Schedule I — Post-launch Patch #4

Post-launch Patch #4

Added 4
  • Write permissions auto checker to detect file writing permission issues and display instructions in the main menu
  • Automatic bug reporting for multiplayer join failures
  • Bug report category for employees
  • Automatic bug report submission if loading into a multiplayer game takes more than 90 seconds
Changed 1
  • Product names are now made file-safe before attempting to save
Fixed 6
  • Pathfinding bugs affecting employees
  • Bug where employees sometimes could not place items if the destination is almost at full capacity
  • Vehicle trunks duplicating items
  • Duplicated text appearing in the management clipboard
  • Janky colliders in the post office
  • 'I'm stuck' button not working in the prologue

Hey everyone,

The 4th post-launch patch is here. In this update, I've fixed a number of employee bugs and multiplayer issues.

There have been a few saving/loading issues, and I think this is primarily due to Windows permissions preventing Schedule I from writing files during the save process. As far as I know, this only occurs for a relatively small percentage of players. To help detect and fix this issue, I've created a system that will detect when there is a file writing permissions issue and display a pop-up in the main menu that provides instructions to resolve the issue.

Tweaks/Improvements

  • Added write permissions auto checker.

  • Added automatic bug reporting for multiplayer join fails.

  • Added a bug report category for employees.

  • A bug report is now automatically submitted if it takes more than 90 seconds to load into a multiplayer game.

  • Product names are now made file-safe before attempting to save.

Bug fixes

  • Fixed a number of employee pathfinding bugs.

  • Fixed a bug involving employees sometimes not being able to place items if the destination is almost at full capacity.

  • Fixed vehicle trunks duplicating items.

  • Added a check to prevent duplicated text in the management clipboard.

  • Fixed a number of janky colliders in the post office.

  • Fixed 'I'm stuck' button not working in the prologue.

Thank you for reading! Tyler

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