1.2 Update Fixes v1.2.4.0
- First Person Equipment Scale can now be set to more values from 0.5 to 2
- Improved the way clearance overlap checks are handled so hovering Holograms on top of other Buildables no longer produce constant stutters and framerate spikes
- FICSIT Freighter in the HUB no longer has an unintentionally silent takeoff in multiple scenarios when standing in or around the HUB
- Photo Mode SFX is no longer audible for all players in Multiplayer
- Fixed situations in Multiplayer where you would be unable to move after riding inside a Self-Driving vehicle after a while
- Fixed multiple instances where Profanity Filtering was not correctly applying or only applying after closing a UI
- Fixed a crash related to AFGRainAudioSubsystem
- Improved situations where players would be stuck on loading screens when trying to join another player hosting in Multiplayer
- Fixed Beams required materials to build being higher than intended
- Fixed some log spam when scanning for resources or pinging in-game
- Fixed Splitter/Mergers holograms that were locked via nudging, resetting their locked position when hovering over a Conveyor lift
- Fixed conveyor belts not properly building straight after previously building a segment with a 90 degree bend while using Straight belt build mode
- Fixed situations where Dedicated Server Admin access would constantly be lost and owners would have to reauthenticate every time
- Fixed Screen Percentage setting not correctly working
- Fixed Blueprints not correctly showing up in Categories in a few scenarios, including Multiplayer
- Fixed a crash when leaving a multiplayer session while inside a vehicle
- Fixed Online Session settings not changing while in-game, and session not correctly restarting when doing so
- Fixed Blueprints not working if the session name contains invalid characters
- Fixed being unable to switch to the middle track on a 3-way Railway switch setup when driving a Locomotive
- Fixed session names being blurred unintentionally on Dedicated Server
Hi Pioneers!
Hello everyone!
It’s been a while since the last patch and people around our studio have been on vacation at different times during summer, and through the vacation period we’ve been working on some fixes for you all.
Now that we’re mostly back it was time to gather them all and get them out for you to enjoy :)
This update will be available on all available platforms as it has been the case with 1.2 onwards, so you can enjoy it on Steam/Epic, Xbox Series S|X and PlayStation 5
We had some leftover issues from 1.2 that we wanted to address which are finally fixed in this patch, but if there’s something else you think we should still take a look at please let us know over at our QA Site https://questions.satisfactorygame.com/ We really appreciate your feedback
We’ll continue working on making Satisfactory even more enjoyable for everyone
Thank you for all your support <3
NEW
- First Person Equipment Scale can now once again be set to more values (0.5 to 2)
AUDIO
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Fixed the FICSIT Freighter in the HUB having an unintentionally silent takeoff in multiple scenarios when standing in or around the HUB
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Fixed Photo Mode SFX being audible for all players in Multiplayer
BUGS
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Fixed situations in Multiplayer where you would be unable to move after riding inside a Self-Driving vehicle after a while
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Fixed multiple instances where Profanity Filtering was not correctly applying or only applying after closing a UI
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Fixed a crash related to AFGRainAudioSubsystem
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Improvements to situations where players would be stuck on loading screens when trying to join another player hosting in Multiplayer, the player joining now should properly load in more consistently
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Fixed Beams required materials to build being higher than intended
-
Fixed some log spam when scanning for resources or pinging in-game
-
Fixed Splitter/Mergers holograms that were locked via nudging, resetting their locked position when hovering over a Conveyor lift
-
Fixed conveyor belts not properly building straight after previously building a segment with a 90 degree bend while using Straight belt build mode
-
Fixed situations where Dedicated Server Admin access would constantly be lost and owners would have to reauthenticate every time
-
Fixed Screen Percentage setting not correctly working
-
Fixed Blueprints not correctly showing up in Categories in a few scenarios, including Multiplayer
-
Fixed a Crash when leaving a multiplayer session while inside a vehicle
-
Fixed Online Session settings not changing while in-game, and session not correctly restarting when doing so
-
Fixed Blueprints not working if the session name contains invalid characters
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Fixed being unable to switch to the middle track on a 3 -way Railway switch setup when driving a Locomotive
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Fixed session names being blurred unintentionally on Dedicated Server
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Fixed a few menus having unintended behaviors when double clicking a save
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Fixed sampled Pipelines not retaining customizer colors on the Flow Indicators
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Fixed Blueprints containing Vehicle Paths that were not built properly centered in a Blueprint designer having misaligned auto-connect holograms indicators when trying to build them
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Fixed sampled customization settings not applying to Pipeline Supports
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Fixed Personnel Elevator not being vertically aligned to floor stops
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Fixed a crash related to FInstanceSceneDataBuffers
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Fixed one of the most frequent crashes on PS5 related to UFGBlueprintFunctionLibrary
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Fixed an issue where players could end up with invisible Sign poles with lingering collision that could not be interacted with in some scenarios
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Fixed Gates preventing Vehicle paths from being built through them
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Fixed a Crash that happened when building a Personnel Elevator as a part of a Blueprint
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Fixed an unintentional change in behavior for Hologram snapping, Hologram snapping (CTRL/Automatic Clearance Separation) should now behave like it did in Update 1.1
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Fixed a crash in Multiplayer related to FInstanceSceneDataBuffers
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Fixed Blueprint Dismantling not showing refunded parts in Multiplayer
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Fixed Autopilot status rapidly flickering in the Vehicle Path Menu when vehicles are waiting in traffic
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Fixed available item amounts in the Dimensional Depot not properly updating while hand crafting items
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Fixed previously placed Blueprints becoming invisible in multiplayer when rejoining a session in some scenarios
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Fixed Object Scanner occasionally misleading to previously picked up rewards in Multiplayer
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Fixed Singularity Cells Icons placed inside a Portal becoming invalid and having numbers overlapping after opening and closing the menu
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Fixed Valve Holograms unintentionally reopening the Build Menu when pressing right click after completing the first placement step, instead of cancelling the step
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Fixed Crash related to URainOcclusionWorldSubsystem
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Fixed Customizer setting not applying on Conveyor Belts or Pipelines when using blueprint auto-connect
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Fixed Railroad Signals sometimes not being able to switch directions
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Fixed interaction outlines getting stuck when entering a Vehicle in Multiplayer
OPTIMIZATION
- Improved the way we handle clearance overlap checks, so hovering Holograms on top of other Buildables should no longer produce constant stutters and framerate spikes and be more consistent instead
UI
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Fixed opening the tooltip of a MAM research while already starting a research resulting in a softlock
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Updated Freight Car description with correct liquid volume capacity
LOCALIZATION
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Fixed a few errors/untranslated lines in the Options Menu, Session Type Warnings and Fluid Freight Platform
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Updated all languages with the latest translations