Post-launch Patch #2
- Chemists are now able to use the Mixing Station Mk2
- Items are no longer picked up when aiming at them with a gun
- Pots are now properly filled by the soil pourer
- Fixed Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500
- Stations and pots are now unassigned from employees when picked up
- Botanists no longer get stuck trying to pick up items that have been removed from their supplies
- Zombifying effects now clear properly
- Player appearance no longer reverts after getting a haircut or tattoo
- NPCs no longer walk through vehicles
- UI no longer gets bugged out by other players using a management clipboard
- Non-host players no longer exit to the menu when having their vehicle searched at a checkpoint
- Player is now searched by the closest officer at a checkpoint
- Fixed employee configuration error that was causing black screens when sleeping
- Employees now properly uninitialize themselves
- Chemists no longer make mixing stations unusable
- Chemist animation now loops properly
Hey everyone,
Here's the 2nd post-launch patch for Schedule I. I've addressed a number of bugs in this update. You can check out the full list below.
Bug fixes
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Fixed chemists not being able to use the Mixing Station Mk2.
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Items are no longer picked up when aiming at them with a gun.
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Fixed pots sometimes not being filled by the soil pourer.
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Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500.
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Fixed stations/pots not being unassigned from employees when picked up.
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Fixed botanists getting stuck trying to pick up an item that has been removed from their supplies.
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Fixed 'Zombifying' effects not clearing properly.
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Fixed player appearance reverting after getting a haircut or tattoo.
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Fixed NPCs walking through some vehicles.
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Fixed UI getting bugged out by other players using a management clipboard.
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Fixed non-host players exiting to the menu when having their vehicle searched at a checkpoint.
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The player should now be searched by the closest officer at a checkpoint.
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Fixed an employee configuration error that I believe was causing black screens when sleeping.
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Fixed employees not uninitializing themselves, causing a number of other bugs.
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Fixed a bug causing chemists to make mixing stations unusable.
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Fixed chemist animation not looping properly.
Apologies to anyone who has experienced any bugs - I'm going to continue releasing daily post-launch patches until all major issues are taken care of. Thank you for your patience :)
Thanks for reading, Tyler