# Satisfactory Update 1.1 is out now on Experimental! - Product: Satisfactory (https://whatsnew.fyi/product/satisfactory) - Vendor: Coffee Stain Studios - Date: 2025-04-01 - Original notes: https://store.steampowered.com/news/app/526870/view/520835140699555676 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/2025-04-01-update-1.1-is-out-now-on-experimental What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Controller support for Xbox and DualSense controllers - **added** — Major overhaul to Photo Mode with new UI, filters, effects, poses, frames, color adjustments, and camera lens controls - **added** — Dolly mode in Photo Mode for creating transitions and videos - **added** — Multiple grid and crop settings for aspect ratios in Photo Mode - **added** — Ability to decouple camera from pioneer and toggle visibility options in Photo Mode - **added** — Crash Site Dismantling to clean up debris and retrieve extra resources after opening hard drives - **added** — Personnel Elevator for vertical traversal in factories with customizable floor names and button icons - **added** — No Fuel setting in Advanced Game Settings - **added** — Buffer Stops for trains to prevent derailment at the end of railway paths - **added** — Left-handed build mode for Path and Block signals - **added** — Conveyor Wall Hole attachment for passing conveyors through walls and windows - **added** — Splitter and Merger support for Conveyor Lifts - **added** — Priority Merger with three priority levels for controlling factory output - **added** — Conveyor Throughput Monitor to display the number of parts traveling through a conveyor belt - **changed** — Railways have received major improvements to their implementation - **changed** — Train collision mechanics now require interaction with the train to get it back on rail after derailment **Hi Pioneers!** Today it’s the release of our first content update since leaving early access and we would like to introduce you all to our newest features with our 1.1 update! This update is available right now on the Experimental version of the game, so before trying it out it’s always good to **BACKUP YOUR SAVES** This is how you can access the Experimental version: - Steam: Right clicking the game > Properties > Betas > Beta Participation > Experimental - Epic: Go to your library and download the Experimental version _Why Experimental?_ Since the 1.0 release, we want to continue delivering a stable experience on the default version of the game Using experimental allows us to polish everything up some more before releasing it to everyone and potentially including some side effects which might affect the current experience Also, as usual this update is quite big in terms of changes as we’ve been working alongside with Fishlabs ( https://fishlabs.de ) for a few years now They have designed and implemented the controller support in preparation for the Console release (Yes, **Satisfactory is coming to consoles** if you didn’t know already) with our blessing and collaboration This update includes many years worth of work so as usual, if you find anything unexpected or something that was working before suddenly does not work anymore, please let us know over at our QA Site https://questions.satisfactorygame.com/ Your posts are incredibly helpful and your feedback is always appreciated, But for now let’s dive into the new content <3 ##### 1.1 New features: ##### Controller support We are very excited to finally announce controller support available in Satisfactory, with both Xbox and DualSense™ controllers supported To get started, connect your controller and go into the Options menu > Controls > General > Select Controls > Controller > Apply ##### Photo Mode There’s been a major overhaul to the existing Photo Mode adding brand new UI and Settings Including a multitude of new filters, effects, poses, frames, colour adjustments, camera lens controls to tweak to your liking, there’s a huge number of possibilities to get the ideal shot of you and your factories or you and your friends in multiplayer There’s also a dolly mode so you can create small transitions and videos or anything your creativity allows, as well as multiple grid and crop settings for aspect ratios You can also decouple the camera to move it around within a range of the pioneer and toggle visibility options for the Pioneer or even have the option to have the Pioneer’s helmet follow the camera around ##### Crash Site Dismantling You will also now will finally be able to clean up debris from Crash Sites from your biomes and get some extra resources for your efforts by doing so Just remember that you must open and retrieve the Hard Drive inside the Crash Site first to be able to dismantle everything ##### Personnel Elevator To expand your traversal options for Pioneers in larger factories, you can now build and use the new Personnel Elevator Once you do the initial elevator placement, you will be able to zoop vertically to desired your elevation and add as many Elevator Floor Stops as you wish to match with your factory design You will be able to customize the names for each floor as well as the icons and colours for each button that you can press to access each floor so you can keep track of exactly where each stop leads ##### Advanced Game Settings ##### No Fuel setting The highly requested “No fuel” option has finally been added to Advanced Game Settings, so you if you enjoy playing with AGS, you no longer have to do extra steps when using vehicles ##### Trains ##### Buffer Stops We’re introducing a new mechanic for trains, when manually driving a Train and reaching the end of the railway, Trains will now derail entirely and you will have to interact with the train in order to get it back on the rail, similar to how Train Collision _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/520835140699555676]_