Schedule I — v0.2.8: Mixing Station MK II

v0.2.8: Mixing Station MK II

Added 3
  • Add Mixing Station MK II with auto-insertion feature, faster mixing, and increased mix limit of 20 items at once
  • Add relationship indicator to the messages app
  • Add automatic game data and metadata restoration feature to keep saves playable even if those files are lost or corrupted
Changed 6
  • Increase the stack limit of all ingredients to 20
  • Make the player harder for NPCs to see when inside a dumpster
  • Improve the 3rd hold trash grabber pose
  • Increase vehicle kinematic mode optimization threshold distance to 40m
  • Change metal doors to have a different knock sound
  • Combine NPC avatar textures in the editor to decrease memory usage and give a slight performance boost
Fixed 9
  • Fix NPCs ragdolling for no reason
  • Fix customers accepting deal offers immediately after a rejection
  • Fix customers keeping product even after rejecting an offer
  • Fix unconscious NPCs opening doors
  • Fix alignment of cash slot highlight
  • Fix cash slots exceeding $1000

Hey everyone!

This update introduces the Mixing Station MK II. This upgraded version of the mixing station features an auto-insertion feature, faster mixing, and an increased mix limit of 20 items at once. I've also fixed a number of bugs and made some optimizations.

Additions

  • Added Mixing Station MK II.

  • Added a relationship indicator to the messages app.

Tweaks/Improvements

  • Increased the stack limit of all ingredients to 20.

  • The player is now harder for NPCs to see when inside a dumpster.

  • Improved the 3rd hold trash grabber pose.

  • Increased vehicle kinematic mode optimization threshold distance to 40m.

  • Metal doors now have a different knock sound.

  • NPC avatar textures are now combined in the editor, decreasing memory usage and giving a slight performance boost.

  • An automatic game data and metadata restoration feature was added to keep saves playable even if those files are lost or corrupted.

Bug fixes

  • Fixed NPCs ragdolling for no reason.

  • Fixed customers accepting deal offers immediately after a rejection.

  • Fixed customers keeping product even after rejecting an offer.

  • Fixed unconscious NPCs opening doors.

  • Fixed alignment of cash slot highlight.

  • Fixed cash slots exceeding $1000.

  • Fixed hole in demo barrier.

  • Fixed being able to place items into NPC inventory slots even before unlocked.

  • Fixed items being ordered incorrectly in the shop interface.

This will be the last significant content addition to the demo, although I will continue adding QoL improvements, bug fixes, and minor features. Next week will bring a new ambient music track.

Thanks for reading! Tyler

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