# Satisfactory EXPERIMENTAL Update v1.1.1.5 - Product: Satisfactory (https://whatsnew.fyi/product/satisfactory) - Vendor: Coffee Stain Studios - Date: 2025-10-07 - Original notes: https://store.steampowered.com/news/app/526870/view/499459531596630667 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/2025-10-07-experimental-update-v1.1.1.5 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Refactored Spline Collision so Conveyor Belts, Pipelines and Hypertubes only have collision when a player is near them - **fixed** — Fixed "Let's see what's out there" achievement did not work when playing in languages other than English - **fixed** — Fixed crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since - **fixed** — Fixed null pointer crash when logging discrepancy between picked up items on client and server - **fixed** — Fixed controller support not working with the Server Manager - **changed** — First time install now properly supports Steam Deck in-built controls during the first time setup elements - **changed** — Steam Deck built-in controls are now always usable and available even when an External Controller is connected **Hi Pioneers!** Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them. This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day See you all again soon <3 **OPTIMIZATION** - Refactored Spline Collision - This affects Conveyor Belts, Pipelines and Hypertubes **BUG FIXES** - Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English - Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since - Fixed null pointer crash when logging discrepancy between picked up items on client and server **STEAM DECK** - Fixed controller support not working with the Server Manager - Verified support: - First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime) - Steam Deck built-in controls are now always usable and available even when an External Controller is connected