# Schedule I Post-launch Patch #3 - Product: Schedule I (https://whatsnew.fyi/product/schedule-i) - Vendor: TVGS - Date: 2025-03-27 - Original notes: https://store.steampowered.com/news/app/3164500/view/546730838559031462 - Permalink: https://whatsnew.fyi/product/schedule-i/releases/2025-03-27-post-launch-patch-3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add 'include save file' option to the in-game bug reporting tool, ticked by default - **added** — Add more categories to choose from when reporting a bug - **changed** — Change 'include screenshot' to no longer be ticked by default when selecting a bug - **fixed** — Fix employees sometimes placing non-applicable items into the ingredient slot of mixing machines - **fixed** — Add position checks for employees to prevent invalid position assignments - **fixed** — Fix null NPC element in a list causing a black screen when sleeping - **fixed** — Fix trash bag contents disappearing on save/load - **fixed** — Increase client timeout threshold to 30s to allow clients to receive all necessary data when loading into a late-game save without timing out - **fixed** — Fix internal 'brick' item being created when unpackaging a brick at a packaging station - **fixed** — Fix misspelling in a supplier message - **fixed** — Add validity checks to stored items to prevent resultant bugs - **fixed** — Fix businesses sometimes adding themselves to the 'owned businesses' list several times - **fixed** — Fix NPCs entering/exiting Randy's Bait & Tackle incorrectly - **fixed** — Add null checks to handler transit routes Hey everyone, Here's the 3rd post-launch patch for Schedule I. I've a number of bugs and added the option to include your save file with your in-game bug report. This will allow me to track down and fix issues much faster than previously possible. **Tweaks/Improvements** - Added 'include save file' option to the in-game bug reporting tool (ticked by default). - Added more categories to choose from when reporting a bug. - 'Include screenshot' is no longer ticked by default when selecting a bug. **Bug fixes** - Fixed employees sometimes placing non-applicable items into the ingredient slot of mixing machines. - Some position checks were added for employees to prevent invalid position assignments. I believe this was having a knock-on effect and causing a few other bugs. - Fixed null NPC element in a list causing a black screen when sleeping. - Fixed trash bag contents disappearing on save/load. - Increased client timeout threshold to 30s - this should allow for clients to receive all necessary data when loading into a late-game save without timing out. - The internal 'brick' item is no longer created when unpackaging a brick at a packaging station. - Fixed a misspelling in a supplier message. - Added some more validity checks to stored items, preventing other resultant bugs. - Fixed businesses, sometimes adding themselves to the 'owned businesses' list several times, which caused some other bugs. - Fixed NPCs entering/exiting Randy's Bait & Tackle incorrectly. - Added some null checks to handler transit routes. If you're experiencing any bugs that haven't yet been fixed, don't worry - releasing daily patches will be my top priority until the game is stable for everyone. I really appreciate all the bug reports I've been getting - they genuinely do help me out a lot. Unfortunately, I can't personally reply to most reports, but I promise all major issues will be addressed as quickly as possible. Thank you for reading! Tyler