/ We read both your PC and Console feedback every day And If you didn’t know Satisfactory is out on PS5 or Xbox you can check the links below: https://store.playstation.com/concept/10008447 https://www.xbox.com/games/store/satisfactory/9npr2cg6s95q Merry FICS*MAS everyone <3 **BUG FIXES** - Fixed calendar rewards on the new FICSMAS calendar not being obtainable if you had previously unlocked everything during the previous year - Please note that FICSMAS Gifts will stop falling from the sky after building 10 FICSMAS Gift Trees, this is intended and not a bug - The FICSMAS Holiday Event MAM research will not be reset once completed **STEAM DECK** - Even more adjustments to font sizes on the Options Menu dropdowns ### 1.1 Fixes v1.1.2.0 - Date: 2025-11-26 - Original notes: https://store.steampowered.com/news/app/526870/view/508472441549357212 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-508472441549357212 **Hi Pioneers!** Hello again everyone, We are still working on some more necessary adjustments to improve the experience for Satisfactory on Steam Deck to obtain verified status, so here’s a few more fixes :) Version has been increased to 1.1.2.0 as we have converged Experimental and the Default branch as of the previous patch after we finished the last Experimental period for the Spline Collision Refactor, This was intended to be changed on the previous patch but wasn’t changed until now, sorry for that. (It’s been a long year – Uzu) If you happen to encounter any issues from this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We’re always reading your posts, for Console feedback too! Thank you everyone and see you all again soon <3 **BUG FIXES** - Fixed Uobject crash/Memory Leak when using blueprint auto connect or when cycling through upgradeable holograms with the build gun - This bug fix was actually part of the previous patch, but it was accidentally left out of the patch notes so I’m mentioning it here again. This is actually a very important fix as this would lead to severe performance degradation/out of memory crashes on both PC and Console when staying in the same session over time. #PraiseMykhailo **STEAM DECK** - Further adjustments to font sizes when playing from Steam Deck following menus: - Main Menu – New Game Screen - Options Menu - Session Settings - Advanced Game Settings - Session Settings and related elements **UI** - Updated Credits with latest information since the console release - Fixed “Load with Advanced Settings” option being incorrectly available in the Server Manager menu when using a controller ### 1.1 Fixes v1.1.1.7 - Date: 2025-11-11 - Original notes: https://store.steampowered.com/news/app/526870/view/614305130088500042 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-614305130088500042 **Hi Pioneers!** Hello again (hehe) everyone, We have been quite busy with the Console release for Satisfactory which if you weren’t aware is now out on PS5 and Xbox! If you haven’t seen it, You can check out our release trailer for it below https://youtu.be/AcutI-YOLg4 At the same time we’ve been preparing some goodies for PC as well, so rest assured This patch has a few important things in it, We feel that the Spline Collision refactor can finally leave Experimental since it’s showed to be stable overall, on top of this, we have an assortment of fixes and improvements for Steam Deck which should hopefully finally push us to have the verified status :) as well as a few extra bug fixes. If you happen to encounter any issues from this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day Thank you for your continued support and see you all again soon <3 **OPTIMIZATION** - Refactored Spline Collision - This affects Conveyor Belts, Pipelines and Hypertubes and should lead to RAM usage improvements in big saves **STEAM DECK** - First time experience improvements - Improved font size and UI scaling defaults across the board - Added new values for the default graphical presets for Steam Deck only (Quality and Performance modes are available similar to console, with values you can tweak manually if preferred as well) - Changed confirm button to X on the Server Manager menu to avoid soft locks when inputting text using the Virtual Keyboard on Steam Deck **BUG FIXES** - Fixed visual flickering in the sky around Northern Forest during nighttime - Fixed issues when saving a game with a custom name on Steam Deck - Fixed Conveyor Belt Item Frequency and Conveyor Belt Render Distance options not working properly in Options menu > Video ### EXPERIMENTAL Update v1.1.1.6 - Date: 2025-10-10 - Original notes: https://store.steampowered.com/news/app/526870/view/499460799857688921 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-499460799857688921 **Hi Pioneers!** Today’s patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game If you have never tried the Experimental version before but would like to try it now try the following **From Steam:** - Right click the game in Library > Properties > Betas > Select Experimental and start downloading **From Epic Games Launcher:** - Locate “Satisfactory Experimental” in your library and install As usual, if we introduced any new issues with this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback and posts :) Since the patch is still very recent, the previous patch notes will be included with this post so no one misses the information Thank you all for your feedback so far and see you again soon <3 **BUG FIXES** - Fixed performance issues when opening the UI while playing from Epic Games Launcher **TECH ART** - Fixed visual flickering around Northern Forest during nighttime **Previous Patch Notes Below:** **Hi Pioneers!** Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them. This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day See you all again soon <3 **OPTIMIZATION** - Refactored Spline Collision - This affects Conveyor Belts, Pipelines and Hypertubes **BUG FIXES** - Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English - Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since - Fixed null pointer crash when logging discrepancy between picked up items on client and server **STEAM DECK** - Fixed controller support not working with the Server Manager - Verified support: - First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime) - Steam Deck built-in controls are now always usable and available even when an External Controller is connected ### EXPERIMENTAL Update v1.1.1.5 - Date: 2025-10-07 - Original notes: https://store.steampowered.com/news/app/526870/view/499459531596630667 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-499459531596630667 **Hi Pioneers!** Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them. This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day See you all again soon <3 **OPTIMIZATION** - Refactored Spline Collision - This affects Conveyor Belts, Pipelines and Hypertubes **BUG FIXES** - Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English - Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since - Fixed null pointer crash when logging discrepancy between picked up items on client and server **STEAM DECK** - Fixed controller support not working with the Server Manager - Verified support: - First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime) - Steam Deck built-in controls are now always usable and available even when an External Controller is connected ### Satisfactory 1.0 Anniversary! - Date: 2025-09-10 - Original notes: https://store.steampowered.com/news/app/526870/view/520849726239672238 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520849726239672238 **Hi Pioneers!** It's hard to believe it has been a year already since we officially launched 1.0 and left Early Access, the reception has been incredible and we're all extremely grateful that you all love Satisfactory To celebrate our one-year anniversary we have decorated the HUB so you can enjoy it alongside us, the HUB will stay decorated for 2 weeks from the 10th of September until the 24th of September And if you get tired of dancing, eating pizza, candy and cake and don't want to wait until the event ends you can always return the HUB back to default by going to Options > Gameplay > Disable Seasonal Events Our Community Managers have prepared a video with some words from us all, which you can watch below: Thanks community, helps a lot <3 ### 1.1 Fixes v1.1.1.4 - Date: 2025-09-08 - Original notes: https://store.steampowered.com/news/app/526870/view/520849726239672289 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520849726239672289 **Hi Pioneers!** Hello again everyone, Here’s a patch with another attempt to fix the remaining Dedicated Server desync issues, worth mentioning that Surround sound not working properly since 1.1 Experimental should be addressed as of the previous patch, it was just accidentally not on the Patch Notes so It’s been added to the patch notes today If there’s anything new that might have been introduced from this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day See you all again soon <3 **DEDICATED SERVER** - Potential fixes to desync issues by adding a keepalive mechanism to the TCP implementation of Reliable Messaging **BUG FIXES** - Fixed Surround sound not working properly since 1.1 ### 1.1 Fixes v1.1.1.3 - Date: 2025-09-02 - Original notes: https://store.steampowered.com/news/app/526870/view/520849092932273233 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520849092932273233 **Hi Pioneers!** Hello again everyone, We’re now back from vacation and we have finally wrapped up a few long awaited fixes for some of you If you’re curious what we’re up to now, make sure you check our latest video https://youtu.be/HOM0z0AXzD0 If there’s anything new that might have been introduced from this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day See you all again soon <3 **BUG FIXES** - Fixed disconnections in multiplayer when multiple players interacted with the Boombox **DEDICATED SERVER** - Potential fixes to desync and high CPU usage issues **LOCALISATION** - Updated community translated languages with the latest translations ### 1.1 Fixes v1.1.1.2 - Date: 2025-07-17 - Original notes: https://store.steampowered.com/news/app/526870/view/520845377984790640 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520845377984790640 **Hi Pioneers!