# Satisfactory EXPERIMENTAL Update v1.1.1.6 - Product: Satisfactory (https://whatsnew.fyi/product/satisfactory) - Vendor: Coffee Stain Studios - Date: 2025-10-10 - Original notes: https://store.steampowered.com/news/app/526870/view/499460799857688921 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/2025-10-10-experimental-update-v1.1.1.6 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed performance issues when opening the UI while playing from Epic Games Launcher - **fixed** — Fixed visual flickering around Northern Forest during nighttime - **changed** — Refactored Spline Collision so Conveyor Belts, Pipelines and Hypertubes only have collision when a player is near them - **fixed** — Fixed "Let's see what's out there" achievement not working when playing in languages other than English - **fixed** — Fixed crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental that have not been resaved - **fixed** — Fixed null pointer crash when logging discrepancy between picked up items on client and server - **fixed** — Fixed controller support not working with the Server Manager on Steam Deck - **fixed** — Fixed first time install to properly support Steam Deck in-built controls during first time setup elements - **fixed** — Fixed Steam Deck built-in controls to be always usable and available even when an External Controller is connected **Hi Pioneers!** Today’s patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game If you have never tried the Experimental version before but would like to try it now try the following **From Steam:** - Right click the game in Library > Properties > Betas > Select Experimental and start downloading **From Epic Games Launcher:** - Locate “Satisfactory Experimental” in your library and install As usual, if we introduced any new issues with this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback and posts :) Since the patch is still very recent, the previous patch notes will be included with this post so no one misses the information Thank you all for your feedback so far and see you again soon <3 **BUG FIXES** - Fixed performance issues when opening the UI while playing from Epic Games Launcher **TECH ART** - Fixed visual flickering around Northern Forest during nighttime **Previous Patch Notes Below:** **Hi Pioneers!** Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them. This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day See you all again soon <3 **OPTIMIZATION** - Refactored Spline Collision - This affects Conveyor Belts, Pipelines and Hypertubes **BUG FIXES** - Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English - Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since - Fixed null pointer crash when logging discrepancy between picked up items on client and server **STEAM DECK** - Fixed controller support not working with the Server Manager - Verified support: - First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime) - Steam Deck built-in controls are now always usable and available even when an External Controller is connected