# Satisfactory Update 1.2 is out now on Experimental! - Product: Satisfactory (https://whatsnew.fyi/product/satisfactory) - Vendor: Coffee Stain Studios - Date: 2026-03-17 - Original notes: https://store.steampowered.com/news/app/526870/view/515237350113019032 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/2026-03-17-update-1.2-is-out-now-on-experimental What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Rain weather system with enhanced visual effects including wetness on buildings and pioneer suit, improved wind, fog, multiple rain density variants, and thunder - **added** — Rain occlusion system where rain is occluded by buildables, foundations, and walls with impacted visuals and audio - **added** — Weather presets including Default, Dry, The Great MASSAGE-2 (AB)b, Clear, Raining Kittens and Puppies, and Extreme - **added** — World settings tab in Options Menu to adjust rain frequency and intensity - **added** — Rain Post processing toggle and Thunder toggle in World settings - **added** — Fog density slider in Options > Video > Advanced - **changed** — Upgraded to Unreal Engine 5.6.1 for performance improvements - **added** — Dynamic Gamepad Swap feature to seamlessly switch between mouse/keyboard and controller input without changing options menu - **added** — Rebindable controller keybindings accessible in Keybindings tab while using a controller - **changed** — Vehicle path automation system completely remade with new placement system via build gun in Transport tab - **changed** — Vehicle paths now work similarly to train railways with paths placed first and vehicles placed on top - **added** — Straight build mode and individual paths for each vehicle type for customization - **changed** — Vehicle menu UI updated to show available Vehicle Stations and Routes - **added** — Vehicle path color customization in Options Menu User Interface tab - **changed** — Manual vehicle driving improved with enhanced suspension for better exploration experience - **added** — Fluid Stations and Fluid Trucks for alternative fluid transport and storage across long distances with 3200 m3 internal storage capacity - **added** — Fluid Stations and Trucks unlocked in Tier 5 as part of Logistics Mk.4 Milestone - **changed** — Advanced Game Settings Menu renamed to Creative Mode with same functionality - **added** — Game Modes menu for new game creation with customizable Cost Multipliers and World Randomization without disabling achievements **Hi Pioneers!** Hello everyone, 1.2 is finally ready for Experimental and we can’t wait for you all to enjoy the latest features and improvements we have been working on Before we get started, make sure you check out the video our Community Management has made for this update, we hope you love it as much as we do, it’s better than the written patch notes for real, so check it out before you keep reading :D If you happen to find any issues with any features, new or old, please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) We’ll be reading your posts every day! As usual, before you try Experimental, make sure to BACK UP YOUR SAVES just in case so if there’s anything unexpected you can keep your factory safe, you can find them in: `%LOCALAPPDATA%\\FactoryGame\\Saved\\SaveGames\\` Without further ado, Here’s the highlights of 1.2: ##### Weather Rain is back! And better than ever, since its previous iteration from Update 6 we’ve done many improvements to it, with enhanced visual effects such as wetness on buildings and the pioneer’s suit, improved wind, fog, multiple variants of rain density, thunder and more! Additionally, with a brand-new system to support it, rain will also now be occluded by most buildables, foundations and walls, and both visuals and audio will be impacted by this creating a much more atmospheric experience all around your factories and world You can also tweak the frequency and intensity of Rain in the new World settings tab in the Options Menu The World settings menu includes: ##### Weather presets - Default - Dry - The Great MASSAGE-2 (AB)b - Clear - Raining Kittens and Puppies - Extreme ##### World settings - Rain Post processing on/off - Thunder on/off **Fog Density Slider** - Added fog density slider - Found in Options > Video > Advanced - Controls the density of the fog in the map ##### Unreal Engine 5.6.1 If you missed it from the previous experimental from a month ago, we’ve also upgraded our Unreal Engine version to 5.6.1, bringing performance improvements all across the board ##### Controller Since we launched Controller support on PC with 1.0 and later polished further again with the Console release we’ve received various feedback about functionality that you all would like to have, so once again we’ve closely collaborated with the help of the awesome folks at Fishlabs ( [https://fishlabs.de/](https://fishlabs.de/) ) and some of your suggestions are now part of 1.2, such as: - **Dynamic Gamepad Swap** You can now seamlessly switch from Mouse and Keyboard to Controller without having to change them in the options menu each with the new “Dynamic Gamepad Swap” Option in the Controls tab in the options menu Whenever you press a button or key on your Controller or Keyboard, the game will now adjust on the fly to whatever you’re using Of course, if you would prefer to avoid accidentally changing your input methods, you can still select only Keyboard and Mouse or Controller exclusively if you disable the Dynamic Swap - **Rebindable keybindings for controller** We’ve seen that due to personal preferences or accessibility reasons it would help a lot of you to be able to tweak the existing controller configuration With this update most Controller bindings can now be rebound in the Options menu in the Keybindings tab, if you can’t find the settings, please remember that these can only be accessed while using a controller ##### Vehicle paths rework Vehicle path automation has been completely remade from the ground up with an entirely new system, old automated Vehicle routes should continue to work as-is, but from now on you will be able to place down Vehicle Paths from the Transport tab from the Build Menu by using the build gun, and then placing the Vehicle on top of the Path itself, similar to how Trains currently work with Railways and Locomotives Straight build mode for Vehicle paths is available to _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/515237350113019032]_