** Hello again everyone, Here’s a small patch with some fixes and the addition of virtual keyboard support for Steam Deck/SteamOS We’re still working on some other issues that we have identified but they have turned out to be more difficult to fix than expected, Most of the studio is also on vacation if you didn’t know already so certain fixes will need a lot more time https://www.youtube.com/watch?v=hmdqb4tLYm4 For now If there’s any more major issues you’re having that you think we should still address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day See you all again soon and hope you’re all also enjoying your summer <3 **STEAM DECK** - Added support for the Steam Virtual Keyboard for Steam Deck and SteamOS **BUG FIXES** - Potential fix for NullPTR crash when closing the game - Fixed a crash related to FGBackgroundThread - Fix for a Crash on specific saves that had faulty blueprints using auto connected conveyor belts during a previous update during experimental **NARRATIVE** - Improved subtitle timings for the ElevADA messages **OPTIMIZATION** - Optimized static UI function calls **LOCALISATION** - Several fixes for namespace issues and untranslatable text - Updated community translated languages with the latest translations - Updated language completion rates - Updated credits ### 1.1 Fixes v1.1.1.1 - Date: 2025-06-18 - Original notes: https://store.steampowered.com/news/app/526870/view/520842750961123376 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520842750961123376 **Hi Pioneers!** Hello again everyone, We have a patch today for you today with some fixes to alleviate issues some of you are having before the weekend We’re still working on some other issues that we have identified which will come in on a later patch, but for now If there’s any more major issues you’re having, please let us know over at our QA Site https://questions.satisfactorygame.com/ All your posts are super helpful See you all again and thank you for the warm reception for 1.1, hope you’re all enjoying it <3 **BUG FIXES** - Potential fix for Dedicated Server crash when unequipping the Zipline - Fix for Conveyor Belts built using Blueprint Auto Connections not working after saving and reloading - Existing Conveyor Belts that are affected by this issue will have to be rebuilt to work properly after this fix - Fixed Blueprint Auto Connect sometimes flipping the direction of the hologram when building a Blueprint that contained Railways - Fixed Welcome Screen showing up on every launch on Steam - Potential fix for Crash in Multiplayer related to Conveyor Chain Replication Data **CONTROLLER** - Fixed UI button hints for the Valve - Adjusted behavior when adjusting the Valve Limit with the DPAD - Fixed Focus loss issue when changing the Session Settings/Session Type while disconnected from EOS - Fixed Welcome Screen not being interactable in some scenarios for Steam Deck **LOCALISATION** - Updated community translated languages with the latest translations - Updated language completion rates - Fixes for multiple missing localization bugs ### Satisfactory 1.1 Out now! - Date: 2025-06-10 - Original notes: https://store.steampowered.com/news/app/526870/view/520841474254835359 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520841474254835359 **Hi Pioneers!** Hello again everyone! The wait for 1.1 to reach the stable version is finally over and you can now start downloading and enjoy the 1.1 Update and all of its new features! It’s no exaggeration to say this update includes more than a year worth of work from both our team and our partner Fishlabs ( https://fishlabs.de ) who have been working on the preparation for the Console versions as well as Controller Support with our blessing and collaboration, which is now available on PC as well As usual, our patch notes are pretty long this time around as well, so grab a snack and get comfy reading while you wait for the download to finish Special thanks for all of you who were part of Experimental and provided us with all your excellent feedback so we could polish up the Update as best as we could <3 ##### New features: ##### Controller support We are very excited to finally announce controller support available in Satisfactory, with both Xbox and DualSense™ controllers supported To get started, connect your controller and go into the Options menu > Controls > General > Select Controls > Controller > Apply And if you’re playing on a Steam Deck, you will be happy to know that the game will recognize you’re running Steam OS and will default to Controller so things should work out of the box now ##### Photo Mode There’s been a major overhaul to the existing Photo Mode adding brand new UI and Settings Including a multitude of new filters, effects, poses, frames, colour adjustments, camera lens controls to tweak to your liking, there’s a huge number of possibilities to get the ideal shot of you and your factories or you and your friends in multiplayer There’s also a dolly mode so you can create small transitions and videos or anything your creativity allows, as well as multiple grid and crop settings for aspect ratios You can also decouple the camera to move it around within a range of the pioneer and toggle visibility options for the Pioneer or even have the option to have the Pioneer’s helmet follow the camera around ##### Crash Site Dismantling You will also now will finally be able to clean up debris from Crash Sites from your biomes and get some extra resources for your efforts by doing so Just remember that you must open and retrieve the Hard Drive inside the Crash Site first to be able to