# Satisfactory Satisfactory 1.1 Out now! - Product: Satisfactory (https://whatsnew.fyi/product/satisfactory) - Vendor: Coffee Stain Studios - Date: 2025-06-10 - Original notes: https://store.steampowered.com/news/app/526870/view/520841474254835359 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/2025-06-10-satisfactory-1.1-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Controller support for Xbox and DualSense controllers with automatic detection for Steam Deck - **added** — Major overhaul to Photo Mode with new UI, filters, effects, poses, frames, color adjustments, camera lens controls, dolly mode, and grid and crop settings - **added** — Ability to decouple camera from pioneer in Photo Mode and toggle visibility of pioneer or have helmet follow camera - **added** — Crash Site Dismantling feature to clean up debris and retrieve resources after opening Hard Drive - **added** — Personnel Elevator building for vertical traversal with customizable floor stops, names, icons, and colors - **added** — No fuel option in Advanced Game Settings for vehicles - **added** — Buffer Stops mechanic for trains to prevent derailment when reaching end of railway - **added** — Left Side and Right Side build modes for Path signals and Block signals toggled with R key - **added** — Option to hide HUD while riding vehicles - **added** — Conveyor Wall Hole attachment that can be placed on walls and windows for conveyors to pass through - **added** — Splitter and Merger support for Conveyor Lifts with attachment at input, output, or in-between points - **added** — Priority Merger building that prioritizes which inputs should be output first with 3 priority levels - **added** — Conveyor Throughput Monitor attachment that displays the number of parts traveling through a conveyor belt - **added** — Straight build mode for Pipes for organized pipeline setup - **added** — Curved build mode for Pipes - **changed** — Railways implementation with major improvements for building **Hi Pioneers!** Hello again everyone! The wait for 1.1 to reach the stable version is finally over and you can now start downloading and enjoy the 1.1 Update and all of its new features! It’s no exaggeration to say this update includes more than a year worth of work from both our team and our partner Fishlabs ( https://fishlabs.de ) who have been working on the preparation for the Console versions as well as Controller Support with our blessing and collaboration, which is now available on PC as well As usual, our patch notes are pretty long this time around as well, so grab a snack and get comfy reading while you wait for the download to finish Special thanks for all of you who were part of Experimental and provided us with all your excellent feedback so we could polish up the Update as best as we could <3 ##### New features: ##### Controller support We are very excited to finally announce controller support available in Satisfactory, with both Xbox and DualSense™ controllers supported To get started, connect your controller and go into the Options menu > Controls > General > Select Controls > Controller > Apply And if you’re playing on a Steam Deck, you will be happy to know that the game will recognize you’re running Steam OS and will default to Controller so things should work out of the box now ##### Photo Mode There’s been a major overhaul to the existing Photo Mode adding brand new UI and Settings Including a multitude of new filters, effects, poses, frames, colour adjustments, camera lens controls to tweak to your liking, there’s a huge number of possibilities to get the ideal shot of you and your factories or you and your friends in multiplayer There’s also a dolly mode so you can create small transitions and videos or anything your creativity allows, as well as multiple grid and crop settings for aspect ratios You can also decouple the camera to move it around within a range of the pioneer and toggle visibility options for the Pioneer or even have the option to have the Pioneer’s helmet follow the camera around ##### Crash Site Dismantling You will also now will finally be able to clean up debris from Crash Sites from your biomes and get some extra resources for your efforts by doing so Just remember that you must open and retrieve the Hard Drive inside the Crash Site first to be able to dismantle everything ##### Personnel Elevator To expand your traversal options for Pioneers in larger factories, you can now build and use the new Personnel Elevator Once you do the initial elevator placement, you will be able to zoop vertically to desired your elevation and add as many Elevator Floor Stops as you wish to match with your factory design You will be able to customize the names for each floor as well as the icons and colours for each button that you can press to access each floor so you can keep track of exactly where each stop leads ##### Advanced Game Settings ##### No Fuel setting The highly requested “No fuel” option has finally been added to Advanced Game Settings, so you if you enjoy playing with AGS, you no longer have to do extra steps when using vehicles ##### Trains ##### Buffer Stops We’re introducing a new mechanic for trains, when manually driving a Train and reaching the end of the railway, Trains will now derail entirely and you will have to interact with the train in order to get it back on the rail, similar to how Train Collisions work To prevent this, you now must place Buffer Stops at the end of Railway paths, Including Train Stations, that you intend to manually drive through. ##### Quality Of Life ##### Left-handed Path and Block Signals Both Path signals and Block signals now have a “Left Side” and “Right Side” build mode that can be alternated by pressing R when having the hologram active ##### Railways rework Railways have gotten some major improvements with their implementation, so they should be a lot nicer and better to build overall than ever ##### Hide HUD o _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/520841474254835359]_