# Satisfactory Satisfactory 1.2 Update out now! - Product: Satisfactory (https://whatsnew.fyi/product/satisfactory) - Vendor: Coffee Stain Studios - Date: 2026-06-02 - Original notes: https://store.steampowered.com/news/app/526870/view/695387676933621084 - Permalink: https://whatsnew.fyi/product/satisfactory/releases/2026-06-02-satisfactory-1.2-update-out-now What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Rain system with enhanced visual effects including wetness on buildings and suits, improved wind, fog, multiple rain density variants, and thunder - **added** — Rain occlusion by buildables, foundations, and walls affecting visuals and audio - **added** — World settings tab in Options Menu to adjust rain frequency and intensity with weather presets - **added** — Fog density slider in Options > Video > Advanced - **changed** — Upgraded Unreal Engine to version 5.6.1 for performance improvements - **added** — Dynamic Gamepad Swap option to seamlessly switch between Mouse/Keyboard and Controller input without changing options menu settings - **added** — Rebindable controller keybindings in the Options menu Keybindings tab - **changed** — Vehicle path automation completely remade with new system allowing placement of Vehicle Paths from Transport tab using build gun - **changed** — Vehicle path UI updated to show available Vehicle Stations and Routes accessible from Vehicle Menu - **added** — Vehicle path color customization in Options Menu User Interface tab - **changed** — Vehicle suspension and manual driving improved for better exploration and control - **added** — Fluid Stations and Fluid Trucks for transporting and storing fluids across long distances with 3200 m3 internal storage capacity - **changed** — Renamed Advanced Game Settings Menu to Creative Mode with same functionality - **added** — Game Modes menu for new games with Cost Multipliers and World Randomization options that do not disable achievements - **added** — Space Elevator Deliverable Cost Multipliers ranging from 0.25 to 100 - **added** — Recipe Parts Cost Multiplier with values from 0.25 to 2 - **added** — Power Consumption Multiplier with values from 0.25 to 5 - **added** — Resource Node Randomization world setting options - **added** — Simultaneous release on PC, PlayStation 5, and Xbox Series S/X **Hi Pioneers!** This update marks an important milestone for us since it’s the first time we’re officially launching an update simultaneously on PC, PlayStation 5 and Xbox Series S/X, this way everyone can enjoy the update on their favourite platforms! If you haven't seen what the update has to offer, be sure to check out our latest trailer below: If you encounter any issues while playing, please let us know over at our QA Site [https://questions.satisfactorygame.com/](https://questions.satisfactorygame.com/) We read your posts every day! While you wait for your download to finish, Here’s a breakdown of most of the new additions from the update ##### Weather Rain is back! And better than ever, since its previous iteration from Update 6 we’ve done many improvements to it, with enhanced visual effects such as wetness on buildings and the pioneer’s suit, improved wind, fog, multiple variants of rain density, thunder and more! Additionally, with a brand-new system to support it, rain will also now be occluded by most buildables, foundations and walls, and both visuals and audio will be impacted by this creating a much more atmospheric experience all around your factories and world You can also tweak the frequency and intensity of Rain in the new World settings tab in the Options Menu The World settings menu includes: ##### Weather presets - Default - Dry - The Great MASSAGE-2 (AB)b - Clear - Raining Kittens and Puppies - Extreme ##### World settings - Visor Effect - Raindrops on/off - Thunder on/off **Fog Density Slider** - Added fog density slider - Found in Options > Video > Advanced - Controls the density of the fog in the map ##### Unreal Engine 5.6.1 If you missed it from the previous experimental from a month ago, we’ve also upgraded our Unreal Engine version to 5.6.1, bringing performance improvements all across the board ##### Controller Since we launched Controller support on PC with 1.0 and later polished further again with the Console release we’ve received various feedback about functionality that you all would like to have, so once again we’ve closely collaborated with the help of the awesome folks at Fishlabs ([https://fishlabs.de/](https://fishlabs.de/)) and some of your suggestions are now part of 1.2, such as: - **Dynamic Gamepad Swap** You can now seamlessly switch from Mouse and Keyboard to Controller without having to change them in the options menu each with the new “Dynamic Gamepad Swap” Option in the Controls tab in the options menu Whenever you press a button or key on your Controller or Keyboard, the game will now adjust on the fly to whatever you’re using Of course, if you would prefer to avoid accidentally changing your input methods, you can still select only Keyboard and Mouse or Controller exclusively if you disable the Dynamic Swap - **Rebindable keybindings for controller** We’ve seen that due to personal preferences or accessibility reasons it would help a lot of you to be able to tweak the existing controller configuration With this update most Controller bindings can now be rebound in the Options menu in the Keybindings tab, if you can’t find the settings, please remember that these can only be accessed while using a controller ##### Vehicle paths rework Vehicle path automation has been completely remade from the ground up with an entirely new system, old automated Vehicle routes should continue to work as-is, but from now on you will be able to place down Vehicle Paths from the Transport tab from the Build Menu by using the build gun, and then placing the Vehicle on top of the Path itself, similar to how Trains currently work with Railways and Locomotives Straight build mode for Vehicle paths is available too and so are individual paths for each type of vehicle if you want to really customize your paths further UI has also been changed to fit with the new system, showing available Vehicle Stations and Routes accessible when entering any Vehicle and opening _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/526870/view/695387676933621084]_