# Satisfactory 1.2 Experimental Update - V1.2.2.0 - Product: Satisfactory (https://whatsnew.fyi/product/satisfactory) - Vendor: Coffee Stain Studios - Date: 2026-04-28 - Original notes: https://store.steampowered.com/news/app/526870/view/512989355492508995 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/2026-04-28-1.2-experimental-update-v1.2.2.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed rare Dedicated Server crash related to Conveyor lift and Pipeline connections - **fixed** — Fixed distorted audio which could happen when joining a session that has ongoing rain weather states - **fixed** — Fixed a crash related to Clients joining late game multiplayer sessions - **fixed** — Fixed custom map markers disappearing in some scenarios - **fixed** — Fixed custom map markers from old saves being wiped when being loaded into 1.2 - **fixed** — Fixed crash due to path nodes having invalid connections when loading a save, either from save editing or invalid blueprints - **fixed** — Fixed performance degradation when dragging a long vehicle path segment - **fixed** — Fixed a crash on load related to incorrect SubObject properties which would result in a crash on load for some saves - **fixed** — Fixed previously opened Crash Sites that require Power to be opened respawning alongside their contents in 1.2 - **fixed** — Fixed several crashes related to Railways that might have been preventing certain saves from being loaded - **fixed** — Fixed several Crashes related to Blueprint holograms - **fixed** — Fixed crash fixes for issues when Dismantling in certain scenarios - **fixed** — Fixed FICSIT Material not being available in the Customizer - **fixed** — Fixed issues with hologram curvature for Conveyor Belts - **fixed** — Fixed issues with Conveyor Lift Splitters/Mergers by removing step placement from lift attachments and adjusting guideline snapping logic to behave similar to belts - **fixed** — Fixed conveyor lifts not getting removed when using Blueprint mass dismantle - **fixed** — Fixed lifts snapped at certain angles having misalignments or other issues - **fixed** — Fixed incorrect UI prompts when interacting with a Portable Miner on a Crude Oil Node - **fixed** — Fixed conveyor belt customization disappearing after using a Splitter or Merger **Hi Pioneers!** Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this should cover the majority of issues and crashes we’ve seen so far so hopefully this will make the 1.2 Experimental a lot more stable If the 1.2 Experience has gotten better or if we have introduced any new issues please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) Your posts are extremely helpful for us If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below: And remember, you can **BACKUP YOUR SAVE** before trying it to avoid losing any of your progress **You can backup your save & blueprints by copying the folders in:** %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID- %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints **To access the Experimental version on Steam:** Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you **To access the Experimental version on Epic:** In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually See you all next time, thank you so much for your continuous support <3 **BUG FIXES** - Fixed rare Dedicated Server crash related to Conveyor lift and Pipeline connections - Fixed distorted audio which could happen when joining a session that has ongoing rain weather states - Fixed a crash related to Clients joining late game multiplayer sessions - Fixed custom map markers disappearing in some scenarios - Fixed custom map markers from old saves being wiped when being loaded into 1.2 - Fixed crash due to path nodes having invalid connections when loading a save, either from save editing or invalid blueprints - Fixed performance degradation when dragging a long vehicle path segment - Fixed a crash on load related to incorrect SubObject properties which would result in a crash on load for some saves - Fixed previously opened Crash Sites that require Power to be opened respawning alongside their contents in 1.2 - Fixed several crashes related to Railways that might have been preventing certain saves from being loaded - Fixed several Crashes related to Blueprint holograms - Crash fixes for issues when Dismantling in certain scenarios - Fixed FICSIT Material not being available in the Customizer - Fixed issues with hologram curvature for Conveyor Belts - Fixed issues with Conveyor Lift Splitters/Mergers, Removed step placement from lift attachments, so now it behaves the same as with belts, Logic for guideline snapping was changed to be similar to belts one. Which means - no snapping has occurred by default as it was before (except for endings). When pressing guideline snapping - it snaps vertically towards the guidelines - Fixed conveyor lifts not getting removed when using Blueprint mass dismantle - Fixed lifts snapped at certain angles having misalignments or other issues - Fixed incorrect UI prompts when interacting with a Portable Miner on a Crude Oil Node - Potential fix for Radiation persisting after sorting the inventory and then removing a radioactive resource from it - Fixed conveyor belt customization disappearing after using a Splitter or Merger - Fixed sometimes being granted additional hand and inventory slots when skipping the intro sequence which would later result in MAM/Hard Drive unlocks that interact with Hand or Inventory slots not working properly - Fixed previously built Railroad Switches not dismantling properly - Potential fix for stack sizes becoming 100 sometimes when they shouldn’t - Fixed invalid conveyor lift hologram setups that could be built by nudging - Fixed customizer pattern alignment issues on foundations **DEDICATED SERVER** _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/512989355492508995]_