# Schedule I Post-launch Patch #2 - Product: Schedule I (https://whatsnew.fyi/product/schedule-i) - Vendor: TVGS - Date: 2025-03-26 - Original notes: https://store.steampowered.com/news/app/3164500/view/546730838559031300 - Permalink: https://whatsnew.fyi/product/schedule-i/releases/2025-03-26-post-launch-patch-2 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Chemists are now able to use the Mixing Station Mk2 - **fixed** — Items are no longer picked up when aiming at them with a gun - **fixed** — Pots are now properly filled by the soil pourer - **fixed** — Fixed Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500 - **fixed** — Stations and pots are now unassigned from employees when picked up - **fixed** — Botanists no longer get stuck trying to pick up items that have been removed from their supplies - **fixed** — Zombifying effects now clear properly - **fixed** — Player appearance no longer reverts after getting a haircut or tattoo - **fixed** — NPCs no longer walk through vehicles - **fixed** — UI no longer gets bugged out by other players using a management clipboard - **fixed** — Non-host players no longer exit to the menu when having their vehicle searched at a checkpoint - **fixed** — Player is now searched by the closest officer at a checkpoint - **fixed** — Fixed employee configuration error that was causing black screens when sleeping - **fixed** — Employees now properly uninitialize themselves - **fixed** — Chemists no longer make mixing stations unusable - **fixed** — Chemist animation now loops properly Hey everyone, Here's the 2nd post-launch patch for Schedule I. I've addressed a number of bugs in this update. You can check out the full list below. **Bug fixes** - Fixed chemists not being able to use the Mixing Station Mk2. - Items are no longer picked up when aiming at them with a gun. - Fixed pots sometimes not being filled by the soil pourer. - Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500. - Fixed stations/pots not being unassigned from employees when picked up. - Fixed botanists getting stuck trying to pick up an item that has been removed from their supplies. - Fixed 'Zombifying' effects not clearing properly. - Fixed player appearance reverting after getting a haircut or tattoo. - Fixed NPCs walking through some vehicles. - Fixed UI getting bugged out by other players using a management clipboard. - Fixed non-host players exiting to the menu when having their vehicle searched at a checkpoint. - The player should now be searched by the closest officer at a checkpoint. - Fixed an employee configuration error that I believe was causing black screens when sleeping. - Fixed employees not uninitializing themselves, causing a number of other bugs. - Fixed a bug causing chemists to make mixing stations unusable. - Fixed chemist animation not looping properly. Apologies to anyone who has experienced any bugs - I'm going to continue releasing daily post-launch patches until all major issues are taken care of. Thank you for your patience :) Thanks for reading, Tyler