dismantle everything ##### Personnel Elevator To expand your traversal options for Pioneers in larger factories, you can now build and use the new Personnel Elevator Once you do the initial elevator placement, you will be able to zoop vertically to desired your elevation and add as many Elevator Floor Stops as you wish to match with your factory design You will be able to customize the names for each floor as well as the icons and colours for each button that you can press to access each floor so you can keep track of exactly where each stop leads ##### Advanced Game Settings ##### No Fuel setting The highly requested “No fuel” option has finally been added to Advanced Game Settings, so you if you enjoy playing with AGS, you no longer have to do extra steps when using vehicles ##### Trains ##### Buffer Stops We’re introducing a new mechanic for trains, when manually driving a Train and reaching the end of the railway, Trains will now derail entirely and you will have to interact with the train in order to get it back on the rail, similar to how Train Collisions work To prevent this, you now must place Buffer Stops at the end of Railway paths, Including Train Stations, that you intend to manually drive through. ##### Quality Of Life ##### Left-handed Path and Block Signals Both Path signals and Block signals now have a “Left Side” and “Right Side” build mode that can be alternated by pressing R when having the hologram active ##### Railways rework Railways have gotten some major improvements with their implementation, so they should be a lot nicer and better to build overall than ever ##### Hide HUD o _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/520841474254835359]_ ### 1.1 Experimental Update v1.1.0.6 - Date: 2025-06-09 - Original notes: https://store.steampowered.com/news/app/526870/view/520841474254834517 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520841474254834517 **Hi Pioneers!** Hello again everyone, Here’s a small patch in preparation for tomorrow’s official release for 1.1 with some fixes we really wanted to get in as well as the latest community translations If you happen to encounter any new issues, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day See you all again tomorrow <3 **BUG FIXES** - Fixed Invert Mouse look not working properly for KBM and Controller from the previous patch - Fixed Camera shake from the Intro carrying over if the Intro was skipped - Fixed Blueprints exiting Nudge Mode when confirming auto connections - Fixed Blueprint auto connections not appearing for connections behind the Blueprint - Fixed Blueprint auto connections incorrectly confirming connections that aren’t valid (Without the link icon in the hologram) - Potential fixes for multiple ReliableMessaging related crashes - Fixed the Chainsaw mode selection wheel being missing and the modes not working properly - Fixed being unable to search in the Drone Port destination list **CONTROLLER** - Fixed being unable to close the UI after doing a search with no results and moving to the cost (Right thumbstick click) part of the UI **LOCALISATION** - Updated community translated languages with the latest translations - Updated language completion rates ### 1.1 Experimental Update v1.1.0.5 - Date: 2025-06-02 - Original notes: https://store.steampowered.com/news/app/526870/view/520840848816999801 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520840848816999801 **Hi Pioneers!** Hello again everyone, In case you missed the announcement video, 1.1 is soon leaving experimental so everyone will be able to try out the new content on the 10th of June In the meantime, here’s another patch as we get ready to prepare for the official release If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues If there’s some major issues you’re having that you think we should definitely address before release, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual See you all again soon <3 **BUG FIXES** - Fixed a bug where Splitters/Mergers could be sampled in order to teleport items across long distances without requiring to build belts in-between - Fixed an issue where the Personnel Elevator songs could not be changed while in Multiplayer - Potential crash fix for Shader related issue when closing the game - Fixed a crash on very old saves after the Reversed Lift fixes - Potential crash fix for cutting down trees with the Chainsaw - Fixed Personnel Elevator audio playing without power - Fixed Personnel Elevator audio lingering after dismantling - Fixed Splitter/Merger attached to ends of Conveyor Lifts not working when placed as part of a blueprint - Fixed build effect on Train Signals becoming stuck permanently by disallowing upgrading of Signals for now - Fixed Personnel Elevator entrance being built incorrectly when building one from top to bottom - Fixed Personnel Elevator music not syncing in Multiplayer - Fixed Signs being non-interactable when snapped to a Foundry - Fixed Blueprints not syncing correctly between players in Multiplayer **CONTROLLER** - Fixed an issue with the Login Button for Epic Account not being correctly focused when using a controller - Fixed loss of focus when using Advanced Game Settings to Give Item after using the search function - Fixed Camera axis inversion having incorrect values when using a controller - Fixed