# Satisfactory 1.1 Experimental Update v1.1.0.2 - Product: Satisfactory (https://whatsnew.fyi/product/satisfactory) - Vendor: Coffee Stain Studios - Date: 2025-04-09 - Original notes: https://store.steampowered.com/news/app/526870/view/543354406737805515 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/2025-04-09-1.1-experimental-update-v1.1.0.2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Mouse clicks in Photo Mode would trigger equipment in hand - **fixed** — Blueprint Auto connections would sometimes not work in Multiplayer - **fixed** — Vertical movement for the Decoupled Camera in Photo Mode - **fixed** — Crash for Clients in multiplayer when Host is using Sign holograms - **fixed** — Hard Drive list in MAM would not activate its scroll box, making it impossible to select or research Hard Drives if the list was too long - **fixed** — Snapping issue when snapping a Railway to a Buffer Stop - **fixed** — MAM buttons would be sticky so their hover over menu would continue displaying - **fixed** — New buildables not appearing in the Icon Library - **fixed** — Blueprint auto connection were playing a lot of snapping sound effects when auto connecting to an open-ended Railway junction - **fixed** — Holograms not being able to be nudged when snapped to attachment points - **fixed** — Snapping points in the bottom part of the Basic Shelf Unit - **fixed** — Train tracks being able to be branched and create switches from the end of a Train Station or Freight Platform - **fixed** — Issues when snapping the Personnel Elevator in Foundations - **fixed** — Photo Mode Poses and Pioneer Positioning Nudge affecting Vehicles and Hypertubes - **fixed** — Photo mode reset button not properly resetting Nudge and Rotation in some scenarios - **fixed** — Zoom would move in steps instead of smoothly while in Dolly Mode with Blend Camera ON - **fixed** — Front attachment point of Beams was moved to the back - **fixed** — Crash when joining as client while host has a Hologram active - **fixed** — Hostile creatures would lose hostility when using Photo Mode and entering the Decoupled Camera - **fixed** — Rotation inconsistencies when building Conveyor Lifts **Hi Pioneers!** Hello again everyone, Today we have a big patch containing a lot of fixes that we have been preparing since release, this patch should hopefully improve the 1.1 experience for everyone If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues Given the amount of changes, there might be some new issues so please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual See you all again soon <3 **BUG FIXES** - Fixed issues where mouse clicks in Photo Mode would trigger equipment in hand - Potential fix for scenarios where Blueprint Auto connections would sometimes not work in Multiplayer - Potential fix for issues with the vertical movement for the Decoupled Camera in Photo Mode - Fix crash for Clients in multiplayer when Host is using Sign holograms - Fixed issue where Hard Drive list in MAM would not activate its scroll box, making it impossible to select or research Hard Drives if the list was too long - Fixed snapping issue when snapping a Railway to a Buffer Stop - Fixed issue where MAM buttons would be “sticky” so their hover over menu would continue displaying and only close when you stopped hovering on them or hovered in another Category with the Mouse - Fixed new buildables not appearing in the Icon Library - Fixed bug where blueprint auto connection were playing a lot of snapping sound effects when auto connecting to an open-ended Railway junction - Fixed holograms not being able to be nudged when snapped to attachment points - Fixed snapping points in the bottom part of the Basic Shelf Unit - Fixed train tracks being able to be branched and create switches from the end of a Train Station or Freight Platform which would result in issues - Fixed issues when snapping the Personnel Elevator in Foundations - Fixed Photo Mode Poses and Pioneer Positioning Nudge affecting Vehicles and Hypertubes - Fixed Photo mode reset button not properly resetting Nudge and Rotation in some scenarios - Fixed issue where while in Dolly Mode and having Blend Camera ON the Zoom would move in steps instead of smoothly - Fixed bug where the front attachment point of Beams was moved to the back - Fix for Crash when joining as client while host has a Hologram active and protection against crashes like this in the future - Fixed bug where hostile creatures would lose hostility when using Photo Mode and entering the Decoupled Camera - Fixed rotation inconsistencies when building Conveyor Lifts - Fixed Train collision notice audio not playing - Fixed crash related to Splitter and Mergers in some scenarios - Fixed crash when loading a save caused by Railway Switches - Fixed incorrect player name tag in multiplayer when entering Decoupled Camera - Fixed Reversed Conveyor Lifts not splitting - Fixed Crash Sites respawning after being dismantled - Fixed visual artifacts on the Input/Output after dismantling a Splitter/Merger attached to a Conveyor Lift that is attached to a Floor hole **QUALITY OF LIFE** - Increased distance for Blueprint Auto Connection Detection from 10m to 16m (2 foundations) - Blueprint auto connections for Pipes and Belts now detect connections that are on top of themselves (Just like train tracks) - Blueprint auto connections now prioritize the connection that is most aligned with themselves, instead of the closest connection - Added a new option to Hide HUD while inside of all Vehicles by pressing T on keyboard **PHOTO MODE** - Improved UX by greying out options based on context - Moved Saturation, Contrast and Tint to affect the final image instead of being in the middle of the colour correction stack to p _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/543354406737805515]_