Controller navigation not being focused on the Crash Site slot - Fixed options being affected by the thumbstick when not highlighted - Fixed text fields not allowing new text on Signs, Text is now fully selected when editing Signs for easier deletion - Added button prompts in UI for Copy Paste Settings on Extractors - Fixed inconsistencies when entering menus with DPAD Right and Thumbstick Right **UI** - Improvements to text in the options menu - Re-arranged the new Accessibility menu - Fixed unintentional duplicate entries in the Options Menu **CONTROLLER QOL** - Added a new setting “KBM Switch on Controller Disconnection” which will automatically switch the configuration back to Keyboard and Mouse when a Controller is disconnected or cannot be found - Added new “Hold to Zipline” option to toggle under Options > Controls > General - Added a button tooltip to know how to add a custom value in the Options menu entry fields - Space Elevator required items can now be looked up in the codex by selecting them and pressing Left Thumbstick Click **AUDIO** - Tweaked ElevADA Voice Over behavior to make it feel more diegetic and more integrated into the world as the audio should now feel as if it is coming from the speaker in the Personnel Elevator **LOCALISATION** - Updated community translated languages with the latest translations - Updated language completion rates - Fixed several bugs related to missing string tables and localisation issues ### 1.1 Experimental Update v1.1.0.4 - Date: 2025-05-12 - Original notes: https://store.steampowered.com/news/app/526870/view/520838945346422708 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/steam-520838945346422708 **Hi Pioneers!** Hello again everyone, It’s been a while since the last update which means there’s a lot of new fixes coming up Some highlights are fixes to the Conveyor Throughput Monitor breaking in some scenarios, lots of controller bug fixes and some QOL like the ability to Nudge the Personnel Elevator and the Conveyor Wall Hole, Some improvements to our Steam Deck support and Ukrainian is now an officially supported language! If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues If we introduced any new issues or there’s anything that you would really like us to address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual See you all again soon <3 **BUG FIXES** - Fixed automatic blueprint connections not copying customizations applied to the building they are connecting to - Fixed items on Conveyor belts visuals displaying incorrectly (Showing up in front of the exit instead of coming out of it) when attached to Conveyor Lifts that were built in reversed Conveyor Lifts mode - Please note that Reversed Conveyor Lifts that are affected by this will have to be rebuilt in order to fix this, the issue is visual only however as it does not affect production of items - Fixed Conveyor Throughput Monitors displaying as 0 items/min after moving too far away from them in some scenarios - Fixed Conveyor Throughput Monitors displaying 0 items/min after using a Splitter or Merger on the belt they are connected to - Fixed Conveyor Throughput Monitors disappearing when saving and loading in some scenarios - Upgrading/Downgrading Conveyor belts will now cause the Conveyor Throughput Monitors to be dismantled and refunded, so they have to be rebuilt after - Fixed a bug where Slide Jump height boost was always applied when jumping, even when not performing a Slide Jump - Fixed Pioneers falling through the world when Saving/Loading inside a moving Personnel Elevator - Fixed Helmets not displaying properly after using any customization - Fixed Power connection being offset in the Fuel Generator - Potential fixes for crashes related to Building Railways and Train Stations/Platforms in multiplayer - Fixed being unable to go through Conveyor Walls - Fixed a bug where Compass Icons would turn grey after using Decoupled Camera **QOL** - Personnel Elevator now supports Nudging - Conveyor Wall Hole now supports Nudging **NARRATIVE** - Removed ADA commentary during regular building (Set to play every ~30 mins) due to community feedback **VFX** - Added Distance Field Collisions for the Smelter and Foundry Smoke when using High or Ultra VFX Quality in the Video Options menu **CONTROLLER** - Controller should now default to the native controller implementation instead of Steam Input by default - If Steam Input is necessary it can still be overridden by clicking on Library > Satisfactory > Properties > Controller > Override for Satisfactory > Enable Steam Input - Please note that this mostly concerns PC, as on Steam Deck Steam Input is enabled by default - You can now Hide the HUD while riding a vehicle with LB/L1 - Fixed Button prompts overlapping in the Character Customization HUD - When toggling Show Dolly Settings in Photo Mode, you now will return to the previously highlighted option in the Settings Menu instead of the top - Fixed not being able to properly move items within your inventory while using the Resource Sink - Fixed situations where holding Interact to close a menu would trigger the interaction of the object in view instead - You can now wipe the To-Do List by holding Y/Triangle in the To-Do List Menu - Added scrollbar to t _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/520838945346422